diff --git a/SQF/dayz_code/actions/surrender_gear.sqf b/SQF/dayz_code/actions/surrender_gear.sqf index 2a11a23d0..6624ffac3 100644 --- a/SQF/dayz_code/actions/surrender_gear.sqf +++ b/SQF/dayz_code/actions/surrender_gear.sqf @@ -1,4 +1,4 @@ -private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_hasHarvested","_hasKnifeBlunt","_humanity"]; +private []; player removeAction s_player_SurrenderedGear; diff --git a/SQF/dayz_code/compile/player_animalCheck.sqf b/SQF/dayz_code/compile/player_animalCheck.sqf index f72fefd18..dfb8ca329 100644 --- a/SQF/dayz_code/compile/player_animalCheck.sqf +++ b/SQF/dayz_code/compile/player_animalCheck.sqf @@ -41,6 +41,10 @@ if (count _list < dayz_maxAnimals) then { if (player distance _Pos < dayz_animalDistance and NOT surfaceIsWater _Pos and (count _list <= 1)) then { if (_type == "DZ_Pastor") then { _agent = createAgent [_type, _Pos, [], 0, "NONE"]; } else { _agent = createAgent [_type, _Pos, [], 0, "FORM"]; }; _agent setpos _Pos; + + PVDZE_zed_Spawn = [_agent]; + publicVariableServer "PVDZE_zed_Spawn"; + _id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm"; }; sleep 1; diff --git a/SQF/dayz_server/compile/server_playerDied.sqf b/SQF/dayz_server/compile/server_playerDied.sqf index 3f4891641..1abc45770 100644 --- a/SQF/dayz_server/compile/server_playerDied.sqf +++ b/SQF/dayz_server/compile/server_playerDied.sqf @@ -7,13 +7,6 @@ _playerID = _this select 3; _playerName = _this select 4; _infected = _this select 5; -_victim removeAllEventHandlers "MPHit"; -_victim enableSimulation false; -_victim removeAllEventHandlers "HandleDamage"; -_victim removeAllEventHandlers "Killed"; -_victim removeAllEventHandlers "Fired"; -_victim removeAllEventHandlers "FiredNear"; - _victim = _newObject; _victimName = _victim getVariable["bodyName", "nil"]; @@ -81,7 +74,7 @@ if (isnil "dayz_disco") then { */ // dayz_disco = dayz_disco - [_playerID]; -_newObject setVariable["processedDeath",time]; +_newObject setVariable["processedDeath",diag_tickTime]; if (typeName _minutes == "STRING") then { diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index da13c6a88..230a73389 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -575,20 +575,41 @@ dayz_recordLogin = { _key call server_hiveWrite; }; +dayz_perform_purge = { + _this removeAllMPEventHandlers "mpkilled"; + _this removeAllMPEventHandlers "mphit"; + _this removeAllMPEventHandlers "mprespawn"; + _this removeAllEventHandlers "FiredNear"; + _this removeAllEventHandlers "HandleDamage"; + _this removeAllEventHandlers "Killed"; + _this removeAllEventHandlers "Fired"; + _this removeAllEventHandlers "GetOut"; + _this removeAllEventHandlers "Local"; + clearVehicleInit _this; + deleteVehicle _this; + deleteGroup (group _this); + _this = nil; +}; + server_cleanDead = { - private ["_objectPos","_noPlayerNear"]; + private ["_deathTime"]; { - _objectPos = getPosATL _x; - _noPlayerNear = {isPlayer _x} count (_objectPos nearEntities ["CAManBase",35]) == 0; - if (_noPlayerNear) then - { + if (local _x) then { + if (_x isKindOf "zZombie_Base") then { - deleteVehicle _x; + _x call dayz_perform_purge; + }; + if (_x isKindOf "CAManBase") then { + _deathTime = _x getVariable ["processedDeath", diag_tickTime]; + if (diag_tickTime - _deathTime > 3600) then { + _x call dayz_perform_purge; + }; }; }; } forEach allDead; }; + server_cleanLoot = { private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj","_endTime"]; @@ -605,7 +626,7 @@ private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_ne if (_noPlayerNear) then { - _nearObj = nearestObjects [_objectPos,["ReammoBox","WeaponHolder","WeaponHolderBase"],((sizeOf (typeOf _x)) + 5)]; + _nearObj = nearestObjects [_objectPos,["ReammoBox"],((sizeOf (typeOf _x)) + 5)]; { deleteVehicle _x; _deletedLoot = _deletedLoot + 1; diff --git a/SQF/dayz_server/system/server_cleanup.fsm b/SQF/dayz_server/system/server_cleanup.fsm index 3f933a13e..ac42baeea 100644 --- a/SQF/dayz_server/system/server_cleanup.fsm +++ b/SQF/dayz_server/system/server_cleanup.fsm @@ -5,7 +5,7 @@ item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"i item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"}; item3[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"}; -item4[] = {"sync_the_time",2,4346,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"}; +item4[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"}; item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"}; item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"}; item7[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""}; @@ -18,9 +18,9 @@ item13[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0. item14[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"}; item15[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""}; item16[] = {"cleanup_groups",4,218,-150.000000,-25.000000,-50.000000,25.000000,1.000000,"cleanup" \n "groups"}; -item17[] = {"group_cleanup",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"group" \n "cleanup"}; -item18[] = {"cleanup_vehicles",4,218,-25.000000,-25.000000,75.000000,25.000000,1.000000,"cleanup" \n "vehicles"}; -item19[] = {"vehicle_cleanup",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"vehicle" \n "cleanup"}; +item17[] = {"group_cleanup",2,4346,-150.000000,50.000000,-50.000000,100.000000,0.000000,"group" \n "cleanup"}; +item18[] = {"cleanup",4,218,-25.000000,-25.000000,75.000000,25.000000,1.000000,"cleanup"}; +item19[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"cleanup" \n "objects"}; link0[] = {0,11}; link1[] = {1,2}; link2[] = {2,3}; @@ -45,8 +45,8 @@ link20[] = {16,17}; link21[] = {17,5}; link22[] = {18,19}; link23[] = {19,5}; -globals[] = {25.000000,1,0,0,0,640,480,1,30,6316128,1,-419.782135,377.473389,510.243530,-212.601486,675,612,1}; -window[] = {0,-1,-1,-1,-1,940,182,1460,182,1,693}; +globals[] = {25.000000,1,0,0,0,640,480,1,30,6316128,1,-297.511841,255.202637,337.360535,-163.767258,675,612,1}; +window[] = {0,-1,-1,-1,-1,784,1706,2984,26,1,693}; *//*%FSM*/ class FSM { @@ -89,7 +89,7 @@ class FSM priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"( (count needUpdate_objects) > 0 && (diag_tickTime -_lastNeedUpdate>40) )"/*%FSM*/; + condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM*/; action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ @@ -99,17 +99,17 @@ class FSM priority = 1.000000; to="group_cleanup"; precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"((diag_tickTime - _lastCleanupGroups) > 10)"/*%FSM*/; + condition=/*%FSM*/"((diag_tickTime - _lastCleanupGroups) > 1)"/*%FSM*/; action=/*%FSM*/"_lastCleanupGroups = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ - /*%FSM*/ - class cleanup_vehicles + /*%FSM*/ + class cleanup { priority = 1.000000; - to="vehicle_cleanup"; + to="cleanup_objects"; precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"((diag_tickTime - _lastCleanupVehicles) > 5)"/*%FSM*/; + condition=/*%FSM*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM*/; action=/*%FSM*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ @@ -236,10 +236,10 @@ class FSM class update_objects { name = "update_objects"; - init = /*%FSM*/"//diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n + init = /*%FSM*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n "{" \n " needUpdate_objects = needUpdate_objects - [_x];" \n - " [_x,""all""] call server_updateObject;" \n + " [_x,""damage"",true] call server_updateObject;" \n "" \n "} forEach needUpdate_objects;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; @@ -270,28 +270,8 @@ class FSM " // diag_log (""CLEANUP: DELETING A GROUP"");" \n " };" \n "} forEach allGroups;" \n - ""/*%FSM*/; - precondition = /*%FSM*/""/*%FSM*/; - class Links - { - /*%FSM*/ - class true - { - priority = 0.000000; - to="general_cleanup"; - precondition = /*%FSM*/""/*%FSM*/; - condition=/*%FSM*/"true"/*%FSM*/; - action=/*%FSM*/""/*%FSM*/; - }; - /*%FSM*/ - }; - }; - /*%FSM*/ - /*%FSM*/ - class vehicle_cleanup - { - name = "vehicle_cleanup"; - init = /*%FSM*/"_safety = PVDZE_serverObjectMonitor;" \n + "" \n + "_safety = PVDZE_serverObjectMonitor;" \n "" \n "//Check for hackers" \n " {" \n @@ -319,6 +299,63 @@ class FSM }; }; /*%FSM*/ + /*%FSM*/ + class cleanup_objects + { + name = "cleanup_objects"; + init = /*%FSM*/"_weaponholders = allMissionObjects ""ReammoBox"";" \n + "_fireplaces = allMissionObjects ""Land_Fire_DZ"";" \n + "" \n + "_delQtyFP = 0;" \n + "_delQty = 0;" \n + "" \n + "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n + "" \n + "_dateNow = (DateToNumber date);" \n + "_delQty = 0;" \n + "{" \n + " if (local _x) then {" \n + " _created = (_x getVariable [""created"",-0.1]);" \n + " if (_created == -0.1) then {" \n + " _x setVariable [""created"",_dateNow,false];" \n + " _created = _dateNow;" \n + " };" \n + " _keep = _x getVariable [""permaLoot"",false];" \n + " _age = (_dateNow - _created) * 525948;" \n + " _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [[""CAManBase"",""AllVehicles""], 130]);" \n + " if ( (!_keep) && (_nearby==0) && (_age > 20)) then {" \n + " deleteVehicle _x;" \n + " _delQty = _delQty + 1;" \n + " };" \n + " };" \n + "} forEach _weaponholders;" \n + "" \n + "{" \n + " if (local _x) then {" \n + " deleteVehicle _x;" \n + " _delQtyFP = _delQtyFP + 1;" \n + " };" \n + "} forEach _fireplaces;" \n + "" \n + "if (_delQty > 0 or _delQtyFP > 0) then {" \n + " diag_log (format[""CLEANUP: Deleted %1 loot bags, %2 fireplaces"",_delQty,_delQtyFP]);" \n + "};"/*%FSM*/; + precondition = /*%FSM*/""/*%FSM*/; + class Links + { + /*%FSM*/ + class true + { + priority = 0.000000; + to="general_cleanup"; + precondition = /*%FSM*/""/*%FSM*/; + condition=/*%FSM*/"true"/*%FSM*/; + action=/*%FSM*/""/*%FSM*/; + }; + /*%FSM*/ + }; + }; + /*%FSM*/ }; initState="init"; finalStates[] =