Adding many new strings (#1781)

* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
This commit is contained in:
A Man
2016-10-28 21:05:35 +02:00
committed by ebaydayz
parent 98be67b59c
commit aa267bda2c
8 changed files with 349 additions and 159 deletions

View File

@@ -36,7 +36,7 @@ class MetalFloor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3000;
displayName = "Metal Floor";
displayName = $STR_EPOCH_METALFLOOR;
vehicleClass = "Fortifications";
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
@@ -59,7 +59,7 @@ class WoodRamp_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Wood Ramp";
displayName = $STR_EPOCH_WOODRAMP;
vehicleClass = "Fortifications";
GhostPreview = "WoodRamp_Preview_DZ";
};
@@ -72,7 +72,7 @@ class CinderWallHalf_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Half Cinder Block Wall";
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
@@ -98,7 +98,7 @@ class CinderWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = "Cinder Block Wall";
displayName = $STR_EPOCH_CINDERBLOCKWALL;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
@@ -124,7 +124,7 @@ class CinderWallDoorway_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = "Cinder Garage Doorway";
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
@@ -150,7 +150,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = "Cinder Doorway";
displayName = $STR_EPOCH_BLOCKDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
@@ -177,7 +177,7 @@ class WoodFloor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Wood Floor";
displayName = $STR_EPOCH_FLOORCEILING;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
@@ -202,7 +202,7 @@ class WoodFloorHalf_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Floor 1/2";
displayName = $STR_EPOCH_FLOORCEILINGHALF;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
@@ -228,7 +228,7 @@ class WoodFloorQuarter_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = "Wood Floor 1/4";
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -255,7 +255,7 @@ class WoodLargeWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Large Wall";
displayName = $STR_EPOCH_LARGEWOODWALL;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
@@ -281,7 +281,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Large Wall Doorway";
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
@@ -306,7 +306,7 @@ class WoodLargeWallWin_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Large Wall Window";
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
@@ -331,7 +331,7 @@ class WoodSmallWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Small Wall";
displayName = $STR_EPOCH_WOODWALL;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
@@ -356,7 +356,7 @@ class WoodSmallWallThird_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = "Wood Wall 1/3";
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -381,7 +381,7 @@ class WoodSmallWallWin_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Small Wall Window";
displayName = $STR_EPOCH_WALLWITHWINDOW;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
@@ -405,7 +405,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Small Wall Door";
displayName = $STR_EPOCH_WALLWITHDOORWAY;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
@@ -431,7 +431,7 @@ class WoodStairs_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = "Wood Stairs";
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}};
@@ -446,7 +446,7 @@ class WoodLadder_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 300;
displayName = "Wood Ladder";
displayName = $STR_EPOCH_WOODLADDER;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodLadder_Preview_DZ";
@@ -462,7 +462,7 @@ class WoodStairsRails_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 700;
displayName = "Wood Stairs Rail";
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodStairs_Preview_DZ";
@@ -477,7 +477,7 @@ class WoodStairsSans_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 500;
displayName = "Wood Stairs Sans";
displayName = $STR_EPOCH_WOODSTAIRS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};