mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Adding many new strings (#1781)
* More Stringtable updates Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility. * Update for new localization * Update for localization * Update for new localization * Update again * localization update * Update stringtable.xml * Update Doors.hpp * Update ModularBuilding.hpp * Update stringtable.xml * Update stringtable.xml * Update Doors.hpp * Update Prop_Defs.hpp
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@@ -133,7 +133,7 @@ class Hedgehog_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Hedgehog (Steel)";
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displayName = $STR_BUILT_HEDGEHOG;
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vehicleClass = "Fortifications";
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constructioncount = 1;
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removeoutput[] = {{"ItemTankTrap",1}};
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@@ -150,7 +150,7 @@ class WorkBench_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Workbench";
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displayName = $STR_EPOCH_WORKBENCH;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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@@ -181,7 +181,7 @@ class MetalPanel_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 4000;
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displayName = "Metal Panel";
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displayName = $STR_EPOCH_METALPANEL;
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vehicleClass = "Fortifications";
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constructioncount = 6;
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removeoutput[] = {{"metal_panel_kit",1}};
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@@ -197,7 +197,7 @@ class FuelPump_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Fuel Pump";
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displayName = $STR_EPOCH_FUELPUMP;
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vehicleClass = "Fortifications";
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constructioncount = 2;
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removeoutput[] = {{"fuel_pump_kit",1}};
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@@ -214,7 +214,7 @@ class Fort_RazorWire : BuiltItems {
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = "Wire";
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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@@ -231,7 +231,7 @@ class Sandbag1_DZ: BuiltItems
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offset[] = {0,3,0.5};
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mapSize = 2;
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armor = 400;
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displayName = "Bag Fence";
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displayName = $STR_BUILT_SANDBAG;
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vehicleClass = "Fortifications";
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constructioncount = 3;
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removeoutput[] = {{"ItemSandbag",1}};
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@@ -248,7 +248,7 @@ class BagFenceRound_DZ: BuiltItems
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offset[] = {0,1.5,0.5};
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mapSize = 2;
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armor = 400;
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displayName = "Bag fence (Round)";
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displayName = $STR_EQUIP_NAME_21_ROUND;
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vehicleClass = "Fortifications";
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constructioncount = 3;
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removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
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@@ -275,7 +275,7 @@ class Land_HBarrier1_DZ : BuiltItems {
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model = "\ca\misc2\HBarrier1.p3d";
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icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
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mapSize = 2;
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displayName = "H-barrier cube";
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displayName = $STR_EQUIP_NAME_21_HBARRIER;
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GhostPreview = "Land_HBarrier1Preview";
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constructioncount = 4;
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removeoutput[] = {{"ItemSandbagLarge",1}};
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@@ -285,7 +285,7 @@ class Land_HBarrier3_DZ : BuiltItems {
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model = "\ca\misc2\HBarrier3.p3d";
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icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
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mapSize = 3.5;
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displayName = "H-barrier (short)";
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displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
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GhostPreview = "Land_HBarrier3ePreview";
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scope = public;
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animated = 0;
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@@ -312,7 +312,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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model = "\ca\misc2\HBarrier5.p3d";
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icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
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mapSize = 7;
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displayName = "H-barrier (long)";
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displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
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GhostPreview = "Land_HBarrier5Preview";
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scope = public;
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animated = 0;
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@@ -338,7 +338,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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class SandNest_DZ : BuiltItems {
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scope = public;
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model = "\ca\Misc_E\fortified_nest_small_ep1";
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displayName = "Sandbag Nest";
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displayName = $STR_EQUIP_NAME_21_NEST;
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expansion = 1;
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icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
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mapSize = 5;
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@@ -370,7 +370,7 @@ class Supply_Crate_DZE: MiningItems
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mapSize = 2;
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armor = 40;
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displayName = "Supply Crate";
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displayName = $STR_EPOCH_BULK_NAME;
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vehicleClass = "Fortifications";
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@@ -394,6 +394,7 @@ class FireBarrel_DZ:Land_Fire_barrel
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cost = 100;
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offset[] = {0,2,0.5};
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//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
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displayName = $STR_EPOCH_FIREBARREL;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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@@ -412,7 +413,7 @@ class GunRack_DZ: Gunrack1
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{
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armor = 200;
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scope = public;
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displayName = "Gun Rack";
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displayName = $STR_EPOCH_GUNRACK;
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vehicleClass = "Fortifications";
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transportMaxWeapons = 20;
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transportMaxMagazines = 10;
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@@ -428,7 +429,7 @@ class WoodCrate_DZ: Fort_Crate_wood
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destrType = "DestructBuilding";
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offset[] = {0,2.5,0.5};
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armor = 200;
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displayName = "Wood Crate";
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displayName = $STR_EPOCH_WOODCRATE;
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vehicleClass = "Fortifications";
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transportMaxMagazines = 50;
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transportMaxWeapons = 5;
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@@ -471,7 +472,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
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armor = 450;
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scope = public;
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offset[] = {0,3.5,0};
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displayName = "M240 Nest";
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displayName = $STR_EPOCH_M240NEST;
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vehicleClass = "Fortifications";
