Move server configs outside A2OA folder

This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords
being read by in-game scripts. Also consolidated to a single folder so
we only need to maintain one copy of BattlEye filters, HiveExt.ini,
basic.cfg and server.Arma2OAProfile. These files are identical for all
maps.

Updated rotate_logs.bat with missing files
This commit is contained in:
ebayShopper
2017-12-26 16:28:38 -05:00
parent 694ea87d0d
commit 8c9d2ea44d
145 changed files with 80 additions and 4879 deletions

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\11_chernarus.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Chernarus Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_11.Chernarus";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\12_isladuala.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Isla Duala Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_12.isladuala";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\13_tavi.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Taviana Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_13.Tavi";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\config.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Namalsk Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_15.namalsk";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\16_panthera.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Panthera Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_16.Panthera2";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\18_sahrani.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Sahrani Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_18.Sara";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\19_podagorsk.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Podagorsk Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_19.FDF_Isle1_a";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\1_takistan.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Takistan Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_1.Takistan";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\20_fapovo.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@fapovo;@lingor;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Fapovo Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_20.fapovo";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\21_caribou.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@CaribouFrontier;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Caribou Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_21.Caribou";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\22_smdsahrani.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@smd_sahrani_a2;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch SMD Sahrani Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_22.smd_sahrani_A2";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\24_napf.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Napf Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_24.Napf";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\25_sauerland.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Sauerland Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_25.sauerland";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\27_ruegen.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@ruegen;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Ruegen Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_27.ruegen";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_utes.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Utes Server (1.0.6.2/131129/No Traders)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_2.Utes";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\3_shapur_baf.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Shapur BAF Server (1.0.6.2/131129/No Traders)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_3.Shapur_BAF";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\4_zargabad.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Zargabad Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_4.Zargabad";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\6_dingor.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@lingor;@dingor;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Dingor Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_6.Dingor";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\7_lingor.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@lingor;@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch Lingor Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_7.Lingor";
difficulty="veteran";
};
};

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@echo off
start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\8_provinggrounds_pmc.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

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hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.6.2/131129)";
password = "";
passwordAdmin = "changeme";
maxPlayers = 50;
steamport = 2304;
steamqueryport = 2303;
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 999;
timeStampFormat = "short";
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_8.ProvingGrounds_PMC";
difficulty="veteran";
};
};

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RConPassword ChangeMe
MaxPing 300
MaxAddBackpackCargoPerInterval 20 1
MaxAddMagazineCargoPerInterval 400 1
MaxAddWeaponCargoPerInterval 75 1
MaxCreateVehiclePerInterval 150 1
MaxDeleteVehiclePerInterval 100 1
MaxSetDamagePerInterval 3 1
MaxSetPosPerInterval 10 1

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//new
5 "" !DZ_ !CZ_VestPouch_EP1

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//new
1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green)? !="" !=Quiver !=WoodenArrow !=CA_Magazine
1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_shotgun_74|2Rnd_12Gauge_(Slug|Pellets|Buck) !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR) !=6Rnd_45ACP|7Rnd_45ACP_1911|10Rnd_762x54_SVD !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|((B_Beneli_|12Gauge_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_303British !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug) !=17Rnd_9x19_glock17(SD)? !=20Rnd_762x51_(DMR|FNFAL) !=30Rnd_(556x45_(STANAG|G36)(SD)?|545x39_AK(SD)?|9x19_(MP5(SD)?|UZI)|762x39_(AK47|SA58)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_762x(51_M240|54_PK) !=[12]00Rnd_556x45_M249 !=50Rnd_762x54_UK59
1=HandGrenade_Stone

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//new
1 "" !_DZ$|^Melee|^Item !=Binocular(_Vector)? !=NVGoggles|Winchester1866|MR43|M16A2|Remington870(_lamp)? !=Mosin_Nagant(((_Belt)?(_Scoped)?(_FL)?)|_broken)? !=Crossbow_(Stock|DZ|FL|(CCO|Scoped)(_FL)?) !=""
1=ItemRadio|ItemMap_Debug|Mk_48_DZ

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//new
1 "" !="VaultStorageLocked" !="LockboxStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ"
5 "Ikarus"
5 "UH1H_DZE"
5 "Mi17_Civilian_DZ"
5 "Mi17_DZE"
5 "KamazRefuel_DZ"
5 "UralRefuel_TK_EP1_DZ"
5 "MtvrRefuel_DES_EP1_DZ"
5 "Ural_UN_EP1"
5 "Ural_TK_CIV_EP1"
5 "Ural_CDF"
5 "Kamaz"
5 "CSJ_GyroP"
5 "MH6J_DZ"
5 "AH6X_DZ"
5 "MTVR_DES_EP1"
5 "V3S_Civ"
5 "Parachute"
5 "VaultStorage" !"VaultStorageLocked"
5 "LockboxStorage" !"LockboxStorageLocked"

