Sync modular_build formatting change with player_build from #1707

This commit is contained in:
ebaydayz
2016-07-16 13:47:36 -04:00
parent 41c9fde480
commit b49270c3f8

View File

@@ -524,10 +524,11 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["CharacterID",_combination,true]; //set combination as a character ID
//call publish precompiled function with given args and send public variable to server to save item to database
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]];
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
} else {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]];
};
publicVariableServer "PVDZ_obj_Publish";
@@ -539,14 +540,14 @@ if (_canBuild select 0) then {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
};
// fire?
if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
_tmpbuilt spawn player_fireMonitor;
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
if (DZE_permanentPlot) then {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
};
publicVariableServer "PVDZ_obj_Publish";
};