diff --git a/SQF/dayz_code/system/BIS_Effects/killed.sqf b/SQF/dayz_code/system/BIS_Effects/killed.sqf index 03aa22c49..48d9adde7 100644 --- a/SQF/dayz_code/system/BIS_Effects/killed.sqf +++ b/SQF/dayz_code/system/BIS_Effects/killed.sqf @@ -8,7 +8,7 @@ _KillEject = { //leave as local compile for a tiny bit more security _radius = _x select 1; if ((isInTraderCity || !canbuild) && {(player distance _SZPos) < _radius}) then {_cancel = true;}; } count DZE_SafeZonePosArray; - player action ["Eject",vehicle player]; //eject player so their gear is accessible if dead and they aren't stuck in wreck if alive + player action ["getOut",vehicle player]; //eject player so their gear is accessible if dead and they aren't stuck in wreck if alive if (!_cancel) then { sleep 0.01; //don't use uisleep here [player, "explosion"] spawn player_death;