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//new
5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap) !=(SeaGull|SmallSecondary|HelicopterExplo(Small|Big)|DesertTentStorage|Stash(Small|Medium)(|[1-4])|(|Dome)TentStorage(|[0-4])) !=(CZ_VestPouch_EP1|R_M136_AT|R_MEEWS_HEAT|Wire_cat1) !=(JackDaniels|(Tin|Soda)Can|RoadFlare|WoodenArrowF|zZombie_Base|Parachute(West|C)|Grenade(_|HandTimed)(West|East)) !=(CMflareAmmo|Pipebomb) !=(WildBoar|Rabbit|Sheep|Sheep(01_EP1|02_EP1)|Goat|Goat(01_EP1|02_EP1)|Hen|Cow0[1234]|Cow01_EP1|Cock) !=Blood_Trail_DZ !^(Wooden|Metal)Fence !^WoodenGate_ !=(ShantyHouse(|Stage[2-7])|SurvivorWorkshop(|Stage2|[ABC]Stage[345])|WorkBench) !=explosive_bolt !"Land_" !=Sign_(arrow_down_large|sphere10cm)_EP1 !="MAP_c_fern" !="Grave" !"VaultStorage" !="LaserTargetW" !Fort_ !Nest !CMflare !="GyroGrenade" !="CraterLong" !="pook_camel_HE" !="Fin" !="Pastor"
5 SeaGull //set to its own line so we know which kick we have here with out looking in the logs
1 ^DZ_ !=DZ_(British_ACU|Czech_Vest_Pouch|(TK_Assault_Pack|Patrol_Pack|Assault_Pack|ALICE_Pack|CivilBackpack|Backpack)_EP1)
1 ^z_ !=z_((|new_)villager[1234]|(|new_)worker[1234]|teacher|hunter|suit[12]|soldier(|_pilot|_heavy)|policeman|doctor|priest)
1 ^WeaponHolder !=WeaponHolder !WeaponHolder_part !=WeaponHolder_(Item(DomeTent|CamoNet|Crowbar|Fuelcan|Hatchet|Jerrycan|Tent)|Melee(BaseBallBat(|Nails)|BatBarbed|Machete)) !=WeaponHolder_Part(Engine|Fueltank|Generic|Glass|VRotor|Wheel)!=WeaponHolder_Item(WorkBench|MetalSheet|ConcreteBlock|RSJ)
1 Box !=(MedBox[01]|AmmoBoxSmall_(556|762)|Item(Match|Tool)box|equip_pvc_box|FoodBox[012]|DebugBoxPlayer_DZ|Lockbox(StorageLocked|Storage)|WeaponHolder_ItemLockbox)
1 ^Smoke !=SmokeShell(|Red|Green|Yellow)
1 ^Chem !=Chem(Green|Red|Blue)
1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green)
1 _DZ$ !=(BanditW?1|Bandit1|Camo1|Sniper1|Soldier1|Survivor([123]|W2)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ
1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare))
1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional)
1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional)
5 (_ied|_CRV7|_MEEWS|B_|_YakB|_acr|MASH_) !="R_MEEWS_HEAT"
5 "Land_" !="Land_coneLight" !=Land_(HBarrier1|HBarrier3|HBarrier5|Fire)_DZ !=Land_(fortified_nest_small|HBarrier1|HBarrier3e|HBarrier5)Preview !=Land_DZE_(WoodDoor|LargeWoodDoor|GarageWoodDoor|WoodDoorLocked|LargeWoodDoorLocked|GarageWoodDoorLocked)
5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" !="Land_fortified_nest_smallPreview" !="WarfareBMGNest_Preview"
5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview"
5 (BasicWeapons|SpecialWeapons|_uav)
1 (R_M136_AT|R_MEEWS_HEAT)
1 dog

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//new
1=(BanditW?1|Camo1|Sniper1|Soldier1|Survivor([123]|W2))_DZ
1 !"Blood_Trail_DZ" !"WeaponHolder"
5 "HeliHEmpty"

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//new
5 !="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

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//new
5 !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_(playerMedicalSync|object_replace|groupInvite) !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_(buildLock|UpdateGroup) !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Delete|Publish|Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ|TradeMenu))
1=BIS_effects_gepv|PVDZ_(drg_RaDrag|hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send)
1=PVDZ_veh_(Save|SF)
1=PVDZE_obj_Swap
1=PVDZE_veh_(Publish|Upgrade)

