From 9863c0765a858ea362eb8dc2185ae7063fe38b93 Mon Sep 17 00:00:00 2001 From: icomrade Date: Fri, 4 Mar 2016 15:23:22 -0500 Subject: [PATCH] Pointless merge conflict --- SQF/dayz_code/compile/fn_unconscious.sqf | 37 ------------------------ 1 file changed, 37 deletions(-) diff --git a/SQF/dayz_code/compile/fn_unconscious.sqf b/SQF/dayz_code/compile/fn_unconscious.sqf index 6b38e9440..5dcc872d7 100644 --- a/SQF/dayz_code/compile/fn_unconscious.sqf +++ b/SQF/dayz_code/compile/fn_unconscious.sqf @@ -14,7 +14,6 @@ r_player_unconsciousInProgress = true; default { 0 }; // bare hands / flare } }; -<<<<<<< HEAD _sprint = if (count _anim <= 10) then { false } else { _anim select 10 in [112, 118] }; _stance = if (count _anim <= 5) then { 2 } else { switch (_anim select 5) do { @@ -22,42 +21,6 @@ r_player_unconsciousInProgress = true; case 112 : { 0 }; // prone default { 2 }; // erected } -======= - "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; - "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0; - 0 fadeSound 0.05; - disableUserInput true; - _disableHdlr = [] spawn { uiSleep 2; disableUserInput true; r_player_unconsciousInputDisabled = true; }; - autoRunActive = 0; - while {r_player_unconscious} do { - _ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos select 2),((0.136829 * safezoneH) * (1 -(r_player_timeout / _totalTimeout)))]; - _ctrl1 ctrlCommit 1; - playSound "heartbeat_1"; - uiSleep 1; - _bloodLow = ((r_player_blood/r_player_bloodTotal) < 0.5); - - if(_timeout == 0) then { - if (!r_player_dead && !_bloodLow && r_player_injured) then { - _timeout = 10; - }; - } else { - _timeout = _timeout - 1; - }; - - if (r_player_timeout > 0) then { - r_player_timeout = r_player_timeout - 1; - } else { - if (!r_player_dead) then { - _nul = [] spawn fnc_usec_recoverUncons; - }; - }; - if (!(player getVariable ["NORRN_unconscious", true])) then { - _nul = [] spawn fnc_usec_recoverUncons; - }; - if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then { - _nul = [] spawn fnc_usec_recoverUncons; - }; ->>>>>>> upstream/master }; _transmove = (switch true do {