diff --git a/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp b/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp index ad88f3cfa..bf03464bd 100644 --- a/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp +++ b/SQF/dayz_code/Configs/CfgNonAIVehicles.hpp @@ -1,7 +1,7 @@ class CfgNonAIVehicles { class StreetLamp { animated = 0; - brightness = 0.5; + brightness = 0.3; colorambient[] = {0.02, 0.02, 0.02}; colordiffuse[] = {0.27, 0.25, 0.15}; destrtype = "DestructTree"; @@ -26,7 +26,7 @@ class CfgNonAIVehicles { hitpoint = "lampa"; selection = ""; size = 0.5; - brightness = 0.5; + brightness = 0.3; }; }; armorLights = 0.4; @@ -34,22 +34,22 @@ class CfgNonAIVehicles { }; class StreetLamp_BaseWeakYellow : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; class StreetLamp_BaseMediumOrange : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; class StreetLamp_BaseMediumPale : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; class StreetLamp_BaseStrongPale : StreetLamp { - brightness = 0.5; + brightness = 0.3; scope = 2; }; @@ -67,7 +67,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -92,7 +92,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -117,7 +117,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -142,7 +142,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -167,7 +167,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -192,7 +192,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -217,7 +217,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -242,7 +242,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -267,7 +267,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; @@ -292,7 +292,7 @@ class CfgNonAIVehicles { class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; - brightness = 0.5; + brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa";