From aa267bda2cb08d5f12ceaa8102e142bd1486d996 Mon Sep 17 00:00:00 2001 From: A Man Date: Fri, 28 Oct 2016 21:05:35 +0200 Subject: [PATCH] Adding many new strings (#1781) * More Stringtable updates Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility. * Update for new localization * Update for localization * Update for new localization * Update again * localization update * Update stringtable.xml * Update Doors.hpp * Update ModularBuilding.hpp * Update stringtable.xml * Update stringtable.xml * Update Doors.hpp * Update Prop_Defs.hpp --- .../Configs/CfgMagazines/Items/Sandbag.hpp | 10 +- .../Configs/CfgVehicles/DZE/Doors.hpp | 24 +- .../CfgVehicles/DZE/LockboxStorage.hpp | 4 +- .../CfgVehicles/DZE/ModularBuilding.hpp | 40 +- .../Configs/CfgVehicles/DZE/Prop_Defs.hpp | 63 +-- .../Configs/CfgWeapons/Tools/Knife.hpp | 2 +- .../Configs/CfgWeapons/Tools/Toolbox.hpp | 4 +- SQF/dayz_code/stringtable.xml | 361 +++++++++++++----- 8 files changed, 349 insertions(+), 159 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp index 7a40056f4..3c79310d2 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp @@ -140,14 +140,14 @@ class ItemSandbagLarge : CA_Magazine { weight = 50; class ItemActions { class Build { - text = "Build H-barrier cube"; + text = $STR_EPOCH_PLAYER_273_3; script = "spawn player_build;"; require[] = {"ItemEtool"}; create = "Land_HBarrier1_DZ"; }; class Crafting { - text = "Craft Triple H-barrier"; + text = $STR_EPOCH_PLAYER_273_1; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemEtool","ItemToolbox"}; @@ -168,14 +168,14 @@ class ItemSandbagExLarge : CA_Magazine { weight = 150; class ItemActions { class Build { - text = "Build Triple H-barrier"; + text = $STR_EPOCH_PLAYER_273_4; script = "spawn player_build;"; require[] = {"ItemEtool"}; create = "Land_HBarrier3_DZ"; }; class Crafting { - text = "Craft 5x H-barrier"; + text = $STR_EPOCH_PLAYER_273_2; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemEtool","ItemToolbox"}; @@ -196,7 +196,7 @@ class ItemSandbagExLarge5x : CA_Magazine { weight = 200; class ItemActions { class Build { - text = "Build 5x H-barrier"; + text = $STR_EPOCH_PLAYER_273_5; script = "spawn player_build;"; require[] = {"ItemEtool"}; create = "Land_HBarrier5_DZ"; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp index ed4c86ef5..29e9a90f8 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp @@ -204,73 +204,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase { class Land_wood_wreck_frame : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; - displayName = "Wood Wall ruins"; + displayName = $STR_WOOD_WALL_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}}; }; class Land_wood_wreck_third : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d"; - displayName = "Wood Wall 1/3 ruins"; + displayName = $STR_WOOD_WALL_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; }; class Land_wood_wreck_half : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; - displayName = "Wood Floor 1/2 ruins"; + displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; }; class Land_wood_wreck_floor : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; - displayName = "Wood Floor ruins"; + displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}}; }; class Land_wood_wreck_quarter : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; - displayName = "Wood Floor 1/4 ruins"; + displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; }; class Land_wreck_cinder: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; - displayName = "Cinder wall ruins"; + displayName = $STR_CINDER_WALL_WRECK; removeoutput[] = {{"CinderBlocks",{0,1}}}; }; class Land_wreck_metal_floor: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d"; - displayName = "Metal Floor ruins"; + displayName = $STR_METAL_FLOOR_WRECK; removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}}; }; class Land_iron_vein_wreck: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d"; - displayName = "iron vein ruins"; + displayName = $STR_ORE_VEIN_WRECK_IRON; removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}}; }; class Land_silver_vein_wreck: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d"; - displayName = "silver vein ruins"; + displayName = $STR_ORE_VEIN_WRECK_SILVER; removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}}; }; class Land_gold_vein_wreck: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d"; - displayName = "gold vein ruins"; + displayName = $STR_ORE_VEIN_WRECK_GOLD; removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}}; }; class Land_ammo_supply_wreck: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d"; - displayName = "Supply Crate"; + displayName = $STR_EPOCH_BULK_NAME; removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}}; }; @@ -799,4 +799,4 @@ class WoodenGate_1: WoodenGate_Base class Disassembly { requiredTools[] = {"ItemToolbox"}; }; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp index 3d6a94811..f822ba127 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/LockboxStorage.hpp @@ -15,7 +15,7 @@ class LockboxStorageLocked: Land_A_tent { }; class LockboxStorage: Land_A_tent { vehicleClass = "Survival"; - displayName = "Lockbox"; + displayName = $STR_EPOCH_LOCKBOX; model = "\z\addons\dayz_epoch\models\lockbox.p3d"; destrType = "DestructNo"; armor = 800; @@ -28,6 +28,6 @@ class LockboxStorage: Land_A_tent { class WeaponHolder_ItemLockbox: WeaponHolder { scope = public; - displayName = "Lockbox"; + displayName = $STR_EPOCH_LOCKBOX; seedItem = "ItemLockbox"; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp index b6ba1e4c1..1fee3bd45 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp @@ -36,7 +36,7 @@ class MetalFloor_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3000; - displayName = "Metal Floor"; + displayName = $STR_EPOCH_METALFLOOR; vehicleClass = "Fortifications"; GhostPreview = "MetalFloor_Preview_DZ"; class DestructionEffects : DestructionEffects { @@ -59,7 +59,7 @@ class WoodRamp_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; - displayName = "Wood Ramp"; + displayName = $STR_EPOCH_WOODRAMP; vehicleClass = "Fortifications"; GhostPreview = "WoodRamp_Preview_DZ"; }; @@ -72,7 +72,7 @@ class CinderWallHalf_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; - displayName = "Half Cinder Block Wall"; + displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF; vehicleClass = "Fortifications"; upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}}; maintainBuilding[] = {{"MortarBucket",1}}; @@ -98,7 +98,7 @@ class CinderWall_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3400; - displayName = "Cinder Block Wall"; + displayName = $STR_EPOCH_CINDERBLOCKWALL; vehicleClass = "Fortifications"; maintainBuilding[] = {{"MortarBucket",1}}; GhostPreview = "CinderWall_Preview_DZ"; @@ -124,7 +124,7 @@ class CinderWallDoorway_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3400; - displayName = "Cinder Garage Doorway"; + displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY; vehicleClass = "Fortifications"; maintainBuilding[] = {{"MortarBucket",1}}; upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}}; @@ -150,7 +150,7 @@ class CinderWallSmallDoorway_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 3400; - displayName = "Cinder Doorway"; + displayName = $STR_EPOCH_BLOCKDOORWAY; vehicleClass = "Fortifications"; maintainBuilding[] = {{"MortarBucket",1}}; upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}}; @@ -177,7 +177,7 @@ class WoodFloor_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; - displayName = "Wood Floor"; + displayName = $STR_EPOCH_FLOORCEILING; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",4}}; GhostPreview = "WoodFloor_Preview_DZ"; @@ -202,7 +202,7 @@ class WoodFloorHalf_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 1000; - displayName = "Wood Floor 1/2"; + displayName = $STR_EPOCH_FLOORCEILINGHALF; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",2}}; constructioncount = 2; @@ -228,7 +228,7 @@ class WoodFloorQuarter_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 600; - displayName = "Wood Floor 1/4"; + displayName = $STR_EPOCH_FLOORCEILINGQUARTER; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; constructioncount = 1; @@ -255,7 +255,7 @@ class WoodLargeWall_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; - displayName = "Large Wall"; + displayName = $STR_EPOCH_LARGEWOODWALL; vehicleClass = "Fortifications"; upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; @@ -281,7 +281,7 @@ class WoodLargeWallDoor_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; - displayName = "Large Wall Doorway"; + displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; @@ -306,7 +306,7 @@ class WoodLargeWallWin_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2200; - displayName = "Large Wall Window"; + displayName = $STR_EPOCH_LARGEWALLWITHWINDOW; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodLargeWallWin_Preview_DZ"; @@ -331,7 +331,7 @@ class WoodSmallWall_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; - displayName = "Small Wall"; + displayName = $STR_EPOCH_WOODWALL; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}}; @@ -356,7 +356,7 @@ class WoodSmallWallThird_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 600; - displayName = "Wood Wall 1/3"; + displayName = $STR_EPOCH_WOODWALLTHIRDPART; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; constructioncount = 1; @@ -381,7 +381,7 @@ class WoodSmallWallWin_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; - displayName = "Small Wall Window"; + displayName = $STR_EPOCH_WALLWITHWINDOW; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; GhostPreview = "WoodSmallWallWin_Preview_DZ"; @@ -405,7 +405,7 @@ class WoodSmallWallDoor_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 2000; - displayName = "Small Wall Door"; + displayName = $STR_EPOCH_WALLWITHDOORWAY; vehicleClass = "Fortifications"; upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; @@ -431,7 +431,7 @@ class WoodStairs_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 