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Update change log
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@@ -75,7 +75,7 @@ if (_unit == player) then {
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if (_hit == "") exitWith //Ignore none part dmg. Exit after processing humanity hit
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{
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if ((_source != player) and _isPlayer && alive player) then
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if (_source != player && _isPlayer && alive player) then
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{
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_isBandit = (player getVariable["humanity",0]) <= -5000;
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//_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]);
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@@ -141,7 +141,7 @@ playMusic "dayz_track_death_1";
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uiSleep 2;
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for "_x" from 5 to 1 step -1 do {
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titleText [format[localize "str_return_lobby",_x], "PLAIN DOWN", 1];
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titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
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uiSleep 1;
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};
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@@ -11,6 +11,6 @@ if (_selection != "" and local _unit) then {
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if (_damage == 0) then {
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[_unit,"repair"] call server_updateObject;
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} else {
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[_unit,"damage"] call server_updateObject;
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[_unit,"damage"] call server_updateObject;
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};
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};
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