Update CfgNonAIVehicles.hpp

Lowered brightness of steetlights slightly
This commit is contained in:
Andrew Gregory
2013-09-14 03:38:28 +01:00
parent 785a43a602
commit 86763b9a3a

View File

@@ -1,7 +1,7 @@
class CfgNonAIVehicles {
class StreetLamp {
animated = 0;
brightness = 0.5;
brightness = 0.3;
colorambient[] = {0.02, 0.02, 0.02};
colordiffuse[] = {0.27, 0.25, 0.15};
destrtype = "DestructTree";
@@ -26,7 +26,7 @@ class CfgNonAIVehicles {
hitpoint = "lampa";
selection = "";
size = 0.5;
brightness = 0.5;
brightness = 0.3;
};
};
armorLights = 0.4;
@@ -34,22 +34,22 @@ class CfgNonAIVehicles {
};
class StreetLamp_BaseWeakYellow : StreetLamp {
brightness = 0.5;
brightness = 0.3;
scope = 2;
};
class StreetLamp_BaseMediumOrange : StreetLamp {
brightness = 0.5;
brightness = 0.3;
scope = 2;
};
class StreetLamp_BaseMediumPale : StreetLamp {
brightness = 0.5;
brightness = 0.3;
scope = 2;
};
class StreetLamp_BaseStrongPale : StreetLamp {
brightness = 0.5;
brightness = 0.3;
scope = 2;
};
@@ -67,7 +67,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -92,7 +92,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -117,7 +117,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -142,7 +142,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -167,7 +167,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -192,7 +192,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -217,7 +217,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -242,7 +242,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -267,7 +267,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
@@ -292,7 +292,7 @@ class CfgNonAIVehicles {
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.5;
brightness = 0.3;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";