mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Adding many new strings (#1781)
* More Stringtable updates Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility. * Update for new localization * Update for localization * Update for new localization * Update again * localization update * Update stringtable.xml * Update Doors.hpp * Update ModularBuilding.hpp * Update stringtable.xml * Update stringtable.xml * Update Doors.hpp * Update Prop_Defs.hpp
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@@ -36,7 +36,7 @@ class MetalFloor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3000;
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displayName = "Metal Floor";
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displayName = $STR_EPOCH_METALFLOOR;
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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@@ -59,7 +59,7 @@ class WoodRamp_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Wood Ramp";
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displayName = $STR_EPOCH_WOODRAMP;
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vehicleClass = "Fortifications";
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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@@ -72,7 +72,7 @@ class CinderWallHalf_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Half Cinder Block Wall";
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displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -98,7 +98,7 @@ class CinderWall_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Block Wall";
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displayName = $STR_EPOCH_CINDERBLOCKWALL;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWall_Preview_DZ";
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@@ -124,7 +124,7 @@ class CinderWallDoorway_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Garage Doorway";
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displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
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@@ -150,7 +150,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Doorway";
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displayName = $STR_EPOCH_BLOCKDOORWAY;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
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@@ -177,7 +177,7 @@ class WoodFloor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Wood Floor";
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displayName = $STR_EPOCH_FLOORCEILING;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "WoodFloor_Preview_DZ";
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@@ -202,7 +202,7 @@ class WoodFloorHalf_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Wood Floor 1/2";
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displayName = $STR_EPOCH_FLOORCEILINGHALF;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 2;
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@@ -228,7 +228,7 @@ class WoodFloorQuarter_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Floor 1/4";
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displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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@@ -255,7 +255,7 @@ class WoodLargeWall_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall";
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displayName = $STR_EPOCH_LARGEWOODWALL;
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -281,7 +281,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall Doorway";
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displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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@@ -306,7 +306,7 @@ class WoodLargeWallWin_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall Window";
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displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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@@ -331,7 +331,7 @@ class WoodSmallWall_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall";
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displayName = $STR_EPOCH_WOODWALL;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
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@@ -356,7 +356,7 @@ class WoodSmallWallThird_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Wall 1/3";
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displayName = $STR_EPOCH_WOODWALLTHIRDPART;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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@@ -381,7 +381,7 @@ class WoodSmallWallWin_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall Window";
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displayName = $STR_EPOCH_WALLWITHWINDOW;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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@@ -405,7 +405,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall Door";
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displayName = $STR_EPOCH_WALLWITHDOORWAY;
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -431,7 +431,7 @@ class WoodStairs_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Stairs";
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displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}};
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@@ -446,7 +446,7 @@ class WoodLadder_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 300;
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displayName = "Wood Ladder";
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displayName = $STR_EPOCH_WOODLADDER;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodLadder_Preview_DZ";
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@@ -462,7 +462,7 @@ class WoodStairsRails_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 700;
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displayName = "Wood Stairs Rail";
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displayName = $STR_EPOCH_WOODSTAIRSRAILS;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodStairs_Preview_DZ";
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@@ -477,7 +477,7 @@ class WoodStairsSans_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 500;
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displayName = "Wood Stairs Sans";
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displayName = $STR_EPOCH_WOODSTAIRS;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
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