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Don't hideObject on debug floor
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19060242
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@@ -8,11 +8,10 @@ private ["_debug","_floor"];
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_debug = getMarkerPos "respawn_west";
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if (surfaceIsWater _debug) then {
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_debug set [2,2];
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_debug set [2,0.1];
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_floor = "MetalFloor_DZ" createVehicleLocal [0,0,0];
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_floor setPosASL _debug;
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_floor allowDamage false;
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_floor enableSimulation false;
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_floor setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn
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_floor hideObject true;
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};
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