Add EVR Storm to all configVariables.sqf

This commit is contained in:
A Man
2022-04-21 09:46:56 +02:00
parent ef38579bc9
commit b71d6fc6e7
17 changed files with 272 additions and 0 deletions

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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.

View File

@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
// Bloodsuckers // Bloodsuckers
DZE_Bloodsuckers = false; // Enable bloodsucker spawning. DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
// EVR Storms
DZE_EVR = false; // Enable EVR storms.
// Bury and Butcher Bodies // Bury and Butcher Bodies
DZE_Bury_Body = false; // Enable Bury Bodies DZE_Bury_Body = false; // Enable Bury Bodies
DZE_Butcher_Body = false; // Enable Butcher Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies
@@ -132,6 +135,12 @@ if (isServer) then {
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
};
}; };
// Client // Client
@@ -520,6 +529,13 @@ if (!isDedicated) then {
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
DZE_MutantHumanity = 20; DZE_MutantHumanity = 20;
}; };
// EVR Storms
if (DZE_EVR) then {
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
};
// Garage Door Opener // Garage Door Opener
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.