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Use joinSilent instead of join
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@@ -10,5 +10,5 @@ publicVariableServer "PVDZ_Server_UpdateGroup";
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dayz_groupLeaveThread = [] spawn {
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//Wait for response from server to confirm group finished updating in DB
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waitUntil {!isNil "dayz_groupLeft"};
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[player] join grpNull;
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[player] joinSilent grpNull;
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};
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