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//new
5 \{
5 \(
5 ;
5 &
5 %
5 \+ !e\+0
5 (commandRadio|directSay|globalRadio|groupRadio|sideRadio|vehicleRadio)
1 "wrong side" // group hack, ban the first in a row
1 "(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\"" !"_Ball " !Attachement !Attachment_ !aslo
1 "(entit|exit|able|find|fuel|join|frame|move|team|throw)" !"\"(switchmove|ItemFuelcan(|Empty)|PartFueltank|SetFuel|z_refuel_0|ItemSodaRocketFuel|cable_tie)\"" !Zombie(Feed|StandingAttack)
1 "\"say\"" !"say\",\[\"z_"
1 "\"titleText\""
1 "draw"
1 "delete"
1 "copy"
1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]"
1 "hide" !"hideObject"
1 "icon"
1 "marker"
1 "server"
5 "compile"
5 "loadFile"
5 "call" !="dog_callBack" !="\[,<NULL-object>,\"say\",\[\"dog_callBack\",120\]\]"
1 "chat"
1 "fade"
5 "mission"
1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"
1 "side"
1 "show"
1 "task" !"taskHint"
1 "allow"
5 "enable"
5 "spawn"
1 "this"
5 "format"
1 "skip" !"skipTime"
1 "fail"
1 "force"
5 "parse"
5 "terminate"
1 "start"
5 "eventhandler"
5 "hintC"
5 "hintS"
5 "loading"
1 "jiprequest" !="<NULL-object>,,\"JIPrequest\"" !="\[<NULL-object>,,\"JIPrequest\"\]"
1 "jipexec" //1 "rjipexec"
5 "toString"
5 "toArray"
5 "ctrlset"
5 "rsay"
5 "rland"
5 "_YakB"
1 "player_medInject"
5 "hiveupdateresu"
5 "isServer"
5 "isDedicated"
5 "cutText"
5 "publicVariable"
5 "code"
5 "onPlayer"
5 "select"
5 "while"
5 "count"
5 "markerText"
5 "_bis"
5 "markerType"
5 "teamtype"
5 "composeText"
5 "teamName"
5 "execVM"
5 "fn_swapVars\.sqf"
5 "processInitCommands"
5 "promptRName\.sqf"
5 "\.sqf\"\]" !="init\.sqf\"\]"
5 "norrnRACarUp"
5 "norrnRAPicUp"
5 "markerBrush"
5 "hideObject"
5 "deleteCollection"
5 "forceEnd"
5 "createAgent"
5 "deleteVehicle"
5 "deleteTeam"
5 "getPlayerUID"
5 "getVariable"
5 "addAction"
5 "AddM"
5 "AddP"
5 "AddS"
5 "AddV"
5 "AddW"
5 "setAcc"
5 "setAtt"
5 "setC"
5 "setD" !"dayzSetDate"
5 "setDam"
5 "SetData"
5 "setDe"
5 "setDi"
5 "setDr"
5 "setF" !"SetFuel"
5 "setG"
5 "setH"
5 "setM"
5 "setObj"
5 "setOver"
5 "setP"
5 "setR"
5 "setS"
5 "setT"
5 "setUnit"
5 "setV"
5 "setW"
5 "execFSM"
5 "clearM"
5 "clearV"
5 "clearW"
5 "createD"
5 "createG"
5 "createM"
5 "createS"
5 "createT"
5 "createU"
5 "createV"
5 "debugLog"
5 "debugFSM"
5 "deleteM"
5 "kbTell"
5 "kbReact"
5 "fadeSound"
5 "fadeMusic"
5 "showC"
5 "skipTime"
5 "taskHint"
5 "titleCut"
5 "titleText" !",\"titleText\","
5 "getM"
5 "getFSMvariable"
5 "getG"
5 "moveIn"
5 "synchronizeO"
5 "synchronizeT"
5 "synchronizeW"
5 "triggerA"
5 "triggerS"
5 "triggerT"
5 "MarkerColor"
5 "MarkerDir"
5 "MarkerPos"
5 "MarkerSize"
5 "onEachFrame"
5 "hasInterface"
5 "onMapS"
5 "OnGroup"
5 "onDouble"
5 "onPreload"
5 "onTeamS"
5 "onShowNew"
5 "setUnconscious"
5 "exec\["
5 "set\["
5 "str\["
5 "exec\""
5 "set\""
5 "str\""
5 "\)exec"
5 "\)set"
5 "\)str"
5 "\]exec"
5 "\]set"
5 "\]str"
5 "\}exec"
5 "\}set"
5 "\}str"
5 "str "
5 "\nstr"
5 "str\n"
5 ",str"
5 "str,"
5 "str "
5 "set "
5 "\nset"
5 "set\n"
5 ",set"
5 "set,"
5 "set "
5 "exec "
5 "\nexec"
5 "exec\n"
5 ",exec"
5 "exec,"
5 "exec "
5 "isNil"
5 "modify"
5 "allowConnection"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "allunits"
5 "preprocess"
5 "runinitscript"
5 "'"
5 actionmonitor
5 bis_
5 dayz !"dayzSetDate"
5 drn_
5 eh_localcleanup
5 fnc_
5 fn_nicespot
5 gear_ui_init
5 horde_epeen_determine_humanity_fnc
5 infectedcamps
5 local_eventkill
5 local_gutobject
5 local_setfuel
5 local_zombiedamage
5 object_
5 player_alertzombies
5 player_animalcheck
5 player_checkstealth
5 player_combatroll
5 player_crossbowbolt
5 player_death
5 player_fired
5 player_firemonitor
5 player_gearset
5 player_gearsync
5 player_guicontrolflash
5 player_humanitychange
5 player_humanitymorph
5 player_medbandage
5 player_medepi
5 player_medmorphine
5 player_medpainkiller
5 player_medtransfuse
5 player_music
5 player_packtent
5 player_projectilenear
5 player_summedical
5 player_switchmodel
5 player_temp_calculation
5 player_throwobject
5 player_updategui
5 player_weaponfirednear
5 player_zombieattack
5 player_zombiecheck
5 r_player_removeactions2
5 PVDZ_
5 server_
5 stream_locationcheck
5 stream_locationdel
5 stream_locationfill
5 ui_changedisplay
5 ui_initdisplay
5 vehicle_gethitpoints
5 world_isday
5 world_sunrise
5 world_surfacenoise
5 zombie_

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//new
5 ""

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//new
5 !="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

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//new2
5 addAction !raddAction !"\"addAction\", " !", \"\\z\\addons\\dayz_code\\" !"],DZE_build_vector_file,[vectorActionState,"
5 addBackpack !"addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} count _objWpnTypes;" !"addBackpack _item;\n};\n};\nformat[localize \"str_c" !"case 3: {_holder addBackpackCargoGlobal [_item,_amount];};\n};\n\n\n" !"}) then {\n_newUnit addBackpack _newBackpackType;\n\nd" !"(_this select 0)) then\n{\n(_this select 0) addBackpack (_x select 1);\n};\n};" !"(_this select 0) addBackpackCargoGlobal [_x select 1, 1];\n};\n};\n} cou" !"addBackpack _backpackType; \ndayz_myBackpack = unitBackpack player;\n\n\n\n_backpackWpnT" !"};\n} count _wpns;\n\nif (_bcpk != \"\") then {\nplayer addBackpack" !"1 == \"trade_backpacks\") then {\nDZE_myVehicle addBackpack" !"7 addBackpackCargoGlobal [_create,_qty];\n};\nif (surfaceIsWater" !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]};\n};\n} else"
5 addMagazine !raddMagazine !"\"addMagazine\", " !"if (isClass (configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};" !"_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine" !"if (dayz_actionInProgress) exitWith {" !"addMagazine _x;\n};\n} foreach _items;\nformat[loc" !"addMagazine 'Hatchet_Swing'" !"addMagazine \"ItemAntibiotic\" + str(_remain" !"sumeDrop\") == 0) then\n{\nplayer addMagazine" !"ion) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine" !"addMagazine [\"12Rnd_Quiver_Wood\",_qty_quiv" !" >> \"containerEmpty\")" !"plant) select 1;\n{\n_item addMagazine" !"addMagazineCargoGlobal [_itemtodrop,1];\n\nformat[localize \"str_f" !"addMagazine _attachment;\n\n\n(findDisplay 10" !"addMagazine getText (configFile >> \"CfgMagazines\" >> _x >> _water" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazine" !"do {\n_animalbody addMagazine _rawfoodtype" !"addMagazine _item;\n};\n};\n_idc = _idc" !"_newUnit addMagazine [_x select 0,_x select 1]" !"addMagazine _x } count MeleeMagazines;\n} e" !"_meleeNum < 1) then {\nplayer addMagazine" !"addMagazine _qtyRemaining;\n};\n};\ntrue" !"bag\";\n};\n};\n(_this select 0) addMagazine" !"addMagazineCargoGlobal [_item, 1];\nif (surfaceIsWater (_this s" !"addMagazine \"wholeBloodBagBNEG\";\n};\n};" !"_qty > 0) then {\n_firePlace addMagazine" !"ONEG\" }; \n};\ndayz_myBackpack addMagazine" !"addMagazine _x;\n_countmags = _countmags +1;\n};\n} count _gmag" !"E\"];\n_lootpile addMagazineCargoGlobal [\"TrapBear\", 1]" !"With\n{\nplayer addMagazine (_this select 1" !"lder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n};\n} co" !"soldItem\"];\n{\n_object addMagazine" !"systemChat localize \"STR_EPOCH_TRADE_" !"if (_silver_1oz > 0) then {\nif (_silver_1oz == 1) then {\nplayer addMagazine"
5 addWeapon !raddWeapon !"\"addWeapon\", " !"if (isClass (configfile >> \"cfgweapons\" >> (_item))) then {_unit addWeapon _item;}\nelse" !",0]] call dayz_NutritionSystem;\n" !"Remove) == 1}) then {\nplayer addWeapon _create;" !"Display 0;\n\n\nif (_weaponInUse) then\n{\n_muz" !"failChance) then {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon" !"addWeapon _fixedItem;\nformat[localize \"str_f" !"_wepcounts = (getWeaponCargo _plant) select 1;\n{\n_item addWeapon" !"addWeapon _repair;\n} else {\n\n[_repair" !"player addWeapon dayz_onBack\n] select 0;\n};\n\n" !"player addWeapon _addWeapon;\n\nif (vehicle player != player) then {\n_display = find" !"};\n};\n\n\nswitch _type do {\ncase 1: {_holder addMagazineCargoGlobal [_item,_amount];};\ncase 2: {_holder addWeapon" !"l fn_chance) then {\nplayer removeWeapon _x;\nplayer addWeapon _rem" !"else {\n_body addWeapon dayz_onBack;\n};\n};\n\n\n_infect" !"\" >> _x)) then {\nplayer addWeapon _x;\n};\n} count _wpns;\n};" !"lder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];\n_counter = _counter + 1;\n} co" !"WpnQtys = [];\nif (count _backpackWpn > 0) then {\n_backpackWpnTypes = _backpackWpn sel" !"addWeapon (\"Item\"+str(_remain)+\"Matchbox" !"{\nswitch (_x select 0) do\n{\ncase 2:\n{\n(_this select 0) addWeapon" !"E\"];\n_vehicle addWeaponCargoGlobal [_lootInfo select 1, 1" !"addWeaponCargoGlobal [_bcpkWpn, 1];\n};\n};\n};\n};" !"s;\n};\n\n\nplayer addWeapon \"Loot" !"With\n{\nplayer addWeapon (_this select 1" !"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n" !"soldItem\"];\n{\n_object addWeapon" !"then {\nsystemChat format[localize \"STR_EPOCH_" !"DuplicateTool;\n} else {\nplayer addWeapon"
5 allDead !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {"
5 allGroups !"publicVariableServer \"PVDZ_Server_UpdateGroup\";\n};\n} count allGroups;"
5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";"
5 allowDammage
5 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;"
5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\","
5 buttonSetAction
5 callExtension
5 camCreate !"camCreate (player modeltoWorld [0,0,2]);\n0.2 fadeSound 0.1;\nDayz_" !"_body;\n_playerID = getPlayerUID player;\n\n\n_camera = \"camera\" camCreate _death" !="_camera = \"camera\" camCreate [12222.323, 3415.7791, -0.059190542]"
5 cameraEffect !"0.2 fadeSound 0.1;\nDayz_BuildCamera cameraeffect [\"External\", \"TOP\"];" !"cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_camera camSetPos [_deathPos select" !"r_Simulation\";\n\n_camera cameraEffect [\"Terminate" !"cameraEffect [\"internal\",\"back\"]\n\n_camera camPrepareTarget [6433.5"
5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_"
5 createAgent !="_agent = createAgent [_type, _position, [], _radius, \"CAN_COLLIDE\"];" !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];"
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_trader_data = (_this select 3);\n\n_dialog = createdialog \"TraderDialog\";" !"_ok = createdialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";"
5 createDisplay
5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember"
5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];"
