diff --git a/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf b/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf index e7bafd4cb..3bd9af47e 100644 --- a/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf +++ b/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf @@ -235,26 +235,6 @@ if (true) then _this setPos [9052.8457, 4062.0542, 7.6293945e-006]; }; -_unit_102 = objNull; -if (true) then -{ - _this = createAgent ["BAF_Pilot_MTP", [9046.2568, 4056.8503, 6.6757202e-006], [], 0, "CAN_COLLIDE"]; - _unit_102 = _this; - _this setDir 53.729794; - _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; - _this setUnitAbility 0.60000002; -_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; - -_vehicle_63 = objNull; -if (true) then -{ - _this = createVehicle ["FoldTable", [9047.3018, 4057.634, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; - _vehicle_63 = _this; - _this setDir 53.281307; - _this setVehicleInit "this allowDammage false; this enableSimulation false; "; - _this setPos [9047.3018, 4057.634, -1.5258789e-005]; -}; - _vehicle_68 = objNull; if (true) then { @@ -417,16 +397,6 @@ if (true) then _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; -_unit_146 = objNull; -if (true) then -{ - _this = createAgent ["GUE_Soldier_Medic", [4430.7729, 1627.4163, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; - _unit_146 = _this; - _this setDir -5.3829327; - _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; - _this setUnitAbility 0.60000002; -_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; - _unit_150 = objNull; if (true) then { @@ -482,15 +452,6 @@ if (true) then _this setPos [4430.9263, 1628.2461]; }; -_vehicle_113 = objNull; -if (true) then -{ - _this = createVehicle ["Misc_cargo_cont_net1", [4433.3125, 1627.3583, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; - _vehicle_113 = _this; - _this setDir -9.4429188; - _this setPos [4433.3125, 1627.3583, 1.1444092e-005]; -}; - _vehicle_114 = objNull; if (true) then { @@ -1127,147 +1088,229 @@ if (true) then _vehicle_237 = objNull; if (true) then { - _this = createVehicle ["FoldTable", [4421.7734, 1619.7827, -1.335144e-005], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["FoldTable", [4422.0479, 1620.3756, -1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_237 = _this; _this setDir -67.785156; _this setVehicleInit "this allowDammage false; this enableSimulation false; "; - _this setPos [4421.7734, 1619.7827, -1.335144e-005]; + _this setPos [4422.0479, 1620.3756, -1.335144e-005]; }; -_unit_218 = objNull; +_vehicle_238 = objNull; if (true) then { - _this = createAgent ["GUE_Soldier_Sab", [4422.8506, 1619.5674, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; - _unit_218 = _this; - _this setDir -45.167191; - _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; - _this setUnitAbility 0.60000002; -_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; + _this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"]; + _vehicle_238 = _this; + _this setDir -62.274483; + _this setPos [5183.0669, 4819.2705, -20.840933]; +}; + +_vehicle_239 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"]; + _vehicle_239 = _this; + _this setDir -140.07721; + _this setPos [5176.5034, 4850.0347, 0.4459579]; +}; _vehicle_240 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"]; _vehicle_240 = _this; - _this setDir -62.274483; - _this setPos [5183.0669, 4819.2705, -20.840933]; + _this setDir 34.215908; + _this setPos [5158.0107, 4842.1348, 13.330317]; }; _vehicle_241 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"]; _vehicle_241 = _this; - _this setDir -140.07721; - _this setPos [5176.5034, 4850.0347, 0.4459579]; + _this setDir -18.751335; + _this setPos [5140.5688, 4863.0498, -18.283659]; }; _vehicle_242 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"]; _vehicle_242 = _this; - _this setDir 34.215908; - _this setPos [5158.0107, 4842.1348, 13.330317]; + _this setDir -126.48759; + _this setPos [5131.5083, 4856.9668, -12.521091]; }; _vehicle_243 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"]; _vehicle_243 = _this; - _this setDir -18.751335; - _this setPos [5140.5688, 4863.0498, -18.283659]; + _this setDir 39.340656; + _this setPos [5180.0156, 4866.1475, -13.298203]; }; _vehicle_244 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"]; _vehicle_244 = _this; - _this setDir -126.48759; - _this setPos [5131.5083, 4856.9668, -12.521091]; + _this setDir 213.79945; + _this setPos [5152.0928, 4826.6182, 15.491059]; }; _vehicle_245 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"]; _vehicle_245 = _this; - _this setDir 39.340656; - _this setPos [5180.0156, 4866.1475, -13.298203]; + _this setDir -23.346453; + _this