From b71d6fc6e761367087419af0ee7e08525bf6b561 Mon Sep 17 00:00:00 2001 From: A Man Date: Thu, 21 Apr 2022 09:46:56 +0200 Subject: [PATCH] Add EVR Storm to all configVariables.sqf --- .../DayZ_Epoch_1.Takistan/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_11.Chernarus/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_12.isladuala/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_13.Tavi/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_15.namalsk/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_16.Panthera2/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_17.Chernarus/configVariables.sqf | 16 ++++++++++++++++ .../configVariables.sqf | 16 ++++++++++++++++ .../configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_21.Caribou/configVariables.sqf | 16 ++++++++++++++++ .../configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_23.cmr_ovaron/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_24.Napf/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_25.sauerland/configVariables.sqf | 16 ++++++++++++++++ .../configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_27.ruegen/configVariables.sqf | 16 ++++++++++++++++ .../DayZ_Epoch_7.Lingor/configVariables.sqf | 16 ++++++++++++++++ 17 files changed, 272 insertions(+) diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Chernarus_Winter/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_27.ruegen/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle. diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf index 50c7f1d54..568a10d3c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/configVariables.sqf @@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system // Bloodsuckers DZE_Bloodsuckers = false; // Enable bloodsucker spawning. +// EVR Storms +DZE_EVR = false; // Enable EVR storms. + // Bury and Butcher Bodies DZE_Bury_Body = false; // Enable Bury Bodies DZE_Butcher_Body = false; // Enable Butcher Bodies @@ -132,6 +135,12 @@ if (isServer) then { vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm) vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained' }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max]. + DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max]. + }; }; // Client @@ -520,6 +529,13 @@ if (!isDedicated) then { DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory. DZE_MutantHumanity = 20; }; + + // EVR Storms + if (DZE_EVR) then { + DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable. + DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP. + DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation + }; // Garage Door Opener DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.