diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf index 26b72d050..040eae858 100644 --- a/SQF/dayz_code/actions/modular_build.sqf +++ b/SQF/dayz_code/actions/modular_build.sqf @@ -524,10 +524,11 @@ if (_canBuild select 0) then { _tmpbuilt setVariable ["CharacterID",_combination,true]; //set combination as a character ID //call publish precompiled function with given args and send public variable to server to save item to database - PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]]; if (DZE_permanentPlot) then { _tmpbuilt setVariable ["ownerPUID",_playerUID,true]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []]; + } else { + PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]]; }; publicVariableServer "PVDZ_obj_Publish"; @@ -539,14 +540,14 @@ if (_canBuild select 0) then { if (DZE_permanentPlot) then { _tmpbuilt setVariable ["ownerPUID",_playerUID,true]; }; - // fire? if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database _tmpbuilt spawn player_fireMonitor; } else { - PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]]; if (DZE_permanentPlot) then { PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []]; + } else { + PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]]; }; publicVariableServer "PVDZ_obj_Publish"; };