From 8e556edf58f050b44d35b218d74b7fb15940364c Mon Sep 17 00:00:00 2001 From: AirwavesMan Date: Sun, 26 Jul 2020 19:00:51 +0200 Subject: [PATCH] Switch humanity gain to player_humanityChange function --- SQF/dayz_code/actions/hotwire_veh.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/actions/hotwire_veh.sqf b/SQF/dayz_code/actions/hotwire_veh.sqf index 0162f5761..52ec81f7e 100644 --- a/SQF/dayz_code/actions/hotwire_veh.sqf +++ b/SQF/dayz_code/actions/hotwire_veh.sqf @@ -20,7 +20,7 @@ if (_removed == 1) then { player addMagazine "ItemHotwireKit"; }; - player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle + -100 call player_humanityChange; // Player loses humanity for hotwiring a vehicle _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); if ((random 10) <= 7.5) then { @@ -42,4 +42,4 @@ if (_removed == 1) then { s_player_lockUnlock_crtl = -1; s_player_lockUnlockInside_ctrl = -1; -dayz_actionInProgress = false; \ No newline at end of file +dayz_actionInProgress = false;