Add back DayZ Mod stahes

- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
This commit is contained in:
A Man
2020-05-13 01:39:03 +02:00
parent 5724d452cb
commit 8304efe976
6 changed files with 294 additions and 132 deletions

View File

@@ -11,50 +11,32 @@ class ItemCanvas: CA_Magazine
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_190;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTent",1}};
input[] = {{"ItemCanvas",2},{"equip_tent_poles",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_191;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemDesertTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_192;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemDomeTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_193;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_194;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBurlap",1}};
input[] = {{"ItemCanvas",2}};
};
class Crafting1
{
text = $STR_EPOCH_CRAFT_SMALL_STASH;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"StashSmall_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodPile",2}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_193;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
};
};
};