Update string for gutting zombies

This commit is contained in:
icomrade
2016-04-24 21:15:26 -04:00
parent 6522cca7ce
commit 7db6f63935
2 changed files with 10 additions and 2 deletions

View File

@@ -37,7 +37,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then {
_item setVariable ["meatHarvested",true,true];
_qty = 2;
_qty = 2; //not used for gutting zombies
if (_activeKnife == "ItemKnifeBlunt") then { _qty = round(_qty / 2); };
if (local _item) then {
@@ -76,7 +76,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then {
player setVariable ["humanity",_humanity,true];
uiSleep 6;
_string = format[localize "str_success_gutted_animal",_text,_qty]; //%1 has been gutted, %2 meat steaks now on the carcass
_string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass
closeDialog 0;
uiSleep 0.02;
_string call dayz_rollingMessages;