diff --git a/SQF/dayz_code/actions/remove.sqf b/SQF/dayz_code/actions/remove.sqf index ef42ea897..b637b348d 100644 --- a/SQF/dayz_code/actions/remove.sqf +++ b/SQF/dayz_code/actions/remove.sqf @@ -17,7 +17,7 @@ _activatingPlayer = player; _objOwnerID = _obj getVariable["CharacterID","0"]; _isOwnerOfObj = (_objOwnerID == dayz_characterID); -if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; }; +if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_31"), "PLAIN DOWN"];}; if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];}; _objectID = _obj getVariable ["ObjectID","0"]; @@ -69,7 +69,7 @@ cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"]; if (_isModular) then { //allow previous cutText to show, then show this if modular. - cutText ["Deconstructing modular buildables will not refund any components.", "PLAIN"]; + cutText [(localize "STR_EPOCH_ACTIONS_32"), "PLAIN DOWN"]; }; // Alert zombies once.