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https://github.com/EpochModTeam/DayZ-Epoch.git
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#852 localize
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@@ -17,7 +17,7 @@ _activatingPlayer = player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; };
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if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_31"), "PLAIN DOWN"];};
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectID = _obj getVariable ["ObjectID","0"];
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@@ -69,7 +69,7 @@ cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"];
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if (_isModular) then {
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if (_isModular) then {
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//allow previous cutText to show, then show this if modular.
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//allow previous cutText to show, then show this if modular.
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cutText ["Deconstructing modular buildables will not refund any components.", "PLAIN"];
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cutText [(localize "STR_EPOCH_ACTIONS_32"), "PLAIN DOWN"];
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};
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};
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// Alert zombies once.
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// Alert zombies once.
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