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transportMaxMagazines = 25;
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transportMaxWeapons = 4;
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@@ -486,7 +487,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
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armor = 200;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = "Canvas Hut";
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displayName = $STR_EPOCH_CANVASSUNSHADE;
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vehicleClass = "Fortifications";
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};
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class Park_bench1;
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@@ -494,7 +495,7 @@ class ParkBench_DZ: Park_bench1
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{
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scope = public;
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offset[] = {0,1.5,0.5};
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displayName = "Wood Bench";
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displayName = $STR_EPOCH_WOODBENCH;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"park_bench_kit",1}};
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};
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@@ -505,7 +506,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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destrType = "DestructNo";
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scope = public;
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offset[] = {0,9,0};
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displayName = "Desert Camo Net";
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displayName = $STR_EPOCH_DESERTCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"desert_net_kit",1}};
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};
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@@ -516,7 +517,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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destrType = "DestructNo";
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scope = public;
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offset[] = {0,9,0};
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displayName = "Forest Camo Net";
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displayName = $STR_EPOCH_FORESTCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"forest_net_kit",1}};
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};
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@@ -527,7 +528,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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destrType = "DestructNo";
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scope = public;
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offset[] = {0,9,0};
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displayName = "Large Desert Camo Net";
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displayName = $STR_EPOCH_LARGEDESERTCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"desert_large_net_kit",1}};
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};
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@@ -538,7 +539,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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// destrType = "DestructNo";
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scope = public;
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offset[] = {0,5,0};
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displayName = "Deer Stand";
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"deer_stand_kit",1}};
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};
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@@ -549,7 +550,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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destrType = "DestructNo";
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scope = public;
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offset[] = {0,9,0};
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displayName = "Large Forest Camo Net";
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displayName = $STR_EPOCH_LARGEFORESTCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"forest_large_net_kit",1}};
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};
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@@ -560,7 +561,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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armor = 400;
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scope = public;
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offset[] = {0,6,1};
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displayName = "Rusty Gate";
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displayName = $STR_EPOCH_RUSTYGATE;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"rusty_gate_kit",1}};
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};
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@@ -570,7 +571,7 @@ class OutHouse_DZ: Land_KBud
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armor = 200;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = "Outhouse";
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displayName = $STR_EPOCH_OUTHOUSE;
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vehicleClass = "Fortifications";
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transportMaxMagazines = 4;
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transportMaxWeapons = 4;
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@@ -584,7 +585,7 @@ class StorageShed_DZ: Land_Shed_M01
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armor = 1600;
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scope = public;
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offset[] = {0,4,1};
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displayName = "Storage Shed";
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displayName = $STR_EPOCH_STORAGESHED;
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vehicleClass = "Fortifications";
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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@@ -598,7 +599,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
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scope = public;
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offset[] = {0,3,1};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = "Corrugated Fence";
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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vehicleClass = "Fortifications";
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nounderground = 0;
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@@ -610,7 +611,7 @@ class WoodShack_DZ: Land_kulna
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destrType = "DestructBuilding";
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offset[] = {0,4,1.3};
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armor = 800;
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displayName = "Wooden Shack";
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displayName = $STR_EPOCH_WOODSHACK;
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vehicleClass = "Fortifications";
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transportMaxMagazines = 100;
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transportMaxWeapons = 10;
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@@ -626,7 +627,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
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//cost = 100;
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offset[] = {0,5,1};
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armor = 800;
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displayName = "Wooden Shed";
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displayName = $STR_EPOCH_NICEWOODSHED;
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vehicleClass = "Fortifications";
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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@@ -641,7 +642,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
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armor = 200;
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scope = public;
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offset[] = {0,4.5,0};
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displayName = "Stick Fence";
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displayName = $STR_EPOCH_STICKFENCE;
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vehicleClass = "Fortifications";
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};
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class ASC_EU_LHVOld;
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@@ -650,7 +651,7 @@ class LightPole_DZ: ASC_EU_LHVOld
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armor = 200;
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scope = public;
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offset[] = {0,2.5,0};
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displayName = "Light Pole";
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displayName = $STR_EPOCH_LIGHTPOLE;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"ItemLightBulb",1}};
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};
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@@ -660,7 +661,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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armor = 100;
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destrType = "DestructBuilding";
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scope = public;
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displayName = "Scaffolding";
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displayName = $STR_EPOCH_SCAFFOLDING;
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vehicleClass = "Fortifications";
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constructioncount = 6;
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animated = 0;
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