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1.7.5.M1D7
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@@ -43,6 +43,6 @@ if (_finished) then {
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_id = dayzHumanity spawn player_humanityChange;
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player switchMove "";
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player playActionNow "stop";
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};
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