From a052ba767b6f708233c8c8761e1a12f5b7725cea Mon Sep 17 00:00:00 2001 From: F507DMT <12347771234@mail.ru> Date: Mon, 16 Sep 2019 05:39:56 +0600 Subject: [PATCH] Update server_onPlayerDisconnect.sqf (#2039) * Update server_onPlayerDisconnect.sqf fix dupe and save inventory bag, if object position in sea * Update server_onPlayerDisconnect.sqf --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index 947eef702..6eb546e86 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -85,7 +85,7 @@ if (_characterID != "?") then { }; } else { //Done in server_playerSync above if player is alive - {[_x,"gear"] call server_updateObject} count (nearestObjects [_playerPos,DayZ_GearedObjects,10]); + {[_x,"gear"] call server_updateObject} count (nearestObjects [[_playerObj] call FNC_GetPos,DayZ_GearedObjects,10]); }; [_playerUID,_characterID,3,_playerName,(_playerPos call fa_coor2str)] call dayz_recordLogin; @@ -95,4 +95,4 @@ missionNamespace setVariable [_playerUID,nil]; if (alive _playerObj) then { _playerObj call sched_co_deleteVehicle; -}; \ No newline at end of file +};