Add harvestable plants and compost barrels

- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
This commit is contained in:
A Man
2022-03-18 15:24:37 +01:00
parent 9384e0112c
commit 84064ec893
6 changed files with 248 additions and 59 deletions

View File

@@ -4,66 +4,57 @@
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
closeDialog 0;
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_72" call dayz_rollingMessages;};
dayz_actionInProgress = true;
closeDialog 0;
private ["_isOk","_i","_objName","_finished","_proceed","_itemOut","_countOut","_plant","_findNearestPlant","_index","_invResult","_text","_playerNear"];
local _plant = objNull;
local _itemOut = "";
local _type = "";
_countOut = 0;
_findNearestPlant = [];
{
if (typeOf _x in dayz_plantTypes && {alive _x}) then {
_objName = _x call fn_getModelName;
if (_objName in dayz_plant) then {
_findNearestPlant set [count _findNearestPlant,_x];
{
local _obj = _x;
_type = typeOf _obj;
if (alive _obj && {_type in dayz_plantTypes}) exitwith {
local _objName = _obj call fn_getModelName;
if (_objName in ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"] || _type != "" && {_objName in dayz_plant}) exitWith {
_index = dayz_plant find _objName;
_itemOut = dayz_plantOutput select _index;
_countOut = 1;
_plant = _obj;
};
};
} count nearestObjects [([player] call FNC_getPos), [], 10];
if (count _findNearestPlant >= 1) then {
_plant = _findNearestPlant select 0;
if !(isNull _plant) then {
[player,(getPosATL player),20,"chopwood"] spawn fnc_alertZombies;
local _finished = ["Medic",1] call fn_loopAction;
_isOk = true;
_proceed = false;
while {_isOk} do {
[player,(getPosATL player),20,"chopwood"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) exitWith {
_isOk = false;
_proceed = true;
};
};
if (_proceed) then {
_playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
if (_finished) then {
local _playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
false call dz_fn_meleeMagazines; //Remove melee magazines (BIS_fnc_invAdd fix)
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
_invResult = false;
_i = 0;
local _invResult = false;
local _groundDrop = false;
local _i = 0;
local _j = 0;
local _countOut = getNumber(configFile >> "CfgSurvival" >> "Plants" >> _type >> "qty");
_countOut = 1 + floor(random _countOut);
for "_x" from 1 to _countOut do {
_invResult = [player,_itemOut] call BIS_fnc_invAdd;
if(_invResult) then {
_i = _i + 1;
if !(_invResult) then {
[_itemOut,1,1] call fn_dropItem;
_groundDrop = true;
_j = _j + 1;
};
_i = _i + 1;
};
true call dz_fn_meleeMagazines;
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
local _text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
if (_i != 0) then {
if ("" == typeOf _plant) then {
@@ -72,7 +63,11 @@ if (count _findNearestPlant >= 1) then {
} else {
deleteVehicle _plant;
};
format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
if (_groundDrop) then {
format[localize "str_success_gathered",_text,(_i-_j),_j,_text] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
};
} else {
format[localize "str_epoch_player_143",_i,_text] call dayz_rollingMessages;
};
@@ -83,4 +78,4 @@ if (count _findNearestPlant >= 1) then {
localize "str_epoch_player_74" call dayz_rollingMessages;
};
dayz_actionInProgress = false;
dayz_actionInProgress = false;