5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !="_obj = _class createVehicleLocal (getMarkerpos \"respawn_west\");" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_object = _ghost createVehicleLocal getMarkerpos \"respawn_west\";" !="_cursorTarget = _upgrade createVehicleLocal getMarkerpos \"respawn_west\";" !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !"_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="_objectSnapGizmo = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 ctrlAddEventHandler
5 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="_control ctrlSetPosition [_controlPos select 0, _controlPos select 1, _controlPos select 2, 0.03921 * _lines];" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" !="_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];"
5 cutText !"_layer cuttext [\"\",\"plain\"];\n};\nmissionnamespace" !"\n\n\n3100 cuttext [\"\",\"plain\"];" !"} else {\n16 cutText [\"\",\"PLAIN\"];" !"exitWith {\n1 cutText [localize \"" !"progress_monitor.sqf\";\n0 cutText ['','BLACK',0]" !="8 cutText [\"\",\"PLAIN\"];"
5 deleteMarker !"} count allDead;\n\n\nif (dayz_oldBodyCount > _bodyCount) then {"
5 displayAddEventHandler !"bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler [\"keydown\",\"_this call bis_fnc_halo_keydown;\"];"
5 displaySetEventHandler
5 enableEnvironment
5 endMission !rendMission !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true"
1 execVM !rexecVM !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf"
5 failMission !rfailMission !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission"
5 forceEnd
5 groupIcon
5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"\n_v = thisTrigger getVariable [\"obj\", objNull];\n"
5 hideObject !rhideObject !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low"
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 loadFile
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"PVDZE_plr_TradeMenu" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
5 onMapSingleClick
5 player_humanityMorph !"fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z" !"addMagazine _itemNew;\n_morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n}" !"<= -2000) then {\nif (_isMen || _isMenH) then {\n[dayz_playerUID,dayz_characterID,\"Bandit1_DZ\"] spawn player_humanityMorph" !"#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf"
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
5 positionCameraToWorld
5 removeAllEventHandlers !"_WarnFuel = false;\n};\n\n};\n\n_vehicle removeAllEventHandlers \"IncomingMissile" !"leep _wait;} else {sleep (_wait * 4);};\n};\n\n_vehicle removeAllEventHandlers \"Dammaged" !"lse\"];\n{\n(findDisplay 12) displayCtrl 51 ctrlRemoveAllEventHandlers" !"select 1,0] nearestObject (_x select 2);\n_building removeAllEventHandlers" !"\n\n\n\nif (_this isKindOf \"AllVehicles\") then {\n\n_this removeAllEventHandlers" !"With {};\n\n_old = player;\n_old removeAllEventHandlers \"FiredN" !"\npublicVariableServer \"PVDZ_veh_Save\";\n};\n};\n\n\n_unit removeAllEventHandlers"
5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);"
5 setAperture !"select 1);\n\nif(_NVOn == \"ON\") exitwith\n{\nsetaperture -1" !"+_inc;\n\n_NVOn = (_NV select 0);\n\nif(_NVOn == \"ON\") then {\n\nsetAperture"
5 setCamUseTI
5 setDamage !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n};\n\nif (dayz_onBack != \"\") then {\nif (dayz_onBack in w" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 setDammage
5 setDate !rsetDate !"\"setDate\", " !"\n\n\nif (!isDedicated) then {\n\"dayzSetDate\" addPublicVariableEventHandler {" !"if (_x != _newdate select _forEachIndex) exitWith {\nsetDate _newdate" !"plr_Login1]; \nPVDZ_send = [player,\"dayzSetDate\",[player]];\npublicVariableServer" !="!isNil \"dayzSetDate\"" !"diag_log ['Date & time received:', dayzSetDate];\nsetDate dayzSetDate;\ndiag"
5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];"
5 setMarkerAlpha
5 setMarkerBrush
5 setMarkerColor !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setMarkerDir
5 setMarkerPos !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal"
5 setMarkerShape
5 setMarkerSize
5 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";"
5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !"_objectHelper setPosASL _position;\n} else {" !"_b0x1337 setPosASL (getPosASL player);\n} else {" !"_obj setPosASL [_center select 0, _a, _b];" !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);\n} else {"
5 setTerrainGrid !"if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers \""
5 setUnitRecoilCoefficient
5 setVehicle !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};"
5 setViewDistance
5 sideLogic !"publicVariable \"BIS_MPF_logic\";"
5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !="player switchCamera (Dayz_constructionContext select 2);" !"player switchCamera _currentCamera;\nif (_currentWpn !="
5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};"
5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed"
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];"
5 worldTo !="_relPos = _building worldToModel _point;" !"if (_isPlayer) then {\n_x = _pos worldToModel _new;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
//The best use of this file is filtering commonly used scripting commands, because they are always the same when compiled and executed. See: https://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2
//Filtering strings, variable names and code snippets is less effective because they can easily be changed or obfuscated in a near infinite number of ways
//Always test after modifying by executing code on yourself. Ensure you are kicked or logged appropriately. One error in this file can break functionality of all filters and exceptions beyond that point.
//Note ! and != currently behave identically in scripts.txt, there is no advantage to using one over the other
//Note currently scripts.txt does not support regex, so the only characters that need to be escaped are literal double quotes " and literal backslash \
//Note tabs and spaces used as indents are stripped out automatically and do not need to be included in exceptions
//Note code is filtered as it appears when it is executed. Macros in scripts and % in formats will be replaced with their real values. Double quotes ""x"" or ''x'' nested in strings will appear as single quotes. Formatting characters will be stripped from FSMs.

