Files
DayZ-Epoch/dayz_code/medical/transfusion.sqf
2013-01-07 12:45:28 -06:00

48 lines
1.1 KiB
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// bleed.sqf
_unit = (_this select 3) select 0;
_lowBlood = _unit getVariable ["USEC_lowBlood", false];
_injured = _unit getVariable ["USEC_injured", false];
_inPain = _unit getVariable ["USEC_inPain", false];
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (_finished) then {
_unit setVariable["USEC_lowBlood",false,true];
player removeMagazine "ItemBloodbag";
usecTransfuse = [_unit,player];
publicVariable "usecTransfuse";
dayzHumanity = [player,250];
_id = dayzHumanity spawn player_humanityChange;
} else {
r_interrupt = false;
player switchMove "";
player playActionNow "stop";
};