Clarify diag_log

This commit is contained in:
ebaydayz
2016-12-06 14:31:30 -05:00
parent 66f87fac46
commit 9234244c72

View File

@@ -3,7 +3,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince", "_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character", "_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed", "_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed",
"_isNewPos","_distance","_newPos","_count","_maxDist","_relocate","_playerUID"]; "_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
//[player,array] //[player,array]
_character = _this select 0; _character = _this select 0;
@@ -15,7 +15,7 @@ _isInVehicle = vehicle _character != _character;
_timeSince = 0; _timeSince = 0;
_humanity = 0; _humanity = 0;
_name = if (alive _character) then {name _character} else {"Dead Player"}; _name = if (alive _character) then {name _character} else {"Dead Player"};
_distance = (respawn_west_original distance _charPos) < 1500; _inDebug = (respawn_west_original distance _charPos) < 1500;
if (_character isKindOf "Animal") exitWith { if (_character isKindOf "Animal") exitWith {
diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class"); diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class");
@@ -25,9 +25,9 @@ if (isNil "_characterID") exitWith {
diag_log ("ERROR: Cannot Sync Character " + _name + " has nil characterID"); diag_log ("ERROR: Cannot Sync Character " + _name + " has nil characterID");
}; };
if (_characterID == "0" or _distance) exitWith { if (_characterID == "0" or _inDebug) exitWith {
if (_distance) then { if (_inDebug) then {
diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be logging in or changing clothes)",_name,_characterID,_charPos]; diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be relogging or changing clothes)",_name,_characterID,_charPos];
} else { } else {
diag_log ("ERROR: Cannot Sync Character " + _name + " as no characterID"); diag_log ("ERROR: Cannot Sync Character " + _name + " as no characterID");
}; };