+ removed auto refuel from Land_fuelstation.
+ Added pink clothes variant for female to loot tables
This commit is contained in:
vbawol
2013-03-22 17:33:22 -05:00
parent 6503d4ef1d
commit 832d44ed13
2 changed files with 15 additions and 0 deletions

View File

@@ -1097,6 +1097,12 @@ class Citizen1; // External class reference
transportFuel = 0;
nameSound = "fuelstation";
}
// lingor
class Land_fuelstation : Strategic {
model = "\ibr\ibr_plants\fuelstation";
transportFuel = 0;
nameSound = "fuelstation";
}
// Lingor hangars
class land_ibr_hangar : House {
model = "\ibr\ibr_hangars\ibr_hangar";

View File

@@ -454,6 +454,8 @@ class CfgBuildingLoot {
{ "Skin_Priest_DZ","magazine" },
{ "Skin_Rocker2_DZ","magazine" },
{ "Skin_SurvivorW3_DZ","magazine" },
{ "Skin_SurvivorWpink_DZ","magazine" },
};
itemChance[] = {
0.01,
@@ -491,6 +493,7 @@ class CfgBuildingLoot {
0.02,
0.02,
0.05,
0.01,
};
};
class Office: Residential {
@@ -1423,6 +1426,12 @@ class HeliCrash_No50s: Default {
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
};
class Land_ibr_FuelStation_Build: Industrial
{
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
};
class Land_Mil_ControlTower_EP1: Military
{
lootChance = 0.4;