better math

This commit is contained in:
icomrade
2016-04-29 17:00:56 -04:00
parent 9e5d2f1038
commit 89eea668f5

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@@ -56,7 +56,7 @@ if (_unit == player) then
{!_isPZombie}); {!_isPZombie});
_humanityHit = 0; _humanityHit = 0;
if (!_punishment && {(DayZ_LastHumanityChange + 5) > diag_tickTime}) then { if (!_punishment && {(DayZ_LastHumanityChange + 3) < diag_tickTime}) then {
DayZ_LastHumanityChange = diag_tickTime; DayZ_LastHumanityChange = diag_tickTime;
_myKills = 200 - (((player getVariable ["humanKills",0]) / 3) * 150); _myKills = 200 - (((player getVariable ["humanKills",0]) / 3) * 150);
// how many non bandit players have I (the shot/damaged player) killed? // how many non bandit players have I (the shot/damaged player) killed?