600; - displayName = "Wood Stairs"; + displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}}; @@ -446,7 +446,7 @@ class WoodLadder_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 300; - displayName = "Wood Ladder"; + displayName = $STR_EPOCH_WOODLADDER; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; GhostPreview = "WoodLadder_Preview_DZ"; @@ -462,7 +462,7 @@ class WoodStairsRails_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 700; - displayName = "Wood Stairs Rail"; + displayName = $STR_EPOCH_WOODSTAIRSRAILS; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; GhostPreview = "WoodStairs_Preview_DZ"; @@ -477,7 +477,7 @@ class WoodStairsSans_DZ: ModularItems { icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 500; - displayName = "Wood Stairs Sans"; + displayName = $STR_EPOCH_WOODSTAIRS; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp index 1b6bac386..f1f5f1819 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Prop_Defs.hpp @@ -133,7 +133,7 @@ class Hedgehog_DZ: BuiltItems icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; - displayName = "Hedgehog (Steel)"; + displayName = $STR_BUILT_HEDGEHOG; vehicleClass = "Fortifications"; constructioncount = 1; removeoutput[] = {{"ItemTankTrap",1}}; @@ -150,7 +150,7 @@ class WorkBench_DZ: BuiltItems icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; - displayName = "Workbench"; + displayName = $STR_EPOCH_WORKBENCH; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; constructioncount = 1; @@ -181,7 +181,7 @@ class MetalPanel_DZ: BuiltItems icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 4000; - displayName = "Metal Panel"; + displayName = $STR_EPOCH_METALPANEL; vehicleClass = "Fortifications"; constructioncount = 6; removeoutput[] = {{"metal_panel_kit",1}}; @@ -197,7 +197,7 @@ class FuelPump_DZ: BuiltItems icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; - displayName = "Fuel Pump"; + displayName = $STR_EPOCH_FUELPUMP; vehicleClass = "Fortifications"; constructioncount = 2; removeoutput[] = {{"fuel_pump_kit",1}}; @@ -214,7 +214,7 @@ class Fort_RazorWire : BuiltItems { offset[] = {0,1.5,0.5}; accuracy = 0.3; mapSize = 5.5; - displayName = "Wire"; + displayName = $STR_EPOCH_WIRE; destrType = "DestructTent"; armor = 100; GhostPreview = "Fort_RazorWirePreview"; @@ -231,7 +231,7 @@ class Sandbag1_DZ: BuiltItems offset[] = {0,3,0.5}; mapSize = 2; armor = 400; - displayName = "Bag Fence"; + displayName = $STR_BUILT_SANDBAG; vehicleClass = "Fortifications"; constructioncount = 3; removeoutput[] = {{"ItemSandbag",1}}; @@ -248,7 +248,7 @@ class BagFenceRound_DZ: BuiltItems offset[] = {0,1.5,0.5}; mapSize = 2; armor = 400; - displayName = "Bag fence (Round)"; + displayName = $STR_EQUIP_NAME_21_ROUND; vehicleClass = "Fortifications"; constructioncount = 3; removeoutput[] = {{"BagFenceRound_DZ_kit",1}}; @@ -275,7 +275,7 @@ class Land_HBarrier1_DZ : BuiltItems { model = "\ca\misc2\HBarrier1.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa"; mapSize = 2; - displayName = "H-barrier cube"; + displayName = $STR_EQUIP_NAME_21_HBARRIER; GhostPreview = "Land_HBarrier1Preview"; constructioncount = 4; removeoutput[] = {{"ItemSandbagLarge",1}}; @@ -285,7 +285,7 @@ class Land_HBarrier3_DZ : BuiltItems { model = "\ca\misc2\HBarrier3.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa"; mapSize = 3.5; - displayName = "H-barrier (short)"; + displayName = $STR_EQUIP_NAME_21_3XHBARRIER; GhostPreview = "Land_HBarrier3ePreview"; scope = public; animated = 0; @@ -312,7 +312,7 @@ class Land_HBarrier5_DZ:BuiltItems { model = "\ca\misc2\HBarrier5.p3d"; icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa"; mapSize = 7; - displayName = "H-barrier (long)"; + displayName = $STR_EQUIP_NAME_21_5XHBARRIER; GhostPreview = "Land_HBarrier5Preview"; scope = public; animated = 0; @@ -338,7 +338,7 @@ class Land_HBarrier5_DZ:BuiltItems { class SandNest_DZ : BuiltItems { scope = public; model = "\ca\Misc_E\fortified_nest_small_ep1"; - displayName = "Sandbag Nest"; + displayName = $STR_EQUIP_NAME_21_NEST; expansion = 1; icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa"; mapSize = 5; @@ -370,7 +370,7 @@ class Supply_Crate_DZE: MiningItems mapSize = 2; armor = 40; - displayName = "Supply Crate"; + displayName = $STR_EPOCH_BULK_NAME; vehicleClass = "Fortifications"; @@ -394,6 +394,7 @@ class FireBarrel_DZ:Land_Fire_barrel cost = 100; offset[] = {0,2,0.5}; //model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d"; + displayName = $STR_EPOCH_FIREBARREL; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; armor = 400; @@ -412,7 +413,7 @@ class GunRack_DZ: Gunrack1 { armor = 200; scope = public; - displayName = "Gun Rack"; + displayName = $STR_EPOCH_GUNRACK; vehicleClass = "Fortifications"; transportMaxWeapons = 20; transportMaxMagazines = 10; @@ -428,7 +429,7 @@ class WoodCrate_DZ: Fort_Crate_wood destrType = "DestructBuilding"; offset[] = {0,2.5,0.5}; armor = 200; - displayName = "Wood Crate"; + displayName = $STR_EPOCH_WOODCRATE; vehicleClass = "Fortifications"; transportMaxMagazines = 50; transportMaxWeapons = 5; @@ -471,7 +472,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240 armor = 450; scope = public; offset[] = {0,3.5,0}; - displayName = "M240 Nest"; + displayName = $STR_EPOCH_M240NEST; vehicleClass = "Fortifications"; transportMaxMagazines = 25; transportMaxWeapons = 4; @@ -486,7 +487,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1 armor = 200; scope = public; offset[] = {0,2.5,1}; - displayName = "Canvas Hut"; + displayName = $STR_EPOCH_CANVASSUNSHADE; vehicleClass = "Fortifications"; }; class Park_bench1; @@ -494,7 +495,7 @@ class ParkBench_DZ: Park_bench1 { scope = public; offset[] = {0,1.5,0.5}; - displayName = "Wood Bench"; + displayName = $STR_EPOCH_WOODBENCH; vehicleClass = "Fortifications"; removeoutput[] = {{"park_bench_kit",1}}; }; @@ -505,7 +506,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1 destrType = "DestructNo"; scope = public; offset[] = {0,9,0}; - displayName = "Desert Camo Net"; + displayName = $STR_EPOCH_DESERTCAMONET; vehicleClass = "Fortifications"; removeoutput[] = {{"desert_net_kit",1}}; }; @@ -516,7 +517,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST destrType = "DestructNo"; scope = public; offset[] = {0,9,0}; - displayName = "Forest Camo Net"; + displayName = $STR_EPOCH_FORESTCAMONET; vehicleClass = "Fortifications"; removeoutput[] = {{"forest_net_kit",1}}; }; @@ -527,7 +528,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1 destrType = "DestructNo"; scope = public; offset[] = {0,9,0}; - displayName = "Large Desert Camo Net"; + displayName = $STR_EPOCH_LARGEDESERTCAMONET; vehicleClass = "Fortifications"; removeoutput[] = {{"desert_large_net_kit",1}}; }; @@ -538,7 +539,7 @@ class DeerStand_DZ: Land_Misc_deerstand // destrType = "DestructNo"; scope = public; offset[] = {0,5,0}; - displayName = "Deer Stand"; + displayName = $STR_EPOCH_DEERSTAND; vehicleClass = "Fortifications"; removeoutput[] = {{"deer_stand_kit",1}}; }; @@ -549,7 +550,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST destrType = "DestructNo"; scope = public; offset[] = {0,9,0}; - displayName = "Large Forest Camo Net"; + displayName = $STR_EPOCH_LARGEFORESTCAMONET; vehicleClass = "Fortifications"; removeoutput[] = {{"forest_large_net_kit",1}}; }; @@ -560,7 +561,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L armor = 400; scope = public; offset[] = {0,6,1}; - displayName = "Rusty Gate"; + displayName = $STR_EPOCH_RUSTYGATE; vehicleClass = "Fortifications"; removeoutput[] = {{"rusty_gate_kit",1}}; }; @@ -570,7 +571,7 @@ class OutHouse_DZ: Land_KBud armor = 200; scope = public; offset[] = {0,2.5,1}; - displayName = "Outhouse"; + displayName = $STR_EPOCH_OUTHOUSE; vehicleClass = "Fortifications"; transportMaxMagazines = 4; transportMaxWeapons = 4; @@ -584,7 +585,7 @@ class StorageShed_DZ: Land_Shed_M01 armor = 1600; scope = public; offset[] = {0,4,1}; - displayName = "Storage Shed"; + displayName = $STR_EPOCH_STORAGESHED; vehicleClass = "Fortifications"; transportMaxMagazines = 400; transportMaxWeapons = 40; @@ -598,7 +599,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate scope = public; offset[] = {0,3,1}; removeoutput[] = {{"ItemCorrugated",1}}; - displayName = "Corrugated Fence"; + displayName = $STR_EPOCH_CORRUGATEDFENCE; vehicleClass = "Fortifications"; nounderground = 0; @@ -610,7 +611,7 @@ class WoodShack_DZ: Land_kulna destrType = "DestructBuilding"; offset[] = {0,4,1.3}; armor = 800; - displayName = "Wooden Shack"; + displayName = $STR_EPOCH_WOODSHACK; vehicleClass = "Fortifications"; transportMaxMagazines = 100; transportMaxWeapons = 10; @@ -626,7 +627,7 @@ class Wooden_shed_DZ: Land_Shed_wooden //cost = 100; offset[] = {0,5,1}; armor = 800; - displayName = "Wooden Shed"; + displayName = $STR_EPOCH_NICEWOODSHED; vehicleClass = "Fortifications"; transportMaxMagazines = 200; transportMaxWeapons = 20; @@ -641,7 +642,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1 armor = 200; scope = public; offset[] = {0,4.5,0}; - displayName = "Stick Fence"; + displayName = $STR_EPOCH_STICKFENCE; vehicleClass = "Fortifications"; }; class ASC_EU_LHVOld; @@ -650,7 +651,7 @@ class LightPole_DZ: ASC_EU_LHVOld armor = 200; scope = public; offset[] = {0,2.5,0}; - displayName = "Light Pole"; + displayName = $STR_EPOCH_LIGHTPOLE; vehicleClass = "Fortifications"; maintainBuilding[] = {{"ItemLightBulb",1}}; }; @@ -660,7 +661,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding armor = 100; destrType = "DestructBuilding"; scope = public; - displayName = "Scaffolding"; + displayName = $STR_EPOCH_SCAFFOLDING; vehicleClass = "Fortifications"; constructioncount = 6; animated = 0; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp index d8c2c7207..ba758314e 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Knife.hpp @@ -9,7 +9,7 @@ class ItemKnife_Base : ItemCore { class Use { - text="Harvest Plant"; + text= $STR_EQUIP_KNIFE_ACTION; script="spawn player_harvestPlant;"; }; }; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp index fe1d12fd8..1f7c2f254 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Toolbox.hpp @@ -9,12 +9,12 @@ class ItemToolbox : ItemCore { class RemoveNet { - text="Remove Camo Net"; + text= $STR_EQUIP_TOOLBOX_ACTION_1; script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ'],5,'str_epoch_player_8'] call player_removeNearby;"; }; class RemoveTankTrap { - text="Remove Tank Trap"; + text= $STR_EQUIP_TOOLBOX_ACTION_2; script=";[['Hedgehog_DZ'],1,'STR_EPOCH_ACTIONS_14'] call player_removeNearby;"; }; }; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 754d1ee72..51c10dd57 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -7786,9 +7786,11 @@ Streamer mode: + Streamer Modus: Hides server watermark and rules feed + Blendet das Server Wasserzeichen und die Chatliste aus. Enabled @@ -8604,7 +8606,6 @@ Bag Fence Преграда из мешков с песком Sacs de sable - Bag Fence Val z pytlů Sandsackwall @@ -10577,7 +10578,7 @@ Caliber: 7.62x54mm<br/>Rounds: 50<br/>Used in: UK-59 Калибр: 7.62x54мм<br/>Патронов: 50<br/>Используется в: UK-59 - Kaliber: 7.62x54mm<br/>Schuss: 50<br/>Benutzt in: UK-59 + Kaliber: 7.62x54mm<br/>Schuss: 50<br/>Verwendet in: UK-59 @@ -10587,7 +10588,7 @@ Caliber: 7.62x39mm<br/>Rounds: 75<br/>Used in: RPK Калибр: 7.62x39мм<br/>Патронов: 75<br/>Используется в: РПК - Kaliber: 7.62x39mm<br/>Schuss: 75<br/>Benutzt in: RPK + Kaliber: 7.62x39mm<br/>Schuss: 75<br/>Verwendet in: RPK @@ -10611,7 +10612,7 @@ Caliber: 7.62x54mmR<br/>Rounds: 5<br/>Used in: Mosin Nagant Калибр: 7.62x54mmR<br/>Патронов: 5<br/>Используется в: Мосинка - Kaliber: 7.62x54mmR<br/>Schuss: 5<br/>Benutzt in: Mosin Nagant + Kaliber: 7.62x54mmR<br/>Schuss: 5<br/>Verwendet in: Mosin Nagant 5Rnd. CZ 550 mag. @@ -10620,7 +10621,7 @@ Caliber: 9,3x62mm<br/>Rounds: 5<br/>Used in: CZ 550 Калибр: 9,3x62мм<br/>Патронов: 5<br/>Используется в: CZ 550 - Kaliber: 9,3x62mm<br/>Schuss: 5<br/>Benutzt in: CZ 550 + Kaliber: 9,3x62mm<br/>Schuss: 5<br/>Verwendet in: CZ 550 10Rnd. Lee Enfield mag. @@ -10637,7 +10638,7 @@ Caliber: 11x23mm<br/>Rounds: 15<br/>Used in: Winchester 1866 Калибр: 11x23мм<br/>Патронов: 15<br/>Используется в: Винчестер 1866 - Kaliber: 11x23mm<br/>Schuss: 15<br/>Benutzt in: Winchester 1866 + Kaliber: 11x23mm<br/>Schuss: 15<br/>Verwendet in: Winchester 1866 @@ -12501,7 +12502,7 @@ Build Corrugated Fence - Wellblech-Zaun aufbauen + Wellblechzaun aufbauen Установить: Гофрированный забор Bouw Ribbelplaten hek Postavit Zvlněný plot @@ -12529,7 +12530,7 @@ Craft Corrugated Fence - Wellblech-Zaun herstellen + Wellblechzaun herstellen Создать: Гофрир. забор Bouw ribbelplaten hek Vytvořit Zvlněný plot @@ -12543,7 +12544,7 @@ Craft Metal Panel - Metallplatte herstellen + Metallwand herstellen Создать: Металлич. панель Ceëer metalen paneel Vyrobit Železný panel @@ -12606,7 +12607,7 @@ Craft Lg Camo Net - Großes Tarnnetz herstellen + Tarnnetz(groß) herstellen Создать: Lg Camo Net Creëer groot camouflagenet Vytvořit Velkou kamuflážní síť @@ -12636,7 +12637,7 @@ Craft Wood Floor 1/2 - 1/2 Holzboden herstellen + Holzboden 1/2 herstellen Создать: Деревянный пол 1/2 Creëer houten vloer 1/2 Vytvořit 1/2 dřevěné podlahy @@ -12664,14 +12665,14 @@ Craft Large Wall - Große Mauer herstellen + Große Wand herstellen Создать: Большая стена Creëer grote muur Vytvořit Velkou zeď Craft Wood Wall - Holzmauer herstellen + Holzwand herstellen Создать: Деревянная стена Creëer houten muur Vytvořit Dřevěnou zeď @@ -12780,7 +12781,7 @@ Craft Garage Doorway - Garagentor-Rahmen herstellen + Garagentor herstellen Создать: Проём гаража Vytvořit Garážový vjezd @@ -12804,7 +12805,7 @@ Craft Wood Stairs - Holztreppen herstellen + Holztreppe herstellen Создать: Деревянные ступеньки Vytvořit Dřevěné schody @@ -12900,11 +12901,31 @@ Vytvořit Lesní maskovací síť - Craft Large Sandbag - Großen Sandsack herstellen + Craft H-Barrier + H-Barriere herstellen Создать: Большие мешки с песком Vytvořit Velké pytle s pískem + + Craft 3x H-Barrier + 3x H-Barriere herstellen + + + Craft 5x H-Barrier + 5x H-Barriere herstellen + + + Build H-Barrier + H-Barriere aufbauen + + + Build 3x H-Barrier + 3x H-Barriere aufbauen + + + Build 5x H-Barrier + 5x H-Barriere aufbauen + Craft Sandbag Nest Sandsack-Nest herstellen @@ -12977,13 +12998,13 @@ Craft Round Fence - Runden Zaun herstellen + Sandsackwall(rund) herstellen Создать: Круглая ограда Vytvořit Kulaté oplocení Build Round Fence - Runden Zaun aufstellen + Sandsackwall(rund) aufstellen Установить: Круглая ограда Postavit Kulaté oplocení @@ -13799,13 +13820,13 @@ Сейф - Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number! - Persönlicher Tresor: Ein platzierbares Objekt für sehr sichere Aufbewahrung. ACHTUNG!!! Der vierstellige Code zum Öffnen wird nach dem Aufstellen angezeigt, bitte nicht vergessen! + A placeable object that is used for very secure storage. Placing your safe will give you a 4 digit number that is used to open the safe, save that number! + Ein platzierbares Objekt für sehr sichere Aufbewahrung. Der vierstellige Code zum Öffnen wird nach dem Aufstellen angezeigt, bitte nicht vergessen! Личный сейф: Перемещаемый объект, который