diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index 947eef702..6eb546e86 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -85,7 +85,7 @@ if (_characterID != "?") then { }; } else { //Done in server_playerSync above if player is alive - {[_x,"gear"] call server_updateObject} count (nearestObjects [_playerPos,DayZ_GearedObjects,10]); + {[_x,"gear"] call server_updateObject} count (nearestObjects [[_playerObj] call FNC_GetPos,DayZ_GearedObjects,10]); }; [_playerUID,_characterID,3,_playerName,(_playerPos call fa_coor2str)] call dayz_recordLogin; @@ -95,4 +95,4 @@ missionNamespace setVariable [_playerUID,nil]; if (alive _playerObj) then { _playerObj call sched_co_deleteVehicle; -}; \ No newline at end of file +};