setPos [5167.9087, 4803.4546, -4.7569647]; }; _vehicle_246 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"]; _vehicle_246 = _this; - _this setDir 213.79945; - _this setPos [5152.0928, 4826.6182, 15.491059]; + _this setDir -97.729782; + _this setPos [5130.1533, 4840.3062, -3.3775022]; }; _vehicle_247 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"]; _vehicle_247 = _this; _this setDir -23.346453; - _this setPos [5167.9087, 4803.4546, -4.7569647]; + _this setPos [5175.4121, 4808.8828, -18.323196]; }; _vehicle_248 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"]; _vehicle_248 = _this; - _this setDir -97.729782; - _this setPos [5130.1533, 4840.3062, -3.3775022]; + _this setDir -173.21558; + _this setPos [5122.9023, 4840.7241, -15.149178]; }; _vehicle_249 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"]; _vehicle_249 = _this; - _this setDir -23.346453; - _this setPos [5175.4121, 4808.8828, -18.323196]; + _this setDir -80.354836; + _this setPos [5159.1265, 4811.7598, -9.1012087]; }; _vehicle_250 = objNull; if (true) then { - _this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"]; + _this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"]; _vehicle_250 = _this; - _this setDir -173.21558; - _this setPos [5122.9023, 4840.7241, -15.149178]; + _this setDir -394.30872; + _this setPos [5125.085, 4832.7314, -11.982601]; }; _vehicle_251 = objNull; if (true) then -{ - _this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"]; - _vehicle_251 = _this; - _this setDir -80.354836; - _this setPos [5159.1265, 4811.7598, -9.1012087]; -}; - -_vehicle_252 = objNull; -if (true) then -{ - _this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"]; - _vehicle_252 = _this; - _this setDir -394.30872; - _this setPos [5125.085, 4832.7314, -11.982601]; -}; - -_vehicle_253 = objNull; -if (true) then { _this = createVehicle ["MAP_R2_RockTower", [5183.5825, 4821.2554, -19.619215], [], 0, "CAN_COLLIDE"]; - _vehicle_253 = _this; + _vehicle_251 = _this; _this setDir -23.346453; _this setPos [5183.5825, 4821.2554, -19.619215]; }; +_vehicle_255 = objNull; +if (true) then +{ + _this = createVehicle ["MAP_postel_manz_kov", [4432.2036, 1626.1425, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_255 = _this; + _this setDir 21.867239; + _this setPos [4432.2036, 1626.1425, -1.9073486e-006]; +}; + +_unit_219 = objNull; +if (true) then +{ + _this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _unit_219 = _this; + _this setDir -6.011806; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; +_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; + +_vehicle_256 = objNull; +if (true) then +{ + _this = createVehicle ["Misc_cargo_cont_net2", [4425.2188, 1617.4032, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + _vehicle_256 = _this; + _this setDir -66.31163; + _this setPos [4425.2188, 1617.4032, 5.7220459e-006]; +}; + +_vehicle_257 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Water_pipe_EP1", [4431.8911, 1626.0852, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_257 = _this; + _this setDir -188.27179; + _this setPos [4431.8911, 1626.0852, 1.5258789e-005]; +}; + +_vehicle_258 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [9046.8604, 4057.0906, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_258 = _this; + _this setDir 182.35988; + _this setPos [9046.8604, 4057.0906, 2.6702881e-005]; +}; + +_unit_220 = objNull; +if (true) then +{ + _this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"]; + _unit_220 = _this; + _this setDir -76.864822; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; +_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; + +_vehicle_261 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [7223.8438, 733.90039, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; + _vehicle_261 = _this; + _this setPos [7223.8438, 733.90039, -9.5367432e-007]; +}; + +_vehicle_263 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [4409.0327, 1627.9761, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; + _vehicle_263 = _this; + _this setDir 122.8466; + _this setPos [4409.0327, 1627.9761, -1.5258789e-005]; +}; + +_vehicle_265 = objNull; +if (true) then +{ + _this = createVehicle ["Land_Fire_barrel", [3794.4277, 7652.9263, 3.1340871], [], 0, "CAN_COLLIDE"]; + _vehicle_265 = _this; + _this setPos [3794.4277, 7652.9263, 3.1340871]; +}; + +_unit_221 = objNull; +if (true) then +{ + _this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"]; + _unit_221 = _this; + _this setDir -237.80453; + _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; + _this setUnitAbility 0.60000002; +_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; + processInitCommands; + diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm index c702aa701..036dc1940 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm @@ -27,7 +27,6 @@ class Mission { "dayz_weapons", "ca_modules_functions", - "warfarebuildings", "ibr_panthera2" }; randomSeed=11171215; @@ -1176,7 +1175,7 @@ class Mission }; class Markers { - items=23; + items=24; class Item0 { position[]={5192.2104,62.495663,4994.3667}; @@ -1266,8 +1265,8 @@ class Mission class Item14 { position[]={5232.6299,1.9700195,8228.4785}; - name="WholesalerWest"; - text="West's Wholesaler"; + name="WholesalerNorth"; + text="North's Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; @@ -1335,10 +1334,18 @@ class Mission type="mil_circle"; colorName="ColorBrown"; }; + class Item23 + { + position[]={3804.6707,-1.1429843,7656.6055}; + name="Boat2"; + text="North Boat Vendor"; + type="mil_dot"; + colorName="ColorBlack"; + }; }; class Sensors { - items=10; + items=11; class Item0 { position[]={4419.9492,22.076105,1629.0402}; @@ -1509,6 +1516,23 @@ class Mission { }; }; + class Item10 + { + position[]={3807.3525,0.86945671,7661.0386}; + a=100; + b=100; + activationBy="WEST"; + repeating=1; + interruptable=1; + age="UNKNOWN"; + name="BOAT12"; + expCond="(player distance BOAT12) < 100; "; + expActiv="TitleText[""Now Entering North Boat Vendor"",""PLAIN DOWN""]; canbuild = false;"; + expDesactiv="TitleText[""Now Leaving North Boat Vendor"",""PLAIN DOWN""]; canbuild = true;"; + class Effects + { + }; + }; }; }; class Intro diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/server_traders.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/server_traders.sqf index ef2aafe5d..8b5bb2bc9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/server_traders.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/server_traders.sqf @@ -1,164 +1,164 @@ -// DayZ Epoch TRADERS for 16 -serverTraders = ["GUE_Soldier_Pilot","UN_CDF_Soldier_MG_EP1","GUE_Soldier_Medic","GUE_Woodlander1","GUE_Commander","Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAA_DDPM","GUE_Soldier_2","GUE_Soldier_1","BAF_Pilot_MTP","GUE_Soldier_Sab","US_Soldier_Medic_EP1","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Woodlander3","UN_CDF_Soldier_AAT_EP1","RU_Farmwife1","Citizen2_EP1","Rita_Ensler_EP1","USMC_SoldierS_Engineer","USMC_Soldier_TL","ValentinaVictim","Reynolds_PMC","GUE_Soldier_AR","FR_Corpsman","GUE_Soldier_Sab"]; -// AWOL's Airfield -menu_GUE_Soldier_Pilot = [ - [["Airplanes",517],["Helicopter Unarmed",519]], - [], - "neutral" -]; -// West's Wholesaler -menu_UN_CDF_Soldier_MG_EP1 = [ - [["Wholesale",555]], - [], - "neutral" -]; -// Neutral Medic -menu_GUE_Soldier_Medic = [ - [["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]], - [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], - "neutral" -]; -// Stavz Ammo -menu_GUE_Woodlander1 = [ - [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], - [], - "neutral" -]; -// Stevhn's Weapons -menu_GUE_Commander = [ - [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]], - [], - "neutral" -]; -// Trevors Hero Supplies. +// DayZ Epoch TRADERS for 17 +serverTraders = ["Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAR_DDPM","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Commander","GUE_Woodlander1","GUE_Woodlander3","GUE_Soldier_Sab","GUE_Soldier_Pilot","GUE_Soldier_2","Soldier_PMC","Citizen2_EP1","Rita_Ensler_EP1","RU_Farmwife1","US_Soldier_Medic_EP1","USMC_Soldier_TL","USMC_SoldierS_Engineer","UN_CDF_Soldier_AAT_EP1","ValentinaVictim","UN_CDF_Soldier_MG_EP1","GUE_Soldier_1","FR_Corpsman","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager1"]; +// Hero Vendor P menu_Tanny_PMC = [ - [["Ammunition",478],["Clothes",476],["Weapons",477]], + [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], [], "hero" ]; -// Roberts Ammo +// Ammunition Neutral P menu_BAF_Soldier_AMG_W = [ [["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]], [], "neutral" ]; -// Drakes Weapons -menu_BAF_Soldier_AAA_DDPM = [ +// Weapons Neutral P +menu_BAF_Soldier_AAR_DDPM = [ [["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]], [], "neutral" ]; -// Brians Vehicles -menu_GUE_Soldier_2 = [ - [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], +// Neutral Vehicles P +menu_CZ_Special_Forces_MG_DES_EP1 = [ + [["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]], [], "neutral" ]; -// Sam's Boats -menu_GUE_Soldier_1 = [ - [["Boats Armed",558],["Boats Unarmed",557]], +// General Store P +menu_Damsel5 = [ + [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], + [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], + "neutral" +]; +// Weapons neutral 1P +menu_GUE_Commander = [ + [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]], [], "neutral" ]; -// Darren's Hero Vehicles -menu_BAF_Pilot_MTP = [ - [["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479]], +// Ammunition Neutral 1P +menu_GUE_Woodlander1 = [ + [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], [], - "hero" + "neutral" ]; -// Green's Air Vehicles - Bandit Trader +// Neutral Building/Parts P +menu_GUE_Woodlander3 = [ + [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], + [], + "neutral" +]; +// Bandit Trader P menu_GUE_Soldier_Sab = [ [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], [], "hostile" ]; -// Perry's Medical +// Aircraft Dealer P +menu_GUE_Soldier_Pilot = [ + [["Airplanes",517],["Helicopter Unarmed",519]], + [], + "neutral" +]; +// Vehicles Neutral 1P +menu_GUE_Soldier_2 = [ + [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], + [], + "neutral" +]; +// Black Market Vendor 1P +menu_Soldier_PMC = [ + [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], + [], + "neutral" +]; +// Neutral Building/Parts 1P +menu_Citizen2_EP1 = [ + [["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]], + [], + "neutral" +]; +// Neutral Vehicle 2P +menu_Rita_Ensler_EP1 = [ + [["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]], + [], + "neutral" +]; +// Neutral General Store 1P +menu_RU_Farmwife1 = [ + [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]], + [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], + "neutral" +]; +// Medical Supplies P menu_US_Soldier_Medic_EP1 = [ [["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; -// Kypex's Vehicles -menu_CZ_Special_Forces_MG_DES_EP1 = [ - [["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]], +// Weapons Neutral 2P +menu_USMC_Soldier_TL = [ + [["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]], [], "neutral" ]; -// Melly's General Supplies -menu_Damsel5 = [ - [["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "neutral" -]; -// Jim's Repair/Building Supplies -menu_GUE_Woodlander3 = [ - [["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]], +// Ammunition Neutral 2P +menu_USMC_SoldierS_Engineer = [ + [["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]], [], "neutral" ]; -// South West Wholesaler +// East Wholesaler P menu_UN_CDF_Soldier_AAT_EP1 = [ + [["Wholesale",555]], + [], + "neutral" +]; +// General Store 2P +menu_ValentinaVictim = [ + [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]], + [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], + "neutral" +]; +// North Wholesaler P +menu_UN_CDF_Soldier_MG_EP1 = [ [["Wholesale",636]], [], "neutral" ]; -// Bertha's General Supplies -menu_RU_Farmwife1 = [ - [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "neutral" -]; -// Rocky's Parts/Building Supplies -menu_Citizen2_EP1 = [ - [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], +// Boat Vendor South P +menu_GUE_Soldier_1 = [ + [["Boats Armed",558],["Boats Unarmed",557]], [], "neutral" ]; -// Planica Vehicle Vendor -menu_Rita_Ensler_EP1 = [ - [["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]], - [], - "neutral" -]; -// Planica Ammo Vendor -menu_USMC_SoldierS_Engineer = [ - [["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]], - [], - "neutral" -]; -// Plancia Weapon Vendor -menu_USMC_Soldier_TL = [ - [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]], - [], - "neutral" -]; -// Plancia General Store -menu_ValentinaVictim = [ - [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]], - [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], - "neutral" -]; -// Planica Parts Vendor -menu_Reynolds_PMC = [ - [["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]], - [], - "neutral" -]; -// Island Parts Vendor -menu_GUE_Soldier_AR = [ - [["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]], - [], - "neutral" -]; -// Island Vehicle Vendor +// Vehicles Neutral 3p menu_FR_Corpsman = [ [["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]], [], "neutral" ]; -// Black Market Vendor -menu_GUE_Soldier_Sab = [ - [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], +// Neutral Building/Parts 3P +menu_GUE_Soldier_AR = [ + [["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]], + [], + "neutral" +]; +// Medical Supplies 1P +menu_Dr_Hladik_EP1 = [ + [["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]], + [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], + "neutral" +]; +// Medical Supplies 3 +menu_RU_Doctor = [ + [["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]], + [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], + "neutral" +]; +// Boat Trader 1P +menu_RU_Villager1 = [ + [["Boats Armed",673],["Boats Unarmed",672]], [], "neutral" ]; \ No newline at end of file