From 9234244c722c1d6e220a605fdca656269b2d155f Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 6 Dec 2016 14:31:30 -0500 Subject: [PATCH] Clarify diag_log --- SQF/dayz_server/compile/server_playerSync.sqf | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index f2e11347d..abe979c83 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -3,7 +3,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr "_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince", "_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character", "_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed", -"_isNewPos","_distance","_newPos","_count","_maxDist","_relocate","_playerUID"]; +"_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"]; //[player,array] _character = _this select 0; @@ -15,7 +15,7 @@ _isInVehicle = vehicle _character != _character; _timeSince = 0; _humanity = 0; _name = if (alive _character) then {name _character} else {"Dead Player"}; -_distance = (respawn_west_original distance _charPos) < 1500; +_inDebug = (respawn_west_original distance _charPos) < 1500; if (_character isKindOf "Animal") exitWith { diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class"); @@ -25,9 +25,9 @@ if (isNil "_characterID") exitWith { diag_log ("ERROR: Cannot Sync Character " + _name + " has nil characterID"); }; -if (_characterID == "0" or _distance) exitWith { - if (_distance) then { - diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be logging in or changing clothes)",_name,_characterID,_charPos]; +if (_characterID == "0" or _inDebug) exitWith { + if (_inDebug) then { + diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be relogging or changing clothes)",_name,_characterID,_charPos]; } else { diag_log ("ERROR: Cannot Sync Character " + _name + " as no characterID"); };