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//new
1 !(BanditW?1|Camo1|Soldier1|Sniper1|Survivor([123]|W2))_DZ !=""

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@@ -0,0 +1,2 @@
//new
5 "" !=(1.000000 1:-1478172820|1.000000 1:-1478172821)

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@@ -0,0 +1,3 @@
//new
5 "" !"WeaponHolder" !"FunctionsManager" !"Shot" !"z_doctor" !"z_hunter" !"z_new_villager[1234]" !"z_new_worker[1234]" !"z_policeman" !"z_priest" !"z_soldier_heavy" !"z_soldier_pilot" !"z_soldier" !"z_suit[12]" !"z_teacher" !"z_villager[1234]" !"z_worker[1234]" !"zZombie_Base" !="WoodenArrowF" !"CSJ_GyroCover" !"CSJ_GyroP"
1 ""

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@@ -0,0 +1,13 @@
//new
5 '..*' !^(USEC_|NORRN_|BIS_|hit_) !=(totaldmg|actionSet|agentObjectCamps|armed|banditKills|characterID|claimed|combattimeout|deathType|doLoiter|firedDamage) !=(firedHit|freeTarget|headShots|hitRegistered|humanity|humanKills|lastPos|looted|meatHarvested|medForceUpdate|messing|myDest) !=(owner|posForceUpdate|remotetargets|temperature|unconsciousTime|updatePlayer|zombieKills|zombieSpawn) !=(blood(taken|_type)|rh_factor) !^$
5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis)
5 ^NORRN_ !=NORRN_(LoadVcl|unconscious|unit_dragged)
5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations
5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo|vez|zbran) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[0-9]+|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" !="hit_(light_nav_(right|top|left|back)|light_1_(1_dir|1_pos|2_dir|2_pos)|LandLeft|LandRight)" !="hit_(NEmotor|NEtelo|pas_L|pas_P)" !="hit_door_(fl|rl|fr|rr)"
1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional)
1=hit_(hands|legs) // Breaking Limbs (optional)
1 USEC_
1=characterID
5 "[+;,{(|&=:!%[]"
5 "\""
5 "'"

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//new
5 \{
5 \(
5 ;
5 &
5 %
5 \+ !e\+0
1 "(init|set|add|action|all|attach|ATL|ASL|eye|exec|cam|group|unit|clear|create|menu|ctrl|display|text|hint|drop)"
1 "(entit|exit|able|find|fuel|damage|join|frame|move|team|throw)"
1 "draw"
1 "delete"
1 "copy"
1 "switch" !="\"switchmove\""
1 "hide" !"hideObject"
1 "icon"
1 "marker" !"PPMarker"
1 "server"
5 "compile"
5 "loadFile"
5 "call"
1 "chat"
1 "fade"
5 "mission"
1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"
1 "side"
1 "show"
1 "task" !"taskHint"
5 "enable"
5 "spawn"
1 "for"
1 "this"
5 "format"
1 "skip" !"skipTime"
1 "fail"
5 "parse"
5 "terminate"
1 "start"
5 "eventhandler"
5 "hintC"
5 "hintS"
5 "loading"
5 "removeAll"
1 "jiprequest" !="<NULL-object>,,\"JIPrequest\""
1 "remExField" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack1\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack2\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack3\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack4\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack5\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack6\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack7\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack8\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack9\"\]" !="\"remExField\" = \[<NULL-object>,<NULL-object>,\"playmove\",\"ZombieStandingAttack10\"\]" !="\"remExField\" = \[<NULL-object>,,\"JIPrequest\"\]"
1 "remExFP"
5 "remoteControl"
5 "toString"
5 "toArray"
5 "ctrlset"
5 "rsay"
5 "rland"
5 "_YakB"
1 "BIS_"
5 "local_gutObject"
1 "player_humanityChange"
1 "player_medBandage"
1 "player_medInject"
1 "player_medEpi"
1 "player_medTransfuse"
1 "player_medMorphine"
1 "player_medPainkiller"
5 "hiveupdateresu"
5 "isServer"
5 "isDedicated"
5 "cutText"
5 "publicVariable"
5 "code"
5 "onPlayer"
5 "select"
5 "while"
1 "count"
5 "markerText"
5 "BIS_fnc"
5 "_bis"
5 "markertype"
5 "teamtype"
5 "composeText"
5 "teamName"
5 "execVM"
5 "fn_swapVars\.sqf"
5 "processInitCommands"
5 "remotecmd"
5 "promptRName\.sqf"
5 "\.sqf\"\]" !="init\.sqf\"\]"
5 "registerBroadcastRpc"
5 "norrnRACarUp"
5 "norrnRAPicUp"
5 "markerBrush"
5 "hideObject"
5 "deleteCollection"
5 "forceEnd"
5 "createAgent"
5 "deleteVehicle"
5 "deleteTeam"
5 "getPlayerUID"
5 "getVariable"
5 "removeM"
5 "removeW"
5 "addAction"
5 "AddM"
5 "AddP"
5 "AddS"
5 "AddV"
5 "AddW"
5 "setAcc"
5 "setAtt"
5 "setC"
5 "setD"
5 "setF"
5 "setG"
5 "setH"
5 "setM"
5 "setObj"
5 "setOver"
5 "setP"
5 "setR"
5 "setS"
5 "setT"
5 "setUnit"
5 "setV"
5 "setW"
5 "execFSM"
5 "clearM"
5 "clearV"
5 "clearW"
5 "createD"
5 "createG"
5 "createM"
5 "createS"
5 "createT"
5 "createU"
5 "createV"
5 "debugLog"
5 "debugFSM"
5 "deleteM"
5 "kbTell"
5 "kbReact"
5 "fadeSound"
5 "fadeMusic"
5 "showC"
5 "skipTime"
5 "taskHint"
5 "titleCut"
5 "titleText"
5 "getM"
5 "getFSMvariable"
5 "getG"
5 "moveIn"
5 "synchronizeO"
5 "synchronizeT"
5 "synchronizeW"
5 "triggerA"
5 "triggerS"
5 "triggerT"
5 "MarkerColor"
5 "MarkerDir"
5 "MarkerPos"
5 "MarkerSize"
5 "onEachFrame"
5 "hasInterface"
5 "onMapS"
5 "OnGroup"
5 "onDouble"
5 "onPreload"
5 "onTeamS"
5 "onShowNew"
5 "setUnconscious"
5 "exec\["
5 "set\["
5 "str\["
5 "exec'"
5 "set'"
5 "str'"
5 "exec\""
5 "set\""
5 "str\""
5 "\)exec"
5 "\)set"
5 "\)str"
5 "\]exec"
5 "\]set"
5 "\]str"
5 "\}exec"
5 "\}set"
5 "\}str"
5 "'exec"
5 "'set"
5 "'str"
5 "str "
5 "\nstr"
5 "str\n"
5 ",str"
5 "str,"
5 "str "
5 "set "
5 "\nset"
5 "set\n"
5 ",set"
5 "set,"
5 "set "
5 "exec "
5 "\nexec"
5 "exec\n"
5 ",exec"
5 "exec,"
5 "exec "
5 "isNil"
5 "modify"
5 "BIS_Alice_fnc_CivilianHit"
5 "BIS_Alice_mainscope"
5 "object_processHit"
5 "object_getHit"
5 "allowConnection"
5 "BIS_Effects_Burn"
5 "BIS_MPF_remoteExecutionServer"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_recordLogin"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "eh_localCleanup"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_deleteObj"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_playerDied"
5 "server_playerLogin"
5 "server_playerSetup"
5 "server_playerSync"
5 "server_publishObj"
5 "server_updateNearbyObjects"
5 "server_updateObject"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "zombie_findOwner"
5 "banditKills_CHK"
5 "headShots_CHK"
5 "humanKills_CHK"
5 "humanity_CHK"
5 "lastInventory"
5 "lastPos"
5 "lastTime"
5 "model_CHK"
5 "processedDeath"
5 "zombieKills_CHK"
5 "lastUpdate"
5 "allunits"
5 "preprocess"
5 "runinitscript"

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//new
5 ""

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@@ -0,0 +1,2 @@
//new
5 ""

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//new
5 ""

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;This is a comment
;Comments above a certain setting will provide it's description
;The format for a setting is
;Variable = Value
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Static
;If using Custom type, offset from UTC in hours (can be negative as well)
;Offset = -8
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour = 13
[Database]
;Hostname or IP of the server to connect to
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect
Host = localhost
;Currently, only MySQL is supported
Type = MySQL
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306
;Database name to connect to.
Database = dayz_epoch
;Username to connect with
Username = dayz
;Password to authenticate with (default is blank)
Password = ChangeMe
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Object_DATA
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days.
;CleanupPlacedAfterDays = 6
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
;This variable was implemented to compensate for door/plot management storing information in the inventory field
;custom buildables which use the inventory field should be added to this variable
;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
;Do not use double quotation marks, only use single quotation marks [']
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySQL
;Host = localhost
;Port = 3306
;Database = dayz
;Username = root
;Password =
[Logger]
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
;This controls both the file output level, and the console output level
;Level = trace
;Uncomment this option to override the logging level for the console only
;The specified level can only be higher than the global one, setting lower values will have no effect
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
;You would uncomment this option and set it to warning
;Leaving it commented out means there's no special level for the console, so it will just use the global one
;ConsoleLevel = trace
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
;SeparateConsole = false

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// More info at: https://community.bistudio.com/wiki/server.armaprofile
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 0;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.55; // Enemy tactics skill
precisionEnemy = 0.3; // Enemy shooting precision
};
class Regular
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off.
armor = 1; // Gives you improved body armor, tank armor etc
autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking
cameraShake = 1;
clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0; // Displays information on enemy units
friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 1;
hudPerm = 1; // Shows HUD permanently
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 1; // Shows Waypoints permanently
map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 1; // Displays tracers even of small arms that in real life would not have tracers
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonID = 1; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.7; // Enemy tactics skill
precisionEnemy = 0.5; // Enemy shooting precision
};
class Veteran
{
class Flags
{
3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;
clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 1; // Shows you leaders location and your position in formation
hudGroupInfo = 0;
hudPerm = 0;// Cannot be changed
hudWp = 1; // Shows Waypoints right after they're ordered to you
hudWpPerm = 0;// Cannot be changed
map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
netStats = 1; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state.
vonId = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 1; // Shows the crosshair for your weapon
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 0.9; // Enemy tactics skill
precisionEnemy = 0.75; // Enemy shooting precision
};
class Mercenary
{
class Flags
{
3rdPersonView = 0;// Cannot be changed
armor = 0;// Cannot be changed
autoAim = 0;// Cannot be changed
autoGuideAT = 0;// Cannot be changed
autoSpot = 0;// Cannot be changed
cameraShake = 1;// Cannot be changed
clockIndicator = 0;// Cannot be changed
deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer
enemyTag = 0;// Cannot be changed
friendlyTag = 0;// Cannot be changed
hud = 0;// Cannot be changed
hudGroupInfo = 0;// Cannot be changed
hudPerm = 0;// Cannot be changed
hudWp = 0;// Cannot be changed
hudWpPerm = 0;// Cannot be changed
map = 0;// Cannot be changed
netStats = 0; // Enables the scoreboard functionality in MP
tracers = 0;// Cannot be changed
ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
unlimitedSaves = 0;// Cannot be changed
vonID = 0; // When using VoN, display the name of the player speaking.
weaponCursor = 0;// Cannot be changed
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly = 1; // Friendly tactics skill
precisionFriendly = 1; // Friendly shooting precision
skillEnemy = 1; // Enemy tactics skill
precisionEnemy = 1; // Enemy shooting precision
};
};

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language="English";
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
Resolution_W=800;
Resolution_H=600;
MinBandwidth=15728640;
MaxBandwidth=262144000;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=256;
MinErrorToSend=0.003;
MinErrorToSendNear=0.02;
MaxCustomFileSize=0;
Windowed=0;