diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index e059b7487..cbeddd6fb 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -56,7 +56,7 @@ if (_unit == player) then {!_isPZombie}); _humanityHit = 0; - if (!_punishment && {(DayZ_LastHumanityChange + 5) > diag_tickTime}) then { + if (!_punishment && {(DayZ_LastHumanityChange + 3) < diag_tickTime}) then { DayZ_LastHumanityChange = diag_tickTime; _myKills = 200 - (((player getVariable ["humanKills",0]) / 3) * 150); // how many non bandit players have I (the shot/damaged player) killed?