From a27ce9a5a42430766da0f37fd4d71151a7667758 Mon Sep 17 00:00:00 2001 From: HARLAN Date: Fri, 6 Dec 2013 11:34:37 -0500 Subject: [PATCH] #848 remember melee mags after skinchange merged from DayZ CE https://github.com/dayz10k/DayzMod-Private/blob/4e1239bbdadac7dda5aa6badb7d2c6a7230cd206/SQF/dayz_code/compile/player_switchModel.sqf tagging chainsaw as Melee so this works --- SQF/dayz_code/Configs/CfgWeapons.hpp | 1 + 1 file changed, 1 insertion(+) diff --git a/SQF/dayz_code/Configs/CfgWeapons.hpp b/SQF/dayz_code/Configs/CfgWeapons.hpp index 3e7082920..299109c21 100644 --- a/SQF/dayz_code/Configs/CfgWeapons.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons.hpp @@ -83,6 +83,7 @@ class CfgWeapons { class ChainSaw: Rifle { scope = 2; + melee= "true"; /* bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15};