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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Update CfgNonAIVehicles.hpp
Lowered brightness of steetlights slightly
This commit is contained in:
@@ -1,7 +1,7 @@
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class CfgNonAIVehicles {
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class CfgNonAIVehicles {
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class StreetLamp {
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class StreetLamp {
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animated = 0;
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animated = 0;
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brightness = 0.5;
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brightness = 0.3;
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colorambient[] = {0.02, 0.02, 0.02};
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colorambient[] = {0.02, 0.02, 0.02};
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colordiffuse[] = {0.27, 0.25, 0.15};
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colordiffuse[] = {0.27, 0.25, 0.15};
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destrtype = "DestructTree";
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destrtype = "DestructTree";
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@@ -26,7 +26,7 @@ class CfgNonAIVehicles {
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hitpoint = "lampa";
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hitpoint = "lampa";
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selection = "";
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selection = "";
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size = 0.5;
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size = 0.5;
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brightness = 0.5;
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brightness = 0.3;
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};
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};
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};
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};
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armorLights = 0.4;
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armorLights = 0.4;
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@@ -34,22 +34,22 @@ class CfgNonAIVehicles {
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};
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};
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class StreetLamp_BaseWeakYellow : StreetLamp {
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class StreetLamp_BaseWeakYellow : StreetLamp {
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brightness = 0.5;
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brightness = 0.3;
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scope = 2;
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scope = 2;
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};
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};
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class StreetLamp_BaseMediumOrange : StreetLamp {
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class StreetLamp_BaseMediumOrange : StreetLamp {
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brightness = 0.5;
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brightness = 0.3;
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scope = 2;
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scope = 2;
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};
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};
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class StreetLamp_BaseMediumPale : StreetLamp {
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class StreetLamp_BaseMediumPale : StreetLamp {
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brightness = 0.5;
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brightness = 0.3;
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scope = 2;
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scope = 2;
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};
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};
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class StreetLamp_BaseStrongPale : StreetLamp {
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class StreetLamp_BaseStrongPale : StreetLamp {
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brightness = 0.5;
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brightness = 0.3;
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scope = 2;
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scope = 2;
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};
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};
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@@ -67,7 +67,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -92,7 +92,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -117,7 +117,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -142,7 +142,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -167,7 +167,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -192,7 +192,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -217,7 +217,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -242,7 +242,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -267,7 +267,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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@@ -292,7 +292,7 @@ class CfgNonAIVehicles {
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class Reflectors {
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class Reflectors {
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class LampLight {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.5;
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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direction = "";
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hitpoint = "lampa";
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hitpoint = "lampa";
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