From 97796bf5249064d8ed68b5af27bf1277f60cda21 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Mon, 3 Oct 2016 15:45:13 -0400 Subject: [PATCH] Update change log --- CHANGE LOG 1.0.6.txt | 1 + SQF/dayz_code/compile/fn_damageHandler.sqf | 2 +- SQF/dayz_code/compile/player_death.sqf | 2 +- SQF/dayz_code/compile/veh_setFixServer.sqf | 2 +- SQF/dayz_code/stringtable.xml | 3 +-- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index bd961d588..dad9f2692 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -115,6 +115,7 @@ [FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebaydayz [FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade [FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade +[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebaydayz [UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1 [UPDATED] .bat files updated in Config-Examples @Raziel23x diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index 7b1913c23..e0bffcb53 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -75,7 +75,7 @@ if (_unit == player) then { if (_hit == "") exitWith //Ignore none part dmg. Exit after processing humanity hit { - if ((_source != player) and _isPlayer && alive player) then + if (_source != player && _isPlayer && alive player) then { _isBandit = (player getVariable["humanity",0]) <= -5000; //_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]); diff --git a/SQF/dayz_code/compile/player_death.sqf b/SQF/dayz_code/compile/player_death.sqf index 2446d8595..a0fe2f8a6 100644 --- a/SQF/dayz_code/compile/player_death.sqf +++ b/SQF/dayz_code/compile/player_death.sqf @@ -141,7 +141,7 @@ playMusic "dayz_track_death_1"; uiSleep 2; for "_x" from 5 to 1 step -1 do { - titleText [format[localize "str_return_lobby",_x], "PLAIN DOWN", 1]; + titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1]; uiSleep 1; }; diff --git a/SQF/dayz_code/compile/veh_setFixServer.sqf b/SQF/dayz_code/compile/veh_setFixServer.sqf index 2a0feb0e1..510f00282 100644 --- a/SQF/dayz_code/compile/veh_setFixServer.sqf +++ b/SQF/dayz_code/compile/veh_setFixServer.sqf @@ -11,6 +11,6 @@ if (_selection != "" and local _unit) then { if (_damage == 0) then { [_unit,"repair"] call server_updateObject; } else { - [_unit,"damage"] call server_updateObject; + [_unit,"damage"] call server_updateObject; }; }; \ No newline at end of file diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 114b8e603..705e114bf 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -3839,7 +3839,6 @@ Box of medicinal herbs Коробка лекарственных трав - Box of medicinal herbs Krabice plná nejrůznějších léčivých rostlin. Sen každé babky kořenářky. Eine Schachtel mit medizinischen Kräutern. @@ -6624,7 +6623,7 @@ You ate %1 but spit out most of it. You're too full to eat anything. Du versuchst %1 zu essen, musst aber das meiste wieder ausspucken. Du bist einfach zu satt, um noch mehr zu essen. - Вы съели %1, но выплюнули большую часть.\nВы слишком сыты, чтобы проглотить что-нибуть еще. + Вы съели %1, но выплюнули большую часть. Вы слишком сыты, чтобы проглотить что-нибуть еще. Comiste %1 pero escupiste la mayor parte. Estás demasiado lleno para seguir comiendo. Vous n'avez pas pu terminer votre %1. Vous avez trop mangé. Snědli jste %1, ale většinu jste vyplivnul. Jste plný a víc toho už nesníte.