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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Adding many new strings (#1781)
* More Stringtable updates Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility. * Update for new localization * Update for localization * Update for new localization * Update again * localization update * Update stringtable.xml * Update Doors.hpp * Update ModularBuilding.hpp * Update stringtable.xml * Update stringtable.xml * Update Doors.hpp * Update Prop_Defs.hpp
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@@ -204,73 +204,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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class Land_wood_wreck_frame : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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displayName = $STR_WOOD_WALL_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_third : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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displayName = $STR_WOOD_WALL_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_half : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_floor : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_quarter : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wreck_cinder: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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displayName = $STR_CINDER_WALL_WRECK;
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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};
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class Land_wreck_metal_floor: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = "Metal Floor ruins";
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displayName = $STR_METAL_FLOOR_WRECK;
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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};
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class Land_iron_vein_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = "iron vein ruins";
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displayName = $STR_ORE_VEIN_WRECK_IRON;
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removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
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};
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class Land_silver_vein_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = "silver vein ruins";
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displayName = $STR_ORE_VEIN_WRECK_SILVER;
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removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
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};
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class Land_gold_vein_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = "gold vein ruins";
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displayName = $STR_ORE_VEIN_WRECK_GOLD;
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removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
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};
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class Land_ammo_supply_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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displayName = "Supply Crate";
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displayName = $STR_EPOCH_BULK_NAME;
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removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
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};
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@@ -799,4 +799,4 @@ class WoodenGate_1: WoodenGate_Base
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class Disassembly {
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requiredTools[] = {"ItemToolbox"};
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};
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};
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};
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