diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp index ad5ef604a..ded807fb1 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp @@ -392,8 +392,6 @@ class CfgVehicles //ZEDS #include "Zeds\Zeds.hpp" //old type zeds #include "Zeds\ViralