Adding many new strings (#1781)

* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
This commit is contained in:
A Man
2016-10-28 21:05:35 +02:00
committed by ebaydayz
parent 98be67b59c
commit aa267bda2c
8 changed files with 349 additions and 159 deletions

View File

@@ -204,73 +204,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
class Land_wood_wreck_frame : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
displayName = $STR_CINDER_WALL_WRECK;
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins";
displayName = $STR_ORE_VEIN_WRECK_IRON;
removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
};
class Land_silver_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins";
displayName = $STR_ORE_VEIN_WRECK_SILVER;
removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
};
class Land_gold_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins";
displayName = $STR_ORE_VEIN_WRECK_GOLD;
removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
};
class Land_ammo_supply_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = "Supply Crate";
displayName = $STR_EPOCH_BULK_NAME;
removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
};
@@ -799,4 +799,4 @@ class WoodenGate_1: WoodenGate_Base
class Disassembly {
requiredTools[] = {"ItemToolbox"};
};
};
};