diff --git a/SQF/dayz_code/actions/surrender_gear.sqf b/SQF/dayz_code/actions/surrender_gear.sqf
index 2a11a23d0..6624ffac3 100644
--- a/SQF/dayz_code/actions/surrender_gear.sqf
+++ b/SQF/dayz_code/actions/surrender_gear.sqf
@@ -1,4 +1,4 @@
-private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_hasHarvested","_hasKnifeBlunt","_humanity"];
+private [];
player removeAction s_player_SurrenderedGear;
diff --git a/SQF/dayz_code/compile/player_animalCheck.sqf b/SQF/dayz_code/compile/player_animalCheck.sqf
index f72fefd18..dfb8ca329 100644
--- a/SQF/dayz_code/compile/player_animalCheck.sqf
+++ b/SQF/dayz_code/compile/player_animalCheck.sqf
@@ -41,6 +41,10 @@ if (count _list < dayz_maxAnimals) then {
if (player distance _Pos < dayz_animalDistance and NOT surfaceIsWater _Pos and (count _list <= 1)) then {
if (_type == "DZ_Pastor") then { _agent = createAgent [_type, _Pos, [], 0, "NONE"]; } else { _agent = createAgent [_type, _Pos, [], 0, "FORM"]; };
_agent setpos _Pos;
+
+ PVDZE_zed_Spawn = [_agent];
+ publicVariableServer "PVDZE_zed_Spawn";
+
_id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
};
sleep 1;
diff --git a/SQF/dayz_server/compile/server_playerDied.sqf b/SQF/dayz_server/compile/server_playerDied.sqf
index 3f4891641..1abc45770 100644
--- a/SQF/dayz_server/compile/server_playerDied.sqf
+++ b/SQF/dayz_server/compile/server_playerDied.sqf
@@ -7,13 +7,6 @@ _playerID = _this select 3;
_playerName = _this select 4;
_infected = _this select 5;
-_victim removeAllEventHandlers "MPHit";
-_victim enableSimulation false;
-_victim removeAllEventHandlers "HandleDamage";
-_victim removeAllEventHandlers "Killed";
-_victim removeAllEventHandlers "Fired";
-_victim removeAllEventHandlers "FiredNear";
-
_victim = _newObject;
_victimName = _victim getVariable["bodyName", "nil"];
@@ -81,7 +74,7 @@ if (isnil "dayz_disco") then {
*/
// dayz_disco = dayz_disco - [_playerID];
-_newObject setVariable["processedDeath",time];
+_newObject setVariable["processedDeath",diag_tickTime];
if (typeName _minutes == "STRING") then
{
diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf
index da13c6a88..230a73389 100644
--- a/SQF/dayz_server/init/server_functions.sqf
+++ b/SQF/dayz_server/init/server_functions.sqf
@@ -575,20 +575,41 @@ dayz_recordLogin = {
_key call server_hiveWrite;
};
+dayz_perform_purge = {
+ _this removeAllMPEventHandlers "mpkilled";
+ _this removeAllMPEventHandlers "mphit";
+ _this removeAllMPEventHandlers "mprespawn";
+ _this removeAllEventHandlers "FiredNear";
+ _this removeAllEventHandlers "HandleDamage";
+ _this removeAllEventHandlers "Killed";
+ _this removeAllEventHandlers "Fired";
+ _this removeAllEventHandlers "GetOut";
+ _this removeAllEventHandlers "Local";
+ clearVehicleInit _this;
+ deleteVehicle _this;
+ deleteGroup (group _this);
+ _this = nil;
+};
+
server_cleanDead = {
- private ["_objectPos","_noPlayerNear"];
+ private ["_deathTime"];
{
- _objectPos = getPosATL _x;
- _noPlayerNear = {isPlayer _x} count (_objectPos nearEntities ["CAManBase",35]) == 0;
- if (_noPlayerNear) then
- {
+ if (local _x) then {
+
if (_x isKindOf "zZombie_Base") then
{
- deleteVehicle _x;
+ _x call dayz_perform_purge;
+ };
+ if (_x isKindOf "CAManBase") then {
+ _deathTime = _x getVariable ["processedDeath", diag_tickTime];
+ if (diag_tickTime - _deathTime > 3600) then {
+ _x call dayz_perform_purge;
+ };
};
};
} forEach allDead;
};
+
server_cleanLoot =
{
private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj","_endTime"];
@@ -605,7 +626,7 @@ private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_ne
if (_noPlayerNear) then
{
- _nearObj = nearestObjects [_objectPos,["ReammoBox","WeaponHolder","WeaponHolderBase"],((sizeOf (typeOf _x)) + 5)];
+ _nearObj = nearestObjects [_objectPos,["ReammoBox"],((sizeOf (typeOf _x)) + 5)];
{
deleteVehicle _x;
_deletedLoot = _deletedLoot + 1;
diff --git a/SQF/dayz_server/system/server_cleanup.fsm b/SQF/dayz_server/system/server_cleanup.fsm
index 3f933a13e..ac42baeea 100644
--- a/SQF/dayz_server/system/server_cleanup.fsm
+++ b/SQF/dayz_server/system/server_cleanup.fsm
@@ -5,7 +5,7 @@ item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"i
item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
item3[] = {"time_sync",4,218,-275.000000,-25.000000,-175.000000,25.000000,1.000000,"time" \n "sync"};
-item4[] = {"sync_the_time",2,4346,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
+item4[] = {"sync_the_time",2,250,-275.000000,50.000000,-175.000000,100.000000,0.000000,"sync" \n "the time"};
item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
item7[] = {"",7,210,-304.000000,220.999985,-296.000000,229.000015,0.000000,""};
@@ -18,9 +18,9 @@ item13[] = {"update_objects",2,250,100.000000,50.000000,200.000000,100.000000,0.
item14[] = {"need_update",4,218,100.000000,-25.000000,200.000000,25.000000,1.000000,"need update"};
item15[] = {"",7,210,221.000000,-79.000000,229.000000,-71.000000,0.000000,""};
item16[] = {"cleanup_groups",4,218,-150.000000,-25.000000,-50.000000,25.000000,1.000000,"cleanup" \n "groups"};
-item17[] = {"group_cleanup",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"group" \n "cleanup"};
-item18[] = {"cleanup_vehicles",4,218,-25.000000,-25.000000,75.000000,25.000000,1.000000,"cleanup" \n "vehicles"};
-item19[] = {"vehicle_cleanup",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"vehicle" \n "cleanup"};
+item17[] = {"group_cleanup",2,4346,-150.000000,50.000000,-50.000000,100.000000,0.000000,"group" \n "cleanup"};
+item18[] = {"cleanup",4,218,-25.000000,-25.000000,75.000000,25.000000,1.000000,"cleanup"};
+item19[] = {"cleanup_objects",2,250,-25.000000,50.000000,75.000000,100.000000,0.000000,"cleanup" \n "objects"};
link0[] = {0,11};
link1[] = {1,2};
link2[] = {2,3};
@@ -45,8 +45,8 @@ link20[] = {16,17};
link21[] = {17,5};
link22[] = {18,19};
link23[] = {19,5};
-globals[] = {25.000000,1,0,0,0,640,480,1,30,6316128,1,-419.782135,377.473389,510.243530,-212.601486,675,612,1};
-window[] = {0,-1,-1,-1,-1,940,182,1460,182,1,693};
+globals[] = {25.000000,1,0,0,0,640,480,1,30,6316128,1,-297.511841,255.202637,337.360535,-163.767258,675,612,1};
+window[] = {0,-1,-1,-1,-1,784,1706,2984,26,1,693};
*//*%FSM*/
class FSM
{
@@ -89,7 +89,7 @@ class FSM
priority = 1.000000;
to="update_objects";
precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"( (count needUpdate_objects) > 0 && (diag_tickTime -_lastNeedUpdate>40) )"/*%FSM*/;
+ condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM*/;
action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/;
};
/*%FSM*/
@@ -99,17 +99,17 @@ class FSM
priority = 1.000000;
to="group_cleanup";
precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"((diag_tickTime - _lastCleanupGroups) > 10)"/*%FSM*/;
+ condition=/*%FSM*/"((diag_tickTime - _lastCleanupGroups) > 1)"/*%FSM*/;
action=/*%FSM*/"_lastCleanupGroups = diag_tickTime;"/*%FSM*/;
};
/*%FSM*/
- /*%FSM*/
- class cleanup_vehicles
+ /*%FSM*/
+ class cleanup
{
priority = 1.000000;
- to="vehicle_cleanup";
+ to="cleanup_objects";
precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"((diag_tickTime - _lastCleanupVehicles) > 5)"/*%FSM*/;
+ condition=/*%FSM*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM*/;
action=/*%FSM*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM*/;
};
/*%FSM*/
@@ -236,10 +236,10 @@ class FSM
class update_objects
{
name = "update_objects";
- init = /*%FSM*/"//diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
+ init = /*%FSM*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
"{" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
- " [_x,""all""] call server_updateObject;" \n
+ " [_x,""damage"",true] call server_updateObject;" \n
"" \n
"} forEach needUpdate_objects;"/*%FSM*/;
precondition = /*%FSM*/""/*%FSM*/;
@@ -270,28 +270,8 @@ class FSM
" // diag_log (""CLEANUP: DELETING A GROUP"");" \n
" };" \n
"} forEach allGroups;" \n
- ""/*%FSM*/;
- precondition = /*%FSM*/""/*%FSM*/;
- class Links
- {
- /*%FSM*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM*/""/*%FSM*/;
- condition=/*%FSM*/"true"/*%FSM*/;
- action=/*%FSM*/""/*%FSM*/;
- };
- /*%FSM*/
- };
- };
- /*%FSM*/
- /*%FSM*/
- class vehicle_cleanup
- {
- name = "vehicle_cleanup";
- init = /*%FSM*/"_safety = PVDZE_serverObjectMonitor;" \n
+ "" \n
+ "_safety = PVDZE_serverObjectMonitor;" \n
"" \n
"//Check for hackers" \n
" {" \n
@@ -319,6 +299,63 @@ class FSM
};
};
/*%FSM*/
+ /*%FSM*/
+ class cleanup_objects
+ {
+ name = "cleanup_objects";
+ init = /*%FSM*/"_weaponholders = allMissionObjects ""ReammoBox"";" \n
+ "_fireplaces = allMissionObjects ""Land_Fire_DZ"";" \n
+ "" \n
+ "_delQtyFP = 0;" \n
+ "_delQty = 0;" \n
+ "" \n
+ "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
+ "" \n
+ "_dateNow = (DateToNumber date);" \n
+ "_delQty = 0;" \n
+ "{" \n
+ " if (local _x) then {" \n
+ " _created = (_x getVariable [""created"",-0.1]);" \n
+ " if (_created == -0.1) then {" \n
+ " _x setVariable [""created"",_dateNow,false];" \n
+ " _created = _dateNow;" \n
+ " };" \n
+ " _keep = _x getVariable [""permaLoot"",false];" \n
+ " _age = (_dateNow - _created) * 525948;" \n
+ " _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [[""CAManBase"",""AllVehicles""], 130]);" \n
+ " if ( (!_keep) && (_nearby==0) && (_age > 20)) then {" \n
+ " deleteVehicle _x;" \n
+ " _delQty = _delQty + 1;" \n
+ " };" \n
+ " };" \n
+ "} forEach _weaponholders;" \n
+ "" \n
+ "{" \n
+ " if (local _x) then {" \n
+ " deleteVehicle _x;" \n
+ " _delQtyFP = _delQtyFP + 1;" \n
+ " };" \n
+ "} forEach _fireplaces;" \n
+ "" \n
+ "if (_delQty > 0 or _delQtyFP > 0) then {" \n
+ " diag_log (format[""CLEANUP: Deleted %1 loot bags, %2 fireplaces"",_delQty,_delQtyFP]);" \n
+ "};"/*%FSM*/;
+ precondition = /*%FSM*/""/*%FSM*/;
+ class Links
+ {
+ /*%FSM*/
+ class true
+ {
+ priority = 0.000000;
+ to="general_cleanup";
+ precondition = /*%FSM*/""/*%FSM*/;
+ condition=/*%FSM*/"true"/*%FSM*/;
+ action=/*%FSM*/""/*%FSM*/;
+ };
+ /*%FSM*/
+ };
+ };
+ /*%FSM*/
};
initState="init";
finalStates[] =