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#848 remember melee mags after skinchange
merged from DayZ CE
4e1239bbda/SQF/dayz_code/compile/player_switchModel.sqf
tagging chainsaw as Melee so this works
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@@ -83,6 +83,7 @@ class CfgWeapons {
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class ChainSaw: Rifle
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class ChainSaw: Rifle
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{
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{
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scope = 2;
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scope = 2;
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melee= "true";
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/*
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/*
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bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
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bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};
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