diff --git a/CHANGE LOG 1.0.6.3.txt b/CHANGE LOG 1.0.6.3.txt index 1698b6627..051da16b6 100644 --- a/CHANGE LOG 1.0.6.3.txt +++ b/CHANGE LOG 1.0.6.3.txt @@ -17,6 +17,7 @@ [FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan [FIXED] Vehicles jumping into the air after flipping. @AirwavesMan [FIXED] Crafting wooden arrows from wood piles and razors was not possible. @AirwavesMan +[FIXED] Top snap point for half cinder wall was incorrect. @ndavalos, @AirwavesMan [UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_ [UPDATED] Added notification when status icons are disabled diff --git a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp index 877bb471f..75af544fe 100644 --- a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp +++ b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp @@ -288,7 +288,7 @@ class SnapBuilding { {0,0,0,"Pivot"}, {-2.64, 0, 1.685,"Left"}, {2.64, 0, 1.685,"Right"}, - {0, 0, 1.685,"Top"} + {0, 0, 1.5,"Top"} }; }; class CinderWallDoorSmall_DZ: Cinder_DZE {}; diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 924aa0f2b..373b57bb6 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -34,7 +34,7 @@ DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_glo DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1 - Larger values slow the effect, smaller values accelerate it DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed) DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code. -DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corps marker from the map too. Default = true +DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corpse marker from the map too. Default = true // SafeZone DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?