mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Clarify diag_log
This commit is contained in:
@@ -3,7 +3,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr
|
|||||||
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
|
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
|
||||||
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
|
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
|
||||||
"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed",
|
"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed",
|
||||||
"_isNewPos","_distance","_newPos","_count","_maxDist","_relocate","_playerUID"];
|
"_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
|
||||||
//[player,array]
|
//[player,array]
|
||||||
|
|
||||||
_character = _this select 0;
|
_character = _this select 0;
|
||||||
@@ -15,7 +15,7 @@ _isInVehicle = vehicle _character != _character;
|
|||||||
_timeSince = 0;
|
_timeSince = 0;
|
||||||
_humanity = 0;
|
_humanity = 0;
|
||||||
_name = if (alive _character) then {name _character} else {"Dead Player"};
|
_name = if (alive _character) then {name _character} else {"Dead Player"};
|
||||||
_distance = (respawn_west_original distance _charPos) < 1500;
|
_inDebug = (respawn_west_original distance _charPos) < 1500;
|
||||||
|
|
||||||
if (_character isKindOf "Animal") exitWith {
|
if (_character isKindOf "Animal") exitWith {
|
||||||
diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class");
|
diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class");
|
||||||
@@ -25,9 +25,9 @@ if (isNil "_characterID") exitWith {
|
|||||||
diag_log ("ERROR: Cannot Sync Character " + _name + " has nil characterID");
|
diag_log ("ERROR: Cannot Sync Character " + _name + " has nil characterID");
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_characterID == "0" or _distance) exitWith {
|
if (_characterID == "0" or _inDebug) exitWith {
|
||||||
if (_distance) then {
|
if (_inDebug) then {
|
||||||
diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be logging in or changing clothes)",_name,_characterID,_charPos];
|
diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be relogging or changing clothes)",_name,_characterID,_charPos];
|
||||||
} else {
|
} else {
|
||||||
diag_log ("ERROR: Cannot Sync Character " + _name + " as no characterID");
|
diag_log ("ERROR: Cannot Sync Character " + _name + " as no characterID");
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user