используется в качестве безопасного хранилища. ВНИМАНИЕ!!! Поставив сейф, вы получите 4-х значный код, который необходимо ввести, чтобы открыть сейф, запишите этот код! Locked Safe - Abgeschlossener Tresor + Tresor Закрытый сейф @@ -13968,6 +13989,7 @@ A bag that is applied to soils or to plant tissues (usually leaves) to supply one or more plant nutrients essential to the growth of plants. + Ein Beutel mit Dünger, der aus unterschiedlichen Bestandteilen, hauptsächlich Erde und Mineralien, besteht, damit Pflanzen gut gedeihen können. Pumpkin Seed @@ -14073,13 +14095,25 @@ Kann mit einem Vorschlaghammer von Steinen gewonnen werden. Добывается из камней с помощью кувалды. + + gold vein ruins + Golderzader + + + silver vein ruins + Silbererzader + + + iron vein ruins + Eisenerzader + Chainsaw Kettensäge Hermlite 2 Stroke Chainsaw - Hermlite 2 Trakt Kettensäge + Hermlite 2 Takt Kettensäge Hermlite 2 Stroke Chainsaw (Blue) @@ -14188,12 +14222,12 @@ Craft Plot Pole - Grundstücks-Markierung herstellen + Grundstücksmarkierung herstellen Создать: Plot Pole Deed to a plot of land, similar to a plot pole. - Erlaubt dir, ein Grundstück zu beanspruchen und eine Grundstücks-Markierung zu setzen. + Erlaubt dir, ein Grundstück zu beanspruchen und eine Grundstücksmarkierung aufzustellen. Letter @@ -14202,21 +14236,21 @@ Random letter - Irgend ein Brief + Irgendein Brief Какое-то письмо Romance Novel - Roman + Schnulzenroman Любовный роман Trashy Romance Novel - "The seas are laden with lust and jealousy." - Schnulzen-Roman - "Ein Meer von Lust und Eifersucht." + Schnulzenroman - "Ein Meer von Lust und Eifersucht." Trashy Romance Novel - "He had a chest of iron, and a heart of gold." - Schnulzen-Roman - "Er hatte eine starke Brust, und ein Herz aus Gold." + Schnulzenroman - "Er hatte eine starke Brust, und ein Herz aus Gold." Book @@ -14245,17 +14279,17 @@ Wooden Ramp - Holz-Rampe + Holzrampe Деревянная рампа Document used in building a wooden ramp. - Dokument wird benötigt, um eine Holz-Rampe zu bauen. + Dokument wird benötigt, um eine Holzrampe zu bauen. Документ используемый в строительстве деревянной рампы. Hotwire Kit - Aufbrech-Werkzeug + Aufbruchwerkzeug Набор для угона @@ -14325,12 +14359,12 @@ Corrugated Fence - Wellblech-Zaun + Wellblechzaun Гофрированный забор Corrugated Fence: A buildable object used for fortification purposes. - Wellblech-Zaun: Ein aufbaubares Objekt zur Erstellung einer Befestigung. + Wellblechzaun: Ein aufbaubares Objekt zur Erstellung einer Befestigung. Гофрированный забор: Используется для защитных целей. @@ -14345,9 +14379,13 @@ Gun Rack Kit - Waffenregal-Bausatz + Waffenregalbausatz Полка для оружия + + Gun Rack + Waffenregal + A Gun Rack for 20 weapons. Ein Waffenregal für 20 Waffen. @@ -14365,7 +14403,7 @@ Oil Barrel - Öl-Fass + Ölfass Бочка нефти @@ -14375,12 +14413,12 @@ Fuel Barrel - Kraftstoff-Fass + Kraftstofffass Бочка топлива 210 litres of fuel per barrel. - 210 Liter Kraftstoff-Fass. + 210 Liter Kraftstofffass. 210 литров топлива в бочке. @@ -14390,17 +14428,21 @@ 210 litres of fuel per barrel. (Empty) - 210 Liter Kraftstoff-Fass. (Empty) + Leeres 210 Liter Kraftstofffass. Пустая бочка для топлива. Fire Barrel Kit - Feuer-Fass-Bausatz + Feuertonne Bausatz Набор (Источник огня) + + Fire Barrel + Feuertonne + Fire Barrel - Feuer-Fass + Eine brennende Feuertonne, die wesentlich länger als ein einfaches Lagerfeuer brennt. Бочка, которую можно поджечь и использовать в качестве источника огня. @@ -14415,12 +14457,12 @@ Wooden ramp can be used to get air. - Eine Holz-Rampe kann als Sprungschanze verwendet werden. + Eine Holzrampe, die als Sprungschanze verwendet werden kann. Деревянная рампа поможет вам взлететь. Plot Pole: A placeable pole that will allow you and your friends to build within a certain radius. - Grundstück-Markierung: Ein aufbaubares Objekt, dass dir und deinen Freunden erlaubt, in seiner Reichweite zu bauen. + Grundstücksmarkierung: Ein aufbaubares Objekt, dass dir und deinen Freunden erlaubt, in seiner Reichweite zu bauen. Metal Panel @@ -14432,6 +14474,10 @@ Metallwand: Starke Metallwand für den Schutz der Basis. Металлическая панель: Прочная металлическая стена, используемая для защиты базы. + + Wire + Stacheldraht + Deer Stand Jägerstand @@ -14444,12 +14490,12 @@ Large Desert Camo Net - Großes Wüsten-Tarnnetz + Wüstentarnnetz (groß) Большая пустынная камуфляжная сеть Large Forest Camo Net - Großes Wald-Tarnnetz + Waldtarnnetz (groß) Большая лесная камуфляжная сеть @@ -14459,12 +14505,12 @@ Desert Camo Net - Wüsten-Tarnnetz + Wüstentarnnetz Пустынная камуфляжная сеть Forest Camo Net - Wald-Tarnnetz + Waldtarnnetz Лесная камуфляжная сеть @@ -14474,7 +14520,7 @@ Fuel Pump - Treibstoff-Pumpe + Treibstoffpumpe Топливный насос @@ -14518,7 +14564,7 @@ Canvas Sun Shade - Stoff-Sonnenschutz + Stoffsonnenschutz Солнцезащитный козырёк @@ -14573,12 +14619,12 @@ Semi secure lockbox. - Schließkassette. + Leicht gesicherte Schließkassette. Der Code besteht aus einer Farbe und 2 Ziffern. Безопасное хранилище. Lumber Pack - Bauholz-Stapel + Bauholzstapel Упаковка пиломатериалов @@ -14608,12 +14654,12 @@ Plywood Pack - Sperrholz-Packet + Sperrholzpacket Упаковка фанеры Plywood in a stack. - Sperrholz-Stapel. + Sperrholzstapel. Упакованная фанера. @@ -14638,7 +14684,7 @@ Sledgehammer Head - Vorschlaghammer-Kopf + Vorschlaghammerkopf Боёк кувалды @@ -14648,102 +14694,102 @@ Sledgehammer Handle - Vorschlaghammer-Griff + Vorschlaghammergriff Ручка кувалды Combine with a head to make a Sledgehammer. - Zusammen mit einem Vorschlaghammer-Kopf ergibt es einen Vorschlaghammer. + Zusammen mit einem Vorschlaghammerkopf ergibt es einen Vorschlaghammer. Объедините с бойком, чтобы получить кувалду. Water Bottle (1oz) - Wasserflasche (1oz) + Wasserflasche (100ml) Бутылка воды (1 унция) Water Bottle with 1oz of water. - Wasserflasche mit 1oz Wasser. + Wasserflasche mit 100ml Wasser. Бутылка с 1 унцией воды. Water Bottle (2oz) - Wasserflasche (2oz) + Wasserflasche (200ml) Бутылка воды (2 унции) Water Bottle with 2oz of water. - Wasserflasche mit 2oz Wasser. + Wasserflasche mit 200ml Wasser. Бутылка с 2 унциями воды. Water Bottle (3oz) - Wasserflasche (3oz) + Wasserflasche (300ml) Бутылка воды (3 унции) Water Bottle with 3oz of water. - Wasserflasche mit 3oz Wasser. + Wasserflasche mit 300ml Wasser. Бутылка с 3 унциями воды. Water Bottle (4oz) - Wasserflasche (4oz) + Wasserflasche (400ml) Бутылка воды (4 унции) Water Bottle with 4oz of water. - Wasserflasche mit 4oz Wasser. + Wasserflasche mit 400ml Wasser. Бутылка с 4 унциями воды. Water Bottle (5oz) - Wasserflasche (5oz) + Wasserflasche (500ml) Бутылка воды (5 унций) Water Bottle with 5oz of water. - Wasserflasche mit 5oz Wasser. + Wasserflasche mit 500ml Wasser. Бутылка с 5 унциями воды. Water Bottle (6oz) - Wasserflasche (6oz) + Wasserflasche (600ml) Бутылка воды (6 унций) Water Bottle with 6oz of water. - Wasserflasche mit 6oz Wasser. + Wasserflasche mit 600ml Wasser. Бутылка с 6 унциями воды. Water Bottle (7oz) - Wasserflasche (7oz) + Wasserflasche (700ml) Бутылка воды (7 унций) Water Bottle with 7oz of water. - Wasserflasche mit 7oz Wasser. + Wasserflasche mit 700ml Wasser. Бутылка с 7 унциями воды. Water Bottle (8oz) - Wasserflasche (8oz) + Wasserflasche (800ml) Бутылка воды (8 унций) Water Bottle with 8oz of water. - Wasserflasche mit 8oz Wasser. + Wasserflasche mit 800ml Wasser. Бутылка с 8 унциями воды. Water Bottle (9oz) - Wasserflasche (9oz) + Wasserflasche (900ml) Бутылка воды (9 унций) Water Bottle with 9oz of water. - Wasserflasche mit 9oz Wasser. + Wasserflasche mit 900ml Wasser. Бутылка с 9 унциями воды. @@ -14956,11 +15002,11 @@ No items in buying list - Keine Gegenstände in der Kaufliste + Keine Gegenstände in der Kaufliste. No items in selling list - Keine Gegenstände in der Verkaufsliste + Keine Gegenstände in der Verkaufsliste. Нет ничего на продажу @@ -15078,13 +15124,16 @@ You purchased a %1, the key has been added into your backpack. + Du hast ein %1 gekauft, der Schlüssel wurde deinem Rucksack hinzugefügt. You purchased a %1, the key has been added into your %2. + Du hast ein %1 gekauft, der Schlüssel wurde deinem %2 hinzugefügt. You purchased a %1, the key has been added to your toolbelt. - + Du hast ein %1 gekauft, der Schlüssel wurde deinem Gürtel hinzugefügt. + Sold %1 items from your backpack Du hast %1 Gegenstände aus deinem Rucksack verkauft. @@ -15255,7 +15304,7 @@ Attachments - Zubehör + Erweiterungen Вложения Accesorios Accessoires @@ -15271,153 +15320,207 @@ Metal Floor + Metallboden Cinder Wall Half + Betonwand (Halb) Cinder Wall Full + Betonwand (Komplett) Half height cinder block wall. + Eine Betonwand die nur zur Hälfte aufgebaut wurde. Full height cinder block wall. + Eine komplett aufgebaute Betonwand. Cinder Doorway + Beton-Türrahmen Cinder block doorway. + Ein Türdurchgang aus Beton. Cinder Garage Doorway + Beton-Garagentürrahmen Cinder block garage doorway. + Ein Garagentürrahmen aus Beton. Floor/Ceiling + Holzboden/Decke Floor/Ceiling 1/2 + Holzboden/Decke 1/2 Floor/Ceiling 1/4 + Holzboden/Decke 1/4 Wooden floor can also be used as a ceiling. + Holzboden der auch als Decke genutzt werden kann. Wooden Stairs + Holztreppe Wooden Stairs w/ supports + Holztreppe (verstärkt) Wooden stairs with supports. + Holztreppe mit verstärkten Balken. + + + Wood Stairs Rail + Holztreppe mit Geländer Wooden Ladder + Holzleiter Wooden Wall + Holzwand Wall constructed out of plywood and lumber. + Eine Holzwand aus bestehend Sperr- und Bauholz. Wooden Wall 1/3 + Holzwand (1/3) Third wall constructed out of plywood and lumber. + Holzwand (1/3) aus bestehend Sperr- und Bauholz. Wall w/ Window + Holzwand (Fenster) Wall with window constructed out of plywood and lumber. + Holzwand mit Fenster bestehend aus Sperr- und Bauholz. Wall w/ Doorway + Holzwand (Türrahmen) Wall with doorway constructed out of plywood and lumber. + Holzwand mit Türgang bestehend aus Sperr- und Bauholz. Wall w/ Door + Holzwand (Tür) Wall w/ Door Locked + Holzwand (Tür verschlossen) Wall with locked door constructed out of plywood and lumber. + Holzwand mit verschlossener Tür bestehend aus Sperr- und Bauholz. Wall with door constructed out of plywood and lumber. + Holzwand mit Tür bestehend aus Sperr- und Bauholz. Wooden Garage Door + Holzgaragentür Garage door constructed out of plywood and lumber. + Holzgaragentür bestehend aus Sperr- und Bauholz. Wooden Garage Door Locked + Holzgaragentür (verschlossen) Garage door with combination lock. + Holzgaragentür (mit Zahlenschloss) Large Wooden Wall + Große Holzwand Large wall constructed out of plywood and lumber. + Eine große Holzwand aus bestehend Sperr- und Bauholz. Large Wall w/ Window + Große Holzwand (Fenster) Large wall with window constructed out of plywood and lumber. + Eine große Holzwand mit Fenster bestehend aus Sperr- und Bauholz. Large Wall w/ Doorway + Große Holzwand (Türrahmen) Large wall with doorway constructed out of plywood and lumber. + Eine große Holzwand mit Türdurchgang bestehend aus Sperr- und Bauholz. Large Wall w/ Door + Große Holzwand (Tür) Wall with door constructed out of plywood and lumber. + Große Holzwand mit Tür bestehend aus Sperr- und Bauholz. Large Wall w/ Door Locked + Große Holzwand (Tür verschlossen) Wall with combination lock door constructed out of plywood and lumber. + Große Holzwand mit verschlossener Tür bestehend aus Sperr- und Bauholz. Sandbag Fence (Round) + Sandsack(rund) Sandbag Nest + Sandsacknest A buildable fortification object, can be removed. + Eine Sandsackbefestigung, die wieder abgebaut werden kann. Sandbag Cube (H-barrier) + Sandsack (H-Barriere) Hesco barrier: A buildable object that is used for fortification purposes. + Hesco Barriere(Schanzkorb): Ein Objekt, das zum Ausbau und zur Befestigung von Basen dient. Sandbag Cube (3x H-barrier) + Sandsack (3x H-Barriere) Sandbag Cube (5x H-barrier) + Sandsack (5x H-Barriere) Aluminum @@ -15678,7 +15781,7 @@ Officer Suit - Offizier Anzug + Offiziers Anzug Униформа офицера @@ -15774,42 +15877,52 @@ Bandit Outfit + Banditen Kleidung Bandit Camo + Banditen Tarn Bandit Camo Outfit + Banditen Tarnkleidung Bandit Gunner + Banditen Kanonier Bandit Gunner Outfit + Banditen Kanonier Kleidung Bandit Sniper + Banditen Scharfschütze Bandit Sniper Outfit + Banditen Scharfschützen Kleidung Bandit Baklava Bandit Baklava Outfit + Banditen Baklava Kleidung Bandit Mask Bandit Mask Outfit + Banditen Kleidung mit Maske Bandit Hat Bandit Hat with Baklava + Banditen Kleidung mit Mütze Bandit Annie @@ -15969,8 +16082,8 @@ Босс - Team Leader - Лидер группы + Boss + Босс Cooper @@ -15990,112 +16103,145 @@ USMC Officer + USMC Offizier USMC Soldier + USMC Soldat USMC Pilot Camo Teamleader + Tarn Anführer Camo Recon + Tarn Aufklärer Camo Marksman + Tarn Scharfschütze Camo Assault + Tarn Angriff RU Soldier + RU Soldat RU Officer + RU Offizier RU Camo + RU Tarn RU Commander + RU Kommandant MVD Soldier + MVD Soldat Terrorist Camo + Terroristen Tarn Ins Commander + Ins Kommandant Ins Crewman + Ins Besatzungsmitglied CDF Soldier + CDF Soldat Assistant Doctor + Doktor Worker 1 + Arbeiter 1 Worker 2 + Arbeiter 2 Worker 3 + Arbeiter 3 TK Citizen 1 + TK Bürger 1 TK Citizen 2 + TK Bürger 2 TK Citizen 3 + TK Bürger 3 TK Citizen 4 + TK Bürger 4 TK Soldier + TK Soldat TK GUE Soldier + TK GUE Soldat CZ Soldier + CZ Soldat US Soldier + US Soldat UN Soldier + US Soldat UN Commander + UN Kommandant GER Recon + GER Aufklärer BAF Officer + BAF Offizier BAF Soldier + BAF Soldat Camo Sapper + Tarn Pionier Armor - Panzer + Panzerung Blindati Blindado Blindé @@ -16414,7 +16560,7 @@ Plot Friends - Plot Freunde + Plot-Freunde You cannot build on a road. @@ -16430,7 +16576,7 @@ Object is placed too far away from where you started building (within %1 meters) - Das Objekt befindet sich zu weit entfernt vom Ort wo es begonnen wurde zu bauen (innerhalb %1 Meter). + Das Objekt befindet sich zu weit entfernt vom Ort, wo es begonnen wurde zu bauen (innerhalb %1 Meter). @@ -16525,13 +16671,14 @@ You need matches to build a fireplace - Du brauchst Zündhölzer um ein Lagerfeuer zu bauen. + Du brauchst Streichhölzer um ein Lagerfeuer zu bauen. M107 Anti-materiel sniper rifle, 12.7x99 mm caliber round. + Anti-materiel Scharfschützengewehr vom Kalibier 12.7x99 mm. 20Rnd. SCAR mag. @@ -16578,9 +16725,51 @@ Rádiós Bomba Ładunki wybuchowe Взрывчатка - Sprengladungen + Sprengladung Nálože plastické trhaviny 梱包爆薬 + + Wood Wall ruins + Holzwandtrümmer + + + Wood Floor ruins + Holzbodentrümmer + + + Cinder wall ruins + Betontrümmer + + + Metal Floor ruins + Metallbodentrümmer + + + Harvest Plant + Pflanze ernten + + + Remove Camo Net + Tarnnetz entfernen + + + Remove Tank Trap + Panzersperre entfernen + + + + Winter Ghillie Suit + Winter-Ghillie-Anzug + Зимний маскировочный костюм + + + A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn. + Маскировочный халат типа «леший». Можно распаковать и надеть. + Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado. + Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout. + Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté. + Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden. +