From 7db6f639355498deca020b9c3c49de5b195024c6 Mon Sep 17 00:00:00 2001 From: icomrade Date: Sun, 24 Apr 2016 21:15:26 -0400 Subject: [PATCH] Update string for gutting zombies --- SQF/dayz_code/actions/gather_zparts.sqf | 4 ++-- SQF/dayz_code/stringtable.xml | 8 ++++++++ 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/actions/gather_zparts.sqf b/SQF/dayz_code/actions/gather_zparts.sqf index d30d55181..a523de7b6 100644 --- a/SQF/dayz_code/actions/gather_zparts.sqf +++ b/SQF/dayz_code/actions/gather_zparts.sqf @@ -37,7 +37,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then { _item setVariable ["meatHarvested",true,true]; - _qty = 2; + _qty = 2; //not used for gutting zombies if (_activeKnife == "ItemKnifeBlunt") then { _qty = round(_qty / 2); }; if (local _item) then { @@ -76,7 +76,7 @@ if ((count _knifeArray > 0) && !_hasHarvested) then { player setVariable ["humanity",_humanity,true]; uiSleep 6; - _string = format[localize "str_success_gutted_animal",_text,_qty]; //%1 has been gutted, %2 meat steaks now on the carcass + _string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass closeDialog 0; uiSleep 0.02; _string call dayz_rollingMessages; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index e737bccf3..2a2018f2e 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -6824,6 +6824,14 @@ %1 a été dépecé, %2 morceaux de viande sont maintenant dans la carcasse. %1 byla vykuchána, %2 kusy masa lze najít v mrtvole. + + %1 has been gutted, zombie parts are now on the carcass + %1 hat entkernt worden, zombie Teile nun auf der Karkasse sind + %1 был урезан, зомби части теперь на туше + %1 ha sido destripado, piezas de zombies están ahora en la carcasa + %1 a été vidé, les pièces de zombies sont maintenant sur la carcasse. + %1 byl zničený, zombie díly jsou nyní na kostru. + You are being healed Du wirst verbunden, stillhalten.