diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index dd4f0c95f..4694f1a6a 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -42,6 +42,7 @@ [UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg. [UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2017 [UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again. +[UPDATED] Added example basic.cfg and BEServer.cfg files to server configs [FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql [FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc @@ -104,4 +105,5 @@ [INFO] Server admins must update HiveExt.dll. [INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade [INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL! +[INFO] The server config directory should be located outside the server's A2OA directory for security. This is now done in the example server configs by default. [INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes. \ No newline at end of file diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_11_Chernarus.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_11_Chernarus.bat deleted file mode 100644 index 54e78d134..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_11_Chernarus.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_12_isladuala.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_12_isladuala.bat deleted file mode 100644 index 97a466f53..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_12_isladuala.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_12_duala\config.cfg" "-cfg=instance_12_duala\basic.cfg" "-profiles=instance_12_duala" -name=instance_12_duala "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_13_Tavi.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_13_Tavi.bat deleted file mode 100644 index 6cba7dd54..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_13_Tavi.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_15_namalsk.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_15_namalsk.bat deleted file mode 100644 index 53c5117ba..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_15_namalsk.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2320 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_16_panthera.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_16_panthera.bat deleted file mode 100644 index 07401705e..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_16_panthera.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_18_sahrani.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_18_sahrani.bat deleted file mode 100644 index 1020865e6..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_18_sahrani.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_18_sahrani\config.cfg" "-cfg=instance_18_sahrani\basic.cfg" "-profiles=instance_18_sahrani" -name=instance_18_sahrani "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_19_podagorsk.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_19_podagorsk.bat deleted file mode 100644 index 8400eebb9..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_19_podagorsk.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_19_poda\config.cfg" "-cfg=instance_19_poda\basic.cfg" "-profiles=instance_19_poda" -name=instance_19_poda "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_1_Takistan.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_1_Takistan.bat deleted file mode 100644 index 44348e19a..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_1_Takistan.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2310 "-config=instance_1_takistan\config.cfg" "-cfg=instance_1_takistan\basic.cfg" "-profiles=instance_1_takistan" -name=instance_1_takistan "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" -cpuCount=4 -maxMem=1578 -exThreads=1 \ No newline at end of file diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_20_fapovo.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_20_fapovo.bat deleted file mode 100644 index adbcc493e..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_20_fapovo.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_20_fapovo\config.cfg" "-cfg=instance_20_fapovo\basic.cfg" "-profiles=instance_20_fapovo" -name=instance_20_fapovo "-mod=@fapovo;@lingor@;ibr_plants;@ibr_rn;DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_21_Caribou.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_21_Caribou.bat deleted file mode 100644 index 0ae62c4a1..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_21_Caribou.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_21_caribou\config.cfg" "-cfg=instance_21_caribou\basic.cfg" "-profiles=instance_21_caribou" -name=instance_21_caribou "-mod=@CaribouFrontier;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_22_SMDsahrani.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_22_SMDsahrani.bat deleted file mode 100644 index d669ffac6..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_22_SMDsahrani.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2345 "-config=instance_22_SMDsahrani\config.cfg" "-cfg=instance_22_SMDsahrani\basic.cfg" "-profiles=instance_22_SMDsahrani" -name=instance_22_SMDsahrani "-mod=@smd_sahrani_a2;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_24_Napf.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_24_Napf.bat deleted file mode 100644 index 8975c55cc..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_24_Napf.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_25_sauerland.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_25_sauerland.bat deleted file mode 100644 index 5cb512240..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_25_sauerland.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_25_sauerland\config.cfg" "-cfg=instance_25_sauerland\basic.cfg" "-profiles=instance_25_sauerland" -name=instance_25_sauerland "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_27_ruegen.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_27_ruegen.bat deleted file mode 100644 index a32afe5bd..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_27_ruegen.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_27_ruegen\config.cfg" "-cfg=instance_27_ruegen\basic.cfg" "-profiles=instance_27_ruegen" -name=instance_27_ruegen "-mod=@ruegen;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_2_Utes.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_2_Utes.bat deleted file mode 100644 index 14f7e8a61..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_2_Utes.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_2_utes\config.cfg" "-cfg=instance_2_utes\basic.cfg" "-profiles=instance_2_utes" -name=instance_2_utes "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_3_Shapur_BAF.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_3_Shapur_BAF.bat deleted file mode 100644 index 327dfc228..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_3_Shapur_BAF.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_3_shapur_baf\config.cfg" "-cfg=instance_3_shapur_baf\basic.cfg" "-profiles=instance_3_shapur_baf" -name=instance_3_shapur_baf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_4_Zargabad.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_4_Zargabad.bat deleted file mode 100644 index 5dde265c7..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_4_Zargabad.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_4_zargabad\config.cfg" "-cfg=instance_4_zargabad\basic.cfg" "-profiles=instance_4_zargabad" -name=instance_4_zargabad "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_6_Dingor.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_6_Dingor.bat deleted file mode 100644 index 7cd5f3cfc..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_6_Dingor.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2320 "-config=instance_6_Dingor\config.cfg" "-cfg=instance_6_Dingor\basic.cfg" "-profiles=instance_6_Dingor" -name=instance_6_Dingor "-mod=@lingor;@dingor;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_7_Lingor.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_7_Lingor.bat deleted file mode 100644 index 53aa2b5e7..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_7_Lingor.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2325 "-config=instance_7_Lingor\config.cfg" "-cfg=instance_7_Lingor\basic.cfg" "-profiles=instance_7_Lingor" -name=instance_7_Lingor "-mod=@lingor;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/DayZ_Epoch_instance_8_ProvingGrounds_PMC.bat b/Server Files/Config-Examples/DayZ_Epoch_instance_8_ProvingGrounds_PMC.bat deleted file mode 100644 index f95062351..000000000 --- a/Server Files/Config-Examples/DayZ_Epoch_instance_8_ProvingGrounds_PMC.bat +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -start "arma2" /min arma2oaserver.exe -port=2350 "-config=instance_8_ProvingGrounds_PMC\config.cfg" "-cfg=instance_8_ProvingGrounds_PMC\basic.cfg" "-profiles=instance_8_ProvingGrounds_PMC" -name=instance_8_ProvingGrounds_PMC "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/Readme.txt b/Server Files/Config-Examples/Readme.txt deleted file mode 100644 index a4ebc0fad..000000000 --- a/Server Files/Config-Examples/Readme.txt +++ /dev/null @@ -1 +0,0 @@ -These folders represent profile folders. The hiveext.ini needs to be inside the active profile folder of the server. \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_12_duala/HiveExt.ini b/Server Files/Config-Examples/instance_12_duala/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_12_duala/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile b/Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_12_duala/Users/instance_12_duala/instance_12_duala.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_12_duala/basic.cfg b/Server Files/Config-Examples/instance_12_duala/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_12_duala/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_13_tavi/HiveExt.ini b/Server Files/Config-Examples/instance_13_tavi/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_13_tavi/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile b/Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_13_tavi/Users/instance_13_Tavi/instance_13_Tavi.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_13_tavi/basic.cfg b/Server Files/Config-Examples/instance_13_tavi/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_13_tavi/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_15_namalsk/HiveExt.ini b/Server Files/Config-Examples/instance_15_namalsk/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_15_namalsk/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile b/Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_15_namalsk/Users/instance_15_namalsk/instance_15_namalsk.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_15_namalsk/basic.cfg b/Server Files/Config-Examples/instance_15_namalsk/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_15_namalsk/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_16_panthera/HiveExt.ini b/Server Files/Config-Examples/instance_16_panthera/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_16_panthera/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile b/Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_16_panthera/Users/instance_16_panthera/instance_16_panthera.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_16_panthera/basic.cfg b/Server Files/Config-Examples/instance_16_panthera/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_16_panthera/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_18_sahrani/HiveExt.ini b/Server Files/Config-Examples/instance_18_sahrani/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_18_sahrani/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile b/Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_18_sahrani/Users/instance_18_sahrani/instance_18_sahrani.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_18_sahrani/basic.cfg b/Server Files/Config-Examples/instance_18_sahrani/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_18_sahrani/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_19_poda/HiveExt.ini b/Server Files/Config-Examples/instance_19_poda/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_19_poda/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile b/Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_19_poda/Users/instance_19_poda/instance_19_poda.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_19_poda/basic.cfg b/Server Files/Config-Examples/instance_19_poda/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_19_poda/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_1_takistan/HiveExt.ini b/Server Files/Config-Examples/instance_1_takistan/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_1_takistan/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile b/Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_1_takistan/Users/instance_1_takistan/instance_1_takistan.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_1_takistan/basic.cfg b/Server Files/Config-Examples/instance_1_takistan/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_1_takistan/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_20_fapovo/HiveExt.ini b/Server Files/Config-Examples/instance_20_fapovo/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_20_fapovo/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile b/Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_20_fapovo/Users/instance_20_fapovo/instance_20_fapovo.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_20_fapovo/basic.cfg b/Server Files/Config-Examples/instance_20_fapovo/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_20_fapovo/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_21_caribou/HiveExt.ini b/Server Files/Config-Examples/instance_21_caribou/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_21_caribou/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile b/Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_21_caribou/Users/instance_21_caribou/instance_21_caribou.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_21_caribou/basic.cfg b/Server Files/Config-Examples/instance_21_caribou/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_21_caribou/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_22_SMDsahrani/HiveExt.ini b/Server Files/Config-Examples/instance_22_SMDsahrani/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_22_SMDsahrani/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile b/Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_22_SMDsahrani/Users/instance_22_SMDsahrani/instance_22_SMDsahrani.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_22_SMDsahrani/basic.cfg b/Server Files/Config-Examples/instance_22_SMDsahrani/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_22_SMDsahrani/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_24_Napf/HiveExt.ini b/Server Files/Config-Examples/instance_24_Napf/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_24_Napf/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile b/Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_24_Napf/Users/instance_24_Napf/instance_24_Napf.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_24_Napf/basic.cfg b/Server Files/Config-Examples/instance_24_Napf/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_24_Napf/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_25_sauerland/HiveExt.ini b/Server Files/Config-Examples/instance_25_sauerland/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_25_sauerland/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile b/Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_25_sauerland/Users/instance_25_sauerland/instance_25_sauerland.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_25_sauerland/basic.cfg b/Server Files/Config-Examples/instance_25_sauerland/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_25_sauerland/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_27_ruegen/HiveExt.ini b/Server Files/Config-Examples/instance_27_ruegen/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_27_ruegen/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_27_ruegen/Users/instance_27_ruegen/instance_27_ruegen.ArmA2OAProfile b/Server Files/Config-Examples/instance_27_ruegen/Users/instance_27_ruegen/instance_27_ruegen.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_27_ruegen/Users/instance_27_ruegen/instance_27_ruegen.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_27_ruegen/basic.cfg b/Server Files/Config-Examples/instance_27_ruegen/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_27_ruegen/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_2_utes/HiveExt.ini b/Server Files/Config-Examples/instance_2_utes/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_2_utes/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile b/Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_2_utes/Users/instance_2_utes/instance_2_utes.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_2_utes/basic.cfg b/Server Files/Config-Examples/instance_2_utes/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_2_utes/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_3_shapur_baf/HiveExt.ini b/Server Files/Config-Examples/instance_3_shapur_baf/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_3_shapur_baf/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile b/Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_3_shapur_baf/Users/instance_3_shapur_baf/instance_3_shapur_baf.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_3_shapur_baf/basic.cfg b/Server Files/Config-Examples/instance_3_shapur_baf/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_3_shapur_baf/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_4_zargabad/HiveExt.ini b/Server Files/Config-Examples/instance_4_zargabad/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_4_zargabad/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile b/Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_4_zargabad/Users/instance_4_zargabad/instance_4_zargabad.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_4_zargabad/basic.cfg b/Server Files/Config-Examples/instance_4_zargabad/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_4_zargabad/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_6_Dingor/HiveExt.ini b/Server Files/Config-Examples/instance_6_Dingor/HiveExt.ini deleted file mode 100644 index ccf89d289..000000000 --- a/Server Files/Config-Examples/instance_6_Dingor/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -8 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile b/Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_6_Dingor/Users/instance_6_Dingor/instance_6_Dingor.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_6_Dingor/basic.cfg b/Server Files/Config-Examples/instance_6_Dingor/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_6_Dingor/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_7_Lingor/HiveExt.ini b/Server Files/Config-Examples/instance_7_Lingor/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_7_Lingor/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile b/Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_7_Lingor/Users/instance_7_Lingor/instance_7_Lingor.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_7_Lingor/basic.cfg b/Server Files/Config-Examples/instance_7_Lingor/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_7_Lingor/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/HiveExt.ini b/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/HiveExt.ini deleted file mode 100644 index 2817ba05a..000000000 --- a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/HiveExt.ini +++ /dev/null @@ -1,102 +0,0 @@ -;This is a comment -;Comments above a certain setting will provide it's description - -;The format for a setting is -;Variable = Value - -;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default -;To change from the default, simply uncomment the line and change the Value - -;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) - -[Time] -;Possible values: Local, Custom, Static -;You cannot use Static on OFFICIAL Hive, it will just revert to Local -Type = Static -;If using Custom type, offset from UTC in hours (can be negative as well) -;Offset = -16 -;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to -Hour = 13 - -[Database] -;Hostname or IP of the server to connect to -;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration -;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. -;If using OFFICIAL hive, the rest of the settings in this section have no effect -Host = localhost - -;Currently, only MySQL is supported -Type = MySQL - -;Port to connect to. The default is the default listening port of a server of the selected Type -;Instead of specifying Port, you can specify Socket and set Value to the socket name -Port = 3306 - -;Database name to connect to. -Database = dayz_epoch - -;Username to connect with -Username = dayz -;Password to authenticate with (default is blank) -Password = 123456 - -;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used -[Characters] -;The field name that Player's IDs are stored in (unique per game license) -;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable -;IDField = PlayerUID -;The field name that Player's World Position and rotation is stored in -;Enables you to run multiple different maps (different instances) off the same character table -;WSField = Worldspace - -;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself -[Objects] -;Which table should the objects be stored and fetched from ? -;Table = Object_DATA - -;Negative values will disable this feature -;0 means that ALL empty placed items will be deleted every server restart -;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted -;CleanupPlacedAfterDays = 6 - -;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] -;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors -;You can find that file under the SQF directory for your server version -;ResetOOBVehicles = false - -;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory -;This variable was implemented to compensate for door/plot management storing information in the inventory field -;custom buildables which use the inventory field should be added to this variable -;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable -;Do not use double quotation marks, only use single quotation marks ['] -;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ' - -;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own -[ObjectDB] -;Setting this to true separates the Object fetches from the Character fetches -;That means that the Object Table must be on this other database -;Use = false - -;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true -;Type = MySQL -;Host = localhost -;Port = 3306 -;Database = dayz -;Username = root -;Password = -[Logger] -;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none -;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging -;This controls both the file output level, and the console output level -;Level = trace - -;Uncomment this option to override the logging level for the console only -;The specified level can only be higher than the global one, setting lower values will have no effect -;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console -;You would uncomment this option and set it to warning -;Leaving it commented out means there's no special level for the console, so it will just use the global one -;ConsoleLevel = trace - -;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance -;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true -;SeparateConsole = false \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile b/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile deleted file mode 100644 index 3542c9314..000000000 --- a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/Users/instance_8_ProvingGrounds_PMC/instance_8_ProvingGrounds_PMC.ArmA2OAProfile +++ /dev/null @@ -1,137 +0,0 @@ -// More info at: https://community.bistudio.com/wiki/server.armaprofile - -class Difficulties -{ - class Recruit - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 0; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.55; // Enemy tactics skill - precisionEnemy = 0.3; // Enemy shooting precision - }; - class Regular - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. - armor = 1; // Gives you improved body armor, tank armor etc - autoAim = 0; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off - autoGuideAT = 1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. - autoSpot = 1; // If you're close enough to an enemy, you'll report it without right-clicking - cameraShake = 1; - clockIndicator = 1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0; // Displays information on enemy units - friendlyTag = 1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 1; - hudPerm = 1; // Shows HUD permanently - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 1; // Shows Waypoints permanently - map = 1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 1; // Displays tracers even of small arms that in real life would not have tracers - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 1; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonID = 1; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.7; // Enemy tactics skill - precisionEnemy = 0.5; // Enemy shooting precision - }; - class Veteran - { - class Flags - { - 3rdPersonView = 1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1; - clockIndicator = 0; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" - deathMessages = 1; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 1; // Shows you leaders location and your position in formation - hudGroupInfo = 0; - hudPerm = 0;// Cannot be changed - hudWp = 1; // Shows Waypoints right after they're ordered to you - hudWpPerm = 0;// Cannot be changed - map = 0; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself ! - netStats = 1; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0; // Enables saving permanently. For single player missions. But you then can only load the last save state. - vonId = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 1; // Shows the crosshair for your weapon - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 0.9; // Enemy tactics skill - precisionEnemy = 0.75; // Enemy shooting precision - }; - class Mercenary - { - class Flags - { - 3rdPersonView = 0;// Cannot be changed - armor = 0;// Cannot be changed - autoAim = 0;// Cannot be changed - autoGuideAT = 0;// Cannot be changed - autoSpot = 0;// Cannot be changed - cameraShake = 1;// Cannot be changed - clockIndicator = 0;// Cannot be changed - deathMessages = 0; // Displays "XXX was killed by YYY" messages in multiplayer - enemyTag = 0;// Cannot be changed - friendlyTag = 0;// Cannot be changed - hud = 0;// Cannot be changed - hudGroupInfo = 0;// Cannot be changed - hudPerm = 0;// Cannot be changed - hudWp = 0;// Cannot be changed - hudWpPerm = 0;// Cannot be changed - map = 0;// Cannot be changed - netStats = 0; // Enables the scoreboard functionality in MP - tracers = 0;// Cannot be changed - ultraAI = 0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides. - unlimitedSaves = 0;// Cannot be changed - vonID = 0; // When using VoN, display the name of the player speaking. - weaponCursor = 0;// Cannot be changed - }; - // These are the skills. Value may range from 0.000000 to 1.000000 - skillFriendly = 1; // Friendly tactics skill - precisionFriendly = 1; // Friendly shooting precision - skillEnemy = 1; // Enemy tactics skill - precisionEnemy = 1; // Enemy shooting precision - }; -}; \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/basic.cfg b/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/basic.cfg deleted file mode 100644 index 6d1f52619..000000000 --- a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/basic.cfg +++ /dev/null @@ -1,15 +0,0 @@ -language="English"; -adapter=-1; -3D_Performance=1; -Resolution_Bpp=32; -Resolution_W=800; -Resolution_H=600; -MinBandwidth=15728640; -MaxBandwidth=262144000; -MaxMsgSend=256; -MaxSizeGuaranteed=512; -MaxSizeNonguaranteed=256; -MinErrorToSend=0.003; -MinErrorToSendNear=0.02; -MaxCustomFileSize=0; -Windowed=0; \ No newline at end of file diff --git a/Server Files/DZE_Server_Config/11_chernarus.bat b/Server Files/DZE_Server_Config/11_chernarus.bat new file mode 100644 index 000000000..195d6cefe --- /dev/null +++ b/Server Files/DZE_Server_Config/11_chernarus.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\11_chernarus.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_11_Chernarus/config.cfg b/Server Files/DZE_Server_Config/11_chernarus.cfg similarity index 100% rename from Server Files/Config-Examples/instance_11_Chernarus/config.cfg rename to Server Files/DZE_Server_Config/11_chernarus.cfg diff --git a/Server Files/DZE_Server_Config/12_isladuala.bat b/Server Files/DZE_Server_Config/12_isladuala.bat new file mode 100644 index 000000000..33cf24908 --- /dev/null +++ b/Server Files/DZE_Server_Config/12_isladuala.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\12_isladuala.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@duala;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_12_duala/config.cfg b/Server Files/DZE_Server_Config/12_isladuala.cfg similarity index 100% rename from Server Files/Config-Examples/instance_12_duala/config.cfg rename to Server Files/DZE_Server_Config/12_isladuala.cfg diff --git a/Server Files/DZE_Server_Config/13_tavi.bat b/Server Files/DZE_Server_Config/13_tavi.bat new file mode 100644 index 000000000..3de35c35f --- /dev/null +++ b/Server Files/DZE_Server_Config/13_tavi.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\13_tavi.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@tavi_DayZ_Epoch;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_13_tavi/config.cfg b/Server Files/DZE_Server_Config/13_tavi.cfg similarity index 100% rename from Server Files/Config-Examples/instance_13_tavi/config.cfg rename to Server Files/DZE_Server_Config/13_tavi.cfg diff --git a/Server Files/DZE_Server_Config/15_namalsk.bat b/Server Files/DZE_Server_Config/15_namalsk.bat new file mode 100644 index 000000000..878d2e3b2 --- /dev/null +++ b/Server Files/DZE_Server_Config/15_namalsk.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\config.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@namalsk;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_15_namalsk/config.cfg b/Server Files/DZE_Server_Config/15_namalsk.cfg similarity index 100% rename from Server Files/Config-Examples/instance_15_namalsk/config.cfg rename to Server Files/DZE_Server_Config/15_namalsk.cfg diff --git a/Server Files/DZE_Server_Config/16_panthera.bat b/Server Files/DZE_Server_Config/16_panthera.bat new file mode 100644 index 000000000..7feacfbfa --- /dev/null +++ b/Server Files/DZE_Server_Config/16_panthera.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\16_panthera.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@panthera;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_16_panthera/config.cfg b/Server Files/DZE_Server_Config/16_panthera.cfg similarity index 100% rename from Server Files/Config-Examples/instance_16_panthera/config.cfg rename to Server Files/DZE_Server_Config/16_panthera.cfg diff --git a/Server Files/DZE_Server_Config/18_sahrani.bat b/Server Files/DZE_Server_Config/18_sahrani.bat new file mode 100644 index 000000000..24e3a18af --- /dev/null +++ b/Server Files/DZE_Server_Config/18_sahrani.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\18_sahrani.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@caa1;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_18_sahrani/config.cfg b/Server Files/DZE_Server_Config/18_sahrani.cfg similarity index 100% rename from Server Files/Config-Examples/instance_18_sahrani/config.cfg rename to Server Files/DZE_Server_Config/18_sahrani.cfg diff --git a/Server Files/DZE_Server_Config/19_podagorsk.bat b/Server Files/DZE_Server_Config/19_podagorsk.bat new file mode 100644 index 000000000..ff41a0b7c --- /dev/null +++ b/Server Files/DZE_Server_Config/19_podagorsk.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\19_podagorsk.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@FDF_Podagorsk;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_19_poda/config.cfg b/Server Files/DZE_Server_Config/19_podagorsk.cfg similarity index 100% rename from Server Files/Config-Examples/instance_19_poda/config.cfg rename to Server Files/DZE_Server_Config/19_podagorsk.cfg diff --git a/Server Files/DZE_Server_Config/1_takistan.bat b/Server Files/DZE_Server_Config/1_takistan.bat new file mode 100644 index 000000000..a4d472650 --- /dev/null +++ b/Server Files/DZE_Server_Config/1_takistan.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\1_takistan.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" \ No newline at end of file diff --git a/Server Files/Config-Examples/instance_1_takistan/config.cfg b/Server Files/DZE_Server_Config/1_takistan.cfg similarity index 100% rename from Server Files/Config-Examples/instance_1_takistan/config.cfg rename to Server Files/DZE_Server_Config/1_takistan.cfg diff --git a/Server Files/DZE_Server_Config/20_fapovo.bat b/Server Files/DZE_Server_Config/20_fapovo.bat new file mode 100644 index 000000000..6eb0dd4d1 --- /dev/null +++ b/Server Files/DZE_Server_Config/20_fapovo.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\20_fapovo.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@fapovo;@lingor;@ibr_plants;@ibr_rn;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_20_fapovo/config.cfg b/Server Files/DZE_Server_Config/20_fapovo.cfg similarity index 100% rename from Server Files/Config-Examples/instance_20_fapovo/config.cfg rename to Server Files/DZE_Server_Config/20_fapovo.cfg diff --git a/Server Files/DZE_Server_Config/21_caribou.bat b/Server Files/DZE_Server_Config/21_caribou.bat new file mode 100644 index 000000000..606f85a04 --- /dev/null +++ b/Server Files/DZE_Server_Config/21_caribou.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\21_caribou.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@CaribouFrontier;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_21_caribou/config.cfg b/Server Files/DZE_Server_Config/21_caribou.cfg similarity index 100% rename from Server Files/Config-Examples/instance_21_caribou/config.cfg rename to Server Files/DZE_Server_Config/21_caribou.cfg diff --git a/Server Files/DZE_Server_Config/22_smdsahrani.bat b/Server Files/DZE_Server_Config/22_smdsahrani.bat new file mode 100644 index 000000000..c65808740 --- /dev/null +++ b/Server Files/DZE_Server_Config/22_smdsahrani.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\22_smdsahrani.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@smd_sahrani_a2;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_22_SMDsahrani/config.cfg b/Server Files/DZE_Server_Config/22_smdsahrani.cfg similarity index 100% rename from Server Files/Config-Examples/instance_22_SMDsahrani/config.cfg rename to Server Files/DZE_Server_Config/22_smdsahrani.cfg diff --git a/Server Files/DZE_Server_Config/24_napf.bat b/Server Files/DZE_Server_Config/24_napf.bat new file mode 100644 index 000000000..4ba4c18b8 --- /dev/null +++ b/Server Files/DZE_Server_Config/24_napf.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\24_napf.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_24_Napf/config.cfg b/Server Files/DZE_Server_Config/24_napf.cfg similarity index 100% rename from Server Files/Config-Examples/instance_24_Napf/config.cfg rename to Server Files/DZE_Server_Config/24_napf.cfg diff --git a/Server Files/DZE_Server_Config/25_sauerland.bat b/Server Files/DZE_Server_Config/25_sauerland.bat new file mode 100644 index 000000000..49e41779e --- /dev/null +++ b/Server Files/DZE_Server_Config/25_sauerland.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\25_sauerland.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_25_sauerland/config.cfg b/Server Files/DZE_Server_Config/25_sauerland.cfg similarity index 100% rename from Server Files/Config-Examples/instance_25_sauerland/config.cfg rename to Server Files/DZE_Server_Config/25_sauerland.cfg diff --git a/Server Files/DZE_Server_Config/27_ruegen.bat b/Server Files/DZE_Server_Config/27_ruegen.bat new file mode 100644 index 000000000..62b348173 --- /dev/null +++ b/Server Files/DZE_Server_Config/27_ruegen.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\27_ruegen.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@ruegen;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_27_ruegen/config.cfg b/Server Files/DZE_Server_Config/27_ruegen.cfg similarity index 100% rename from Server Files/Config-Examples/instance_27_ruegen/config.cfg rename to Server Files/DZE_Server_Config/27_ruegen.cfg diff --git a/Server Files/DZE_Server_Config/2_utes.bat b/Server Files/DZE_Server_Config/2_utes.bat new file mode 100644 index 000000000..344ebfabb --- /dev/null +++ b/Server Files/DZE_Server_Config/2_utes.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_utes.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_2_utes/config.cfg b/Server Files/DZE_Server_Config/2_utes.cfg similarity index 100% rename from Server Files/Config-Examples/instance_2_utes/config.cfg rename to Server Files/DZE_Server_Config/2_utes.cfg diff --git a/Server Files/DZE_Server_Config/3_shapur_baf.bat b/Server Files/DZE_Server_Config/3_shapur_baf.bat new file mode 100644 index 000000000..c49db4e61 --- /dev/null +++ b/Server Files/DZE_Server_Config/3_shapur_baf.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\3_shapur_baf.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_3_shapur_baf/config.cfg b/Server Files/DZE_Server_Config/3_shapur_baf.cfg similarity index 100% rename from Server Files/Config-Examples/instance_3_shapur_baf/config.cfg rename to Server Files/DZE_Server_Config/3_shapur_baf.cfg diff --git a/Server Files/DZE_Server_Config/4_zargabad.bat b/Server Files/DZE_Server_Config/4_zargabad.bat new file mode 100644 index 000000000..45162108e --- /dev/null +++ b/Server Files/DZE_Server_Config/4_zargabad.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\4_zargabad.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_4_zargabad/config.cfg b/Server Files/DZE_Server_Config/4_zargabad.cfg similarity index 100% rename from Server Files/Config-Examples/instance_4_zargabad/config.cfg rename to Server Files/DZE_Server_Config/4_zargabad.cfg diff --git a/Server Files/DZE_Server_Config/6_dingor.bat b/Server Files/DZE_Server_Config/6_dingor.bat new file mode 100644 index 000000000..668d78eb2 --- /dev/null +++ b/Server Files/DZE_Server_Config/6_dingor.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\6_dingor.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@lingor;@dingor;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_6_Dingor/config.cfg b/Server Files/DZE_Server_Config/6_dingor.cfg similarity index 100% rename from Server Files/Config-Examples/instance_6_Dingor/config.cfg rename to Server Files/DZE_Server_Config/6_dingor.cfg diff --git a/Server Files/DZE_Server_Config/7_lingor.bat b/Server Files/DZE_Server_Config/7_lingor.bat new file mode 100644 index 000000000..db8fafe9c --- /dev/null +++ b/Server Files/DZE_Server_Config/7_lingor.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\7_lingor.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@lingor;@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_7_Lingor/config.cfg b/Server Files/DZE_Server_Config/7_lingor.cfg similarity index 100% rename from Server Files/Config-Examples/instance_7_Lingor/config.cfg rename to Server Files/DZE_Server_Config/7_lingor.cfg diff --git a/Server Files/DZE_Server_Config/8_provinggrounds_pmc.bat b/Server Files/DZE_Server_Config/8_provinggrounds_pmc.bat new file mode 100644 index 000000000..7041a7551 --- /dev/null +++ b/Server Files/DZE_Server_Config/8_provinggrounds_pmc.bat @@ -0,0 +1,2 @@ +@echo off +start "arma2" /min /high arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\8_provinggrounds_pmc.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" diff --git a/Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/config.cfg b/Server Files/DZE_Server_Config/8_provinggrounds_pmc.cfg similarity index 100% rename from Server Files/Config-Examples/instance_8_ProvingGrounds_PMC/config.cfg rename to Server Files/DZE_Server_Config/8_provinggrounds_pmc.cfg diff --git a/Server Files/Battleye/BEServer.cfg b/Server Files/DZE_Server_Config/BattlEye/BEServer.cfg similarity index 100% rename from Server Files/Battleye/BEServer.cfg rename to Server Files/DZE_Server_Config/BattlEye/BEServer.cfg diff --git a/Server Files/Battleye/addbackpackcargo.txt b/Server Files/DZE_Server_Config/BattlEye/addbackpackcargo.txt similarity index 100% rename from Server Files/Battleye/addbackpackcargo.txt rename to Server Files/DZE_Server_Config/BattlEye/addbackpackcargo.txt diff --git a/Server Files/Battleye/addmagazinecargo.txt b/Server Files/DZE_Server_Config/BattlEye/addmagazinecargo.txt similarity index 100% rename from Server Files/Battleye/addmagazinecargo.txt rename to Server Files/DZE_Server_Config/BattlEye/addmagazinecargo.txt diff --git a/Server Files/Battleye/addweaponcargo.txt b/Server Files/DZE_Server_Config/BattlEye/addweaponcargo.txt similarity index 100% rename from Server Files/Battleye/addweaponcargo.txt rename to Server Files/DZE_Server_Config/BattlEye/addweaponcargo.txt diff --git a/Server Files/Battleye/attachto.txt b/Server Files/DZE_Server_Config/BattlEye/attachto.txt similarity index 100% rename from Server Files/Battleye/attachto.txt rename to Server Files/DZE_Server_Config/BattlEye/attachto.txt diff --git a/Server Files/Battleye/createvehicle.txt b/Server Files/DZE_Server_Config/BattlEye/createvehicle.txt similarity index 100% rename from Server Files/Battleye/createvehicle.txt rename to Server Files/DZE_Server_Config/BattlEye/createvehicle.txt diff --git a/Server Files/Battleye/deleteVehicle.txt b/Server Files/DZE_Server_Config/BattlEye/deleteVehicle.txt similarity index 100% rename from Server Files/Battleye/deleteVehicle.txt rename to Server Files/DZE_Server_Config/BattlEye/deleteVehicle.txt diff --git a/Server Files/Battleye/mpeventhandler.txt b/Server Files/DZE_Server_Config/BattlEye/mpeventhandler.txt similarity index 100% rename from Server Files/Battleye/mpeventhandler.txt rename to Server Files/DZE_Server_Config/BattlEye/mpeventhandler.txt diff --git a/Server Files/Battleye/publicvariable.txt b/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt similarity index 100% rename from Server Files/Battleye/publicvariable.txt rename to Server Files/DZE_Server_Config/BattlEye/publicvariable.txt diff --git a/Server Files/Battleye/publicvariableval.txt b/Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt similarity index 100% rename from Server Files/Battleye/publicvariableval.txt rename to Server Files/DZE_Server_Config/BattlEye/publicvariableval.txt diff --git a/Server Files/Battleye/remotecontrol.txt b/Server Files/DZE_Server_Config/BattlEye/remotecontrol.txt similarity index 100% rename from Server Files/Battleye/remotecontrol.txt rename to Server Files/DZE_Server_Config/BattlEye/remotecontrol.txt diff --git a/Server Files/Battleye/remoteexec.txt b/Server Files/DZE_Server_Config/BattlEye/remoteexec.txt similarity index 100% rename from Server Files/Battleye/remoteexec.txt rename to Server Files/DZE_Server_Config/BattlEye/remoteexec.txt diff --git a/Server Files/Battleye/scripts.txt b/Server Files/DZE_Server_Config/BattlEye/scripts.txt similarity index 100% rename from Server Files/Battleye/scripts.txt rename to Server Files/DZE_Server_Config/BattlEye/scripts.txt diff --git a/Server Files/Battleye/selectplayer.txt b/Server Files/DZE_Server_Config/BattlEye/selectplayer.txt similarity index 100% rename from Server Files/Battleye/selectplayer.txt rename to Server Files/DZE_Server_Config/BattlEye/selectplayer.txt diff --git a/Server Files/Battleye/setdamage.txt b/Server Files/DZE_Server_Config/BattlEye/setdamage.txt similarity index 100% rename from Server Files/Battleye/setdamage.txt rename to Server Files/DZE_Server_Config/BattlEye/setdamage.txt diff --git a/Server Files/Battleye/setpos.txt b/Server Files/DZE_Server_Config/BattlEye/setpos.txt similarity index 100% rename from Server Files/Battleye/setpos.txt rename to Server Files/DZE_Server_Config/BattlEye/setpos.txt diff --git a/Server Files/Battleye/setvariable.txt b/Server Files/DZE_Server_Config/BattlEye/setvariable.txt similarity index 100% rename from Server Files/Battleye/setvariable.txt rename to Server Files/DZE_Server_Config/BattlEye/setvariable.txt diff --git a/Server Files/Battleye/setvariableval.txt b/Server Files/DZE_Server_Config/BattlEye/setvariableval.txt similarity index 100% rename from Server Files/Battleye/setvariableval.txt rename to Server Files/DZE_Server_Config/BattlEye/setvariableval.txt diff --git a/Server Files/Battleye/teamswitch.txt b/Server Files/DZE_Server_Config/BattlEye/teamswitch.txt similarity index 100% rename from Server Files/Battleye/teamswitch.txt rename to Server Files/DZE_Server_Config/BattlEye/teamswitch.txt diff --git a/Server Files/Battleye/waypointcondition.txt b/Server Files/DZE_Server_Config/BattlEye/waypointcondition.txt similarity index 100% rename from Server Files/Battleye/waypointcondition.txt rename to Server Files/DZE_Server_Config/BattlEye/waypointcondition.txt diff --git a/Server Files/Battleye/waypointstatement.txt b/Server Files/DZE_Server_Config/BattlEye/waypointstatement.txt similarity index 100% rename from Server Files/Battleye/waypointstatement.txt rename to Server Files/DZE_Server_Config/BattlEye/waypointstatement.txt diff --git a/Server Files/Config-Examples/instance_11_Chernarus/HiveExt.ini b/Server Files/DZE_Server_Config/HiveExt.ini similarity index 99% rename from Server Files/Config-Examples/instance_11_Chernarus/HiveExt.ini rename to Server Files/DZE_Server_Config/HiveExt.ini index 2d225a175..59681b3df 100644 --- a/Server Files/Config-Examples/instance_11_Chernarus/HiveExt.ini +++ b/Server Files/DZE_Server_Config/HiveExt.ini @@ -38,7 +38,7 @@ Database = dayz_epoch ;Username to connect with Username = dayz ;Password to authenticate with (default is blank) -Password = 123456 +Password = ChangeMe ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used [Characters] diff --git a/Server Files/Config-Examples/instance_11_Chernarus/Users/instance_11_Chernarus/instance_11_Chernarus.ArmA2OAProfile b/Server Files/DZE_Server_Config/Users/server/server.ArmA2OAProfile similarity index 100% rename from Server Files/Config-Examples/instance_11_Chernarus/Users/instance_11_Chernarus/instance_11_Chernarus.ArmA2OAProfile rename to Server Files/DZE_Server_Config/Users/server/server.ArmA2OAProfile diff --git a/Server Files/Config-Examples/instance_11_Chernarus/basic.cfg b/Server Files/DZE_Server_Config/basic.cfg similarity index 100% rename from Server Files/Config-Examples/instance_11_Chernarus/basic.cfg rename to Server Files/DZE_Server_Config/basic.cfg diff --git a/Server Files/Readme.md b/Server Files/Readme.md index 0b9b57971..1f247c38e 100644 --- a/Server Files/Readme.md +++ b/Server Files/Readme.md @@ -1,23 +1,27 @@ -Note: Both server and client should be updated to current A2OA stable 1.63.131129 or newer -- Beta build use is not recommended, wait until A2/OA updates are pushed to the stable channel. +Note: Both server and client should be updated to current A2OA stable 1.63.131129 -- Beta build use is not recommended, wait until A2/OA updates are pushed to the stable channel. ## Basic Install Guide 1. Install or update [[Visual C++ Redistributable 2015 (x86 version)](https://www.microsoft.com/en-us/download/details.aspx?id=48145)] on the server. All previous Visual C++ Redistributables (x86 versions) [[found on this page](https://support.microsoft.com/en-us/kb/2977003)] must be installed. -2. [[Download](http://dayzepoch.com/a2dayzepoch.php)] both client and server files and extract to the root `Arma 2 Operation Arrowhead` folder. Example: `C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead`. On some Windows systems you may need to "UnBlock" the dll files. Right-click the file, Properties and click "Unblock". +2. Install or update [[MySQL Server](https://dev.mysql.com/downloads/mysql/)] on the server. Create a new MySQL database called `dayz_epoch`. Import the epoch.sql file. -3. Install [[MySQL Server](https://dev.mysql.com/downloads/mysql/)] and create a new MySQL database called `dayz_epoch`. Import the epoch.sql file. +3. [[Download](http://dayzepoch.com/a2dayzepoch.php)] both client and server files and extract to the root `Arma 2 Operation Arrowhead` folder. Example: `C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead`. On some Windows systems dll files may need to be unblocked. Right-click the file, click properties and click "Unblock". -4. Open HiveExt.ini and adjust the MySQL settings. Open config.cfg in the same folder and change the admin password. Open BEServer.cfg in the BattlEye folder and update the RCon password. +4. Move the `DZE_Server_Config` folder to the root of the drive (C:\ on most systems) or a similar location. For security, it is important this folder is located outside the arma2oaserver.exe folder and its sub-folders. -5. Launch the server with `-mod=@DayZ_Epoch;@DayZ_Epoch_Server;`. See the *.bat files in Config-Examples. +5. Open HiveExt.ini and adjust the MySQL settings. Open the desired *_map.cfg in the same folder and change the admin password. Open BEServer.cfg in the BattlEye folder and change the RCon password. -6. It may be necessary to forward [[these ports](https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding)] in the server software and hardware firewalls. +6. Launch the server with the desired *_map.bat file. + +7. It may be necessary to forward [[these ports](https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding)] in the server software and hardware firewalls. + +8. To run multiple servers on the same machine, create a copy of the DZE_Server_Config folder with a new name. Update the DZE_Server_Config folder name in *_map.bat. Use different port numbers in *_map.cfg and *_map.bat for each server. HiveExt.ini settings need to be changed if multiple databases are used. ## Basic Upgrading Guide -1. Perform steps 1-2 in the basic install guide above. Be sure to update to the new MPMission, dayz_server, BattlEye filters and HiveExt.dll. +1. Perform steps 1-3 in the basic install guide above. Update the server's MPMission, dayz_server, BattlEye filters and HiveExt.dll. -2. Connect to the MySQL server. Make a backup. Open the x_Updates.sql file and read the comments, especially at the bottom. Run the appropriate updates on the dayz_epoch database. +2. Connect to the MySQL server. Make a backup. Open the *_Updates.sql file and read the comments, especially at the bottom. Run the appropriate updates on the dayz_epoch database. 3. Inside the server "Keys" folder remove any DayZ_Epoch*.bikey files from previous versions. \ No newline at end of file diff --git a/Server Files/Tools/rotate_logs.bat b/Server Files/Tools/rotate_logs.bat index 7786eb44e..ba5d41884 100644 --- a/Server Files/Tools/rotate_logs.bat +++ b/Server Files/Tools/rotate_logs.bat @@ -9,14 +9,14 @@ :::::::::::::: CONFIG :::::::::::::::::: -:: Set your Arma2AO Base installation directory. LEAVE OFF THE ENDING \ -set arma2srvpath=C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead +:: Set your base server config directory. LEAVE OFF THE ENDING \ +set arma2srvpath=C: :: Set your Default server profile name. This is the name of the directory that stores your server.cfg :: This will be used in the case that you don't launch this script without the server param. :: Example: cfgdayz, US6, Chicago13, ect :: DEFAULTPROFILE -set srvname=instance_11_chernarus +set srvname=DZE_Server_Config :: Delete Original log files after they have been rotated? This keeps your logs more organized and saves space. :: This will not work unless the server is stopped first. This option works best set to 1 when using FireDaemon's Pre/Post Service tab @@ -102,6 +102,16 @@ copy "%arma2srvpath%\%servername%\BattlEye\setdamage.log" "%arma2srvpath%\%serve copy "%arma2srvpath%\%servername%\BattlEye\setpos.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\setpos.log" copy "%arma2srvpath%\%servername%\BattlEye\setvariable.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\setvariable.log" copy "%arma2srvpath%\%servername%\BattlEye\addmagazinecargo.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\addmagazinecargo.log" +copy "%arma2srvpath%\%servername%\BattlEye\attachto.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\attachto.log" +copy "%arma2srvpath%\%servername%\BattlEye\addbackpackcargo.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\addbackpackcargo.log" +copy "%arma2srvpath%\%servername%\BattlEye\addweaponcargo.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\addweaponcargo.log" +copy "%arma2srvpath%\%servername%\BattlEye\deletevehicle.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\deletevehicle.log" +copy "%arma2srvpath%\%servername%\BattlEye\remotecontrol.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\remotecontrol.log" +copy "%arma2srvpath%\%servername%\BattlEye\selectplayer.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\selectplayer.log" +copy "%arma2srvpath%\%servername%\BattlEye\setvariableval.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\setvariableval.log" +copy "%arma2srvpath%\%servername%\BattlEye\teamswitch.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\teamswitch.log" +copy "%arma2srvpath%\%servername%\BattlEye\waypointcondition.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\waypointcondition.log" +copy "%arma2srvpath%\%servername%\BattlEye\waypointstatements.log" "%arma2srvpath%\%servername%\RotatedLogs\%weekday%\%dtStamp%\BattlEye\waypointstatements.log" echo (%weekday%) (%date%) (%time%)) Logs are backed up now... echo (%weekday%) (%date%) (%time%) Removing original log files. @@ -110,6 +120,18 @@ del /Q /F "%arma2srvpath%\%servername%\arma2oaserver.mdmp" del /Q /F "%arma2srvpath%\%servername%\arma2oaserver.bidmp" del /Q /F "%arma2srvpath%\%servername%\server_console.log" del /Q /F "%arma2srvpath%\%servername%\runtime.log" +del /Q /F "%arma2srvpath%\%servername%\HiveExt.log" +del /Q /F "%arma2srvpath%\%servername%\server_log.txt" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\attachto.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\addbackpackcargo.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\addweaponcargo.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\deletevehicle.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\remotecontrol.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\selectplayer.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\setvariableval.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\teamswitch.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\waypointcondition.log" +del /Q /F "%arma2srvpath%\%servername%\BattlEye\waypointstatements.log" del /Q /F "%arma2srvpath%\%servername%\BattlEye\scripts.log" del /Q /F "%arma2srvpath%\%servername%\BattlEye\createvehicle.log" del /Q /F "%arma2srvpath%\%servername%\BattlEye\mpeventhandler.log"