Update server_onPlayerDisconnect.sqf (#2039)

* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
This commit is contained in:
F507DMT
2019-09-16 05:39:56 +06:00
committed by oiad
parent 096fc13150
commit a052ba767b

View File

@@ -85,7 +85,7 @@ if (_characterID != "?") then {
};
} else {
//Done in server_playerSync above if player is alive
{[_x,"gear"] call server_updateObject} count (nearestObjects [_playerPos,DayZ_GearedObjects,10]);
{[_x,"gear"] call server_updateObject} count (nearestObjects [[_playerObj] call FNC_GetPos,DayZ_GearedObjects,10]);
};
[_playerUID,_characterID,3,_playerName,(_playerPos call fa_coor2str)] call dayz_recordLogin;