From b9507b2eb44b7406d20faf192c67e7ad8abea4e3 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Fri, 16 Sep 2016 17:17:02 -0400 Subject: [PATCH] Don't hideObject on debug floor https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19060242 --- SQF/dayz_code/system/mission/debug_floor.sqf | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/SQF/dayz_code/system/mission/debug_floor.sqf b/SQF/dayz_code/system/mission/debug_floor.sqf index f6e0e5bc3..bfae1a10e 100644 --- a/SQF/dayz_code/system/mission/debug_floor.sqf +++ b/SQF/dayz_code/system/mission/debug_floor.sqf @@ -8,11 +8,10 @@ private ["_debug","_floor"]; _debug = getMarkerPos "respawn_west"; if (surfaceIsWater _debug) then { - _debug set [2,2]; + _debug set [2,0.1]; _floor = "MetalFloor_DZ" createVehicleLocal [0,0,0]; _floor setPosASL _debug; _floor allowDamage false; _floor enableSimulation false; _floor setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn - _floor hideObject true; }; \ No newline at end of file