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Switch humanity gain to player_humanityChange function
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@@ -20,7 +20,7 @@ if (_removed == 1) then {
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player addMagazine "ItemHotwireKit";
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player addMagazine "ItemHotwireKit";
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};
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};
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player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle
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-100 call player_humanityChange; // Player loses humanity for hotwiring a vehicle
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_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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if ((random 10) <= 7.5) then {
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if ((random 10) <= 7.5) then {
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@@ -42,4 +42,4 @@ if (_removed == 1) then {
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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