From acb29386538ef5d2f580b42ea48582ca2625ffe7 Mon Sep 17 00:00:00 2001 From: A Man Date: Wed, 15 Jan 2020 22:14:09 +0100 Subject: [PATCH] Add stalker skins made by @seelenapparat Thx @Icewindo for making this mod. --- README.md | 1 + SQF/dayz_code/Configs/CfgArma.hpp | 68 +++++++ .../CfgMagazines/Clothing/EpochSkins.hpp | 85 +++++++++ .../Configs/CfgVehicles/Skins/Male.hpp | 171 ++++++++++++++++++ SQF/dayz_code/init/variables.sqf | 2 +- SQF/dayz_code/stringtable.xml | 133 ++++++++++++++ 6 files changed, 459 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7bd9e2b95..1d733b8f5 100644 --- a/README.md +++ b/README.md @@ -31,6 +31,7 @@ Included Custom Addons * Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175 * RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder * Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk +* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795 -------------------------- Included Custom Islands diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp index eed6f1282..52782f211 100644 --- a/SQF/dayz_code/Configs/CfgArma.hpp +++ b/SQF/dayz_code/Configs/CfgArma.hpp @@ -930,6 +930,74 @@ class CfgSurvival { class Skin_Tamika_DZ: Default { sex = "female"; playerModel = "Tamika_DZ"; + }; + class Skin_gsc_military_helmet_wdl_DZ : Default { + sex = "male"; + playerModel = "gsc_military_helmet_wdl_DZ"; + }; + class Skin_gsc_military_head_wdl_DZ : Default { + sex = "male"; + playerModel = "gsc_military_head_wdl_DZ"; + }; + class Skin_gsc_military_helmet_grey_DZ : Default { + sex = "male"; + playerModel = "gsc_military_helmet_grey_DZ"; + }; + class Skin_gsc_military_head_grey_DZ : Default { + sex = "male"; + playerModel = "gsc_military_head_grey_DZ"; + }; + class Skin_gsc_scientist1_DZ : Default { + sex = "male"; + playerModel = "gsc_scientist1_DZ"; + }; + class Skin_gsc_scientist1_head_DZ : Default { + sex = "male"; + playerModel = "gsc_scientist1_head_DZ"; + }; + class Skin_gsc_scientist2_DZ : Default { + sex = "male"; + playerModel = "gsc_scientist2_DZ"; + }; + class Skin_gsc_scientist2_head_DZ : Default { + sex = "male"; + playerModel = "gsc_scientist2_head_DZ"; + }; + class Skin_gsc_cloth_loner_head_DZ : Default { + sex = "male"; + playerModel = "gsc_cloth_loner_head_DZ"; + }; + class Skin_gsc_eco_stalker_mask_neutral_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_mask_neutral_DZ"; + }; + class Skin_gsc_eco_stalker_head_neutral_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_head_neutral_DZ"; + }; + class Skin_gsc_eco_stalker_mask_fred_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_mask_fred_DZ"; + }; + class Skin_gsc_eco_stalker_head_fred_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_head_fred_DZ"; + }; + class Skin_gsc_eco_stalker_mask_duty_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_mask_duty_DZ"; + }; + class Skin_gsc_eco_stalker_head_duty_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_head_duty_DZ"; + }; + class Skin_gsc_eco_stalker_mask_camo_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_mask_camo_DZ"; + }; + class Skin_gsc_eco_stalker_head_camo_DZ : Default { + sex = "male"; + playerModel = "gsc_eco_stalker_head_camo_DZ"; }; }; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index c1ffafd9b..fb7f30a04 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -447,3 +447,88 @@ class Skin_Tamika_DZ: SkinBase { displayName = $STR_EPOCH_SKINS_TAMIKA; descriptionShort = $STR_EPOCH_SKINS_TAMIKA; }; +class Skin_gsc_military_helmet_wdl_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_military_head_wdl_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_military_helmet_grey_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_military_head_grey_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_scientist1_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC; +}; +class Skin_gsc_scientist1_head_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC; +}; +class Skin_gsc_scientist2_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC; +}; +class Skin_gsc_scientist2_head_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC; +}; +class Skin_gsc_cloth_loner_head_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_ROOKIE_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_ROOKIE_DESC; +}; +class Skin_gsc_eco_stalker_mask_neutral_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_head_neutral_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_LONER_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_mask_fred_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_head_fred_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_mask_duty_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_head_duty_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_DUTY_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_mask_camo_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; +class Skin_gsc_eco_stalker_head_camo_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_DESC; +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index ab32b1072..877ea0589 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -1206,3 +1206,174 @@ class Nac_Soldier_DZ: Survivor_DZ { displayName = "NAC Soldier"; model = "\nst\ns_fraction\nac\nac_soldier_1"; }; + +class gsc_military_helmet_wdl_DZ : Survivor_DZ { + scope = public; + camouflage = 0.8; + displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_military_helmet_wdl.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; + }; +}; +class gsc_military_head_wdl_DZ : Survivor_DZ { + scope = public; + camouflage = 0.8; + displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_military_head_wdl.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; + }; +}; +class gsc_military_helmet_grey_DZ : Survivor_DZ { + scope = public; + camouflage = 0.8; + displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_military_helmet_grey.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; + }; +}; +class gsc_military_head_grey_DZ : Survivor_DZ { + scope = public; + camouflage = 0.8; + displayName = $STR_DZE_SKIN_STALKER_URB_MIL_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_military_head_grey.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; + }; +}; +class gsc_scientist1_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_suit.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; + }; +}; +class gsc_scientist1_head_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_suit_head.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; + }; +}; +class gsc_scientist2_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_suit2.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; + }; +}; +class gsc_scientist2_head_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_suit2_head.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; + }; +}; +class gsc_cloth_loner_head_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME; + side = 1; + model = "\gsc_stalker\gsc_cloth_loner_head.p3d"; +}; +class gsc_eco_stalker_mask_neutral_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_mask.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_head_neutral_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_LONER_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_head.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_mask_fred_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_head_fred_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_FREEDOM_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_head_fred.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_mask_duty_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_head_duty_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_DUTY_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_head_duty.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_mask_camo_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_head_camo_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_SKIN_STALKER_MONOLITH_HEAD_NAME; + side = 1; + model = "\gsc_stalker\gsc_eco_stalker_head_camo1.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 9027c54b2..06fe3684a 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -16,7 +16,7 @@ dayz_traps_trigger = []; USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"]; // Player classes -AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ"]; +AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ"]; // Epoch Additions dayz_activeInvites = []; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 3d52c191e..c54ba7555 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -18653,7 +18653,140 @@ APSI (Anti PSI) device, which full purpose is yet unknown. APSI (Anti PSI) Emitter, dessen vollständige Funktion noch unbekannt ist. + + + Stalker Mil. (woodland) + Stalker Mil. (Wald) + + + Stalker Mil. (woodland) + Stalker Mil. (Wald) + + + Stalker Mil. (urban) + Stalker Mil. (Urban) + + + Stalker Mil. (urban) + Stalker Mil. (Urban) + + Scientist (Red rad-suit) + Wissenschaftler (Roter Rad-Anzug) + + + Scientist (Red rad-suit) + Wissenschaftler (Roter Rad-Anzug) + + + Scientist (Yellow rad-suit) + Wissenschaftler (Gelber Rad-Anzug) + + + Scientist (Yellow rad-suit) + Wissenschaftler (Gelber Rad-Anzug) + + + Stalker (Rookie) + Stalker (Anfänger) + + + Stalker (Loner) + + + Stalker (Loner) + + + Stalker (Freedom) + + + Stalker (Freedom) + + + Stalker (Duty) + + + Stalker (Duty) + + + Stalker (Monolith) + + + Stalker (Monolith) + + + Stalker Mil. (woodland) + Stalker Mil. (Wald) + + + A pack of special armour that fits an apocalyptic environment. + Eine Spezial-Rüstung der gut in eine apokalyptische Umgebung passen würden. + + + Stalker Mil. (woodland) + Stalker Mil. (Wald) + + + Stalker Mil. (urban) + Stalker Mil. (Urban) + + + Stalker Mil. (urban) + Stalker Mil. (Urban) + + + Scientist (Red rad-suit) + Wissenschaftler (Roter Rad-Anzug) + + + A pack of a special rad-suit that fits an apocalyptic environment. + Eine spezieller Rad-Anzug der gut in eine apokalyptische Umgebung passen würden. + + + Scientist (Red rad-suit) + Wissenschaftler (Roter Rad-Anzug) + + + Scientist (Yellow rad-suit) + Wissenschaftler (Gelber Rad-Anzug) + + + Scientist (Yellow rad-suit) + Wissenschaftler (Gelber Rad-Anzug) + + + Stalker (Rookie) + Stalker (Anfänger) + + + A pack of wornout clothings that fits an apocalyptic environment. + Heruntergekommene Klamotten die gut in eine apokalyptische Umgebung passen würden. + + + Stalker (Loner) + + + Stalker (Loner) + + + Stalker (Freedom) + + + Stalker (Freedom) + + + Stalker (Duty) + + + Stalker (Duty) + + + Stalker (Monolith) + + + Stalker (Monolith) + + Winter Ghillie Suit