Update server_onPlayerDisconnect.sqf (#2039)

* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
This commit is contained in:
F507DMT
2019-09-16 05:39:56 +06:00
committed by oiad
parent 096fc13150
commit a052ba767b

View File

@@ -85,7 +85,7 @@ if (_characterID != "?") then {
}; };
} else { } else {
//Done in server_playerSync above if player is alive //Done in server_playerSync above if player is alive
{[_x,"gear"] call server_updateObject} count (nearestObjects [_playerPos,DayZ_GearedObjects,10]); {[_x,"gear"] call server_updateObject} count (nearestObjects [[_playerObj] call FNC_GetPos,DayZ_GearedObjects,10]);
}; };
[_playerUID,_characterID,3,_playerName,(_playerPos call fa_coor2str)] call dayz_recordLogin; [_playerUID,_characterID,3,_playerName,(_playerPos call fa_coor2str)] call dayz_recordLogin;
@@ -95,4 +95,4 @@ missionNamespace setVariable [_playerUID,nil];
if (alive _playerObj) then { if (alive _playerObj) then {
_playerObj call sched_co_deleteVehicle; _playerObj call sched_co_deleteVehicle;
}; };