From 877ce6792814316abfe0e05cdd543e089d168051 Mon Sep 17 00:00:00 2001 From: A Man Date: Mon, 20 Jan 2020 00:52:04 +0100 Subject: [PATCH] Load DZE_NoVehicleExplosions for server and client If not explosions and fire will be not created if a vehicle gets destroyed --- SQF/dayz_code/configVariables.sqf | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index c73ee2e04..7a331363b 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -33,8 +33,6 @@ if (!isDedicated) then { DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect. timezoneswitch = 0; // Changes murderMenu times with this offset in hours. - // Not sure about this one - DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. // Build restrictions DZE_NoBuildNear = []; //Array of object class names that are blacklisted to build near. i.e ["Land_Mil_ControlTower","Land_SS_hangar"] etc. @@ -115,14 +113,14 @@ if (!isDedicated) then { dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites. -}; - +}; // Both dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. Also enables comfrey plant spawner which negatively impacts performance. dayz_townGeneratorBlackList = []; // If townGenerator is enabled it will not spawn junk within 150m of these positions. Example for Chernarus traders: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]] DZE_HeliLift = true; // Enable Epoch heli lift system DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature +DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming. Doesn't work with amphibious pook which should not be used due to FPS issues. DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray? // Loot system