Switch humanity gain to player_humanityChange function

This commit is contained in:
AirwavesMan
2020-07-26 19:00:51 +02:00
parent edee365297
commit 8e556edf58

View File

@@ -20,7 +20,7 @@ if (_removed == 1) then {
player addMagazine "ItemHotwireKit"; player addMagazine "ItemHotwireKit";
}; };
player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle -100 call player_humanityChange; // Player loses humanity for hotwiring a vehicle
_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
if ((random 10) <= 7.5) then { if ((random 10) <= 7.5) then {