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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix survival time not counted after clothes change
Vanilla commits:cf4fde633574dd04616f
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@@ -21,7 +21,7 @@ _1 = name player;
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dayz_currentGlobalZombies = count entities "zZombie_Base";
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//Work out survival time
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_currentTime = floor (dayz_sessionTime / 60);
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_currentTime = floor ((diag_tickTime - dayz_loginTime) / 60);
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_totalMins = (player getVariable "SurvivalTime") + _currentTime;
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_days = floor (_totalMins / 1440);
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_totalMins = (_totalMins - (_days * 1440));
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@@ -660,7 +660,6 @@ if (!isDedicated) then {
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Dayz_freefall = [ time, 0, 0.1 ];
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dayz_getoutTime = 0;
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dayz_hitByTime = 0;
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dayz_sessionTime = 0; //Approximate time elapsed since login in seconds
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skipGearSound = false;
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TimeOutDisplayed = false;
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voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
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@@ -862,6 +862,7 @@ class FSM
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"dayz_lastDrink = (_lastDrank * 60);" \n
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"dayz_zombiesLocal = 0; //Used to record how many local zombies being tracked" \n
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"dayz_Survived = [_days,_hours,_mins,(_survival select 3)]; //total alive dayz" \n
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"dayz_loginTime = diag_tickTime;" \n
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"" \n
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"//load in medical details" \n
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"r_player_dead = player getVariable[""USEC_isDead"",false];" \n
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@@ -58,8 +58,6 @@ sched_medical = { // 1 second
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} else {
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[] spawn fnc_usec_playerHandleBlood;
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};
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dayz_sessionTime = dayz_sessionTime + 1;
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[_unconHdlr]
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};
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