diff --git a/SQF/dayz_code/system/mission/debug_floor.sqf b/SQF/dayz_code/system/mission/debug_floor.sqf index f6e0e5bc3..bfae1a10e 100644 --- a/SQF/dayz_code/system/mission/debug_floor.sqf +++ b/SQF/dayz_code/system/mission/debug_floor.sqf @@ -8,11 +8,10 @@ private ["_debug","_floor"]; _debug = getMarkerPos "respawn_west"; if (surfaceIsWater _debug) then { - _debug set [2,2]; + _debug set [2,0.1]; _floor = "MetalFloor_DZ" createVehicleLocal [0,0,0]; _floor setPosASL _debug; _floor allowDamage false; _floor enableSimulation false; _floor setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn - _floor hideObject true; }; \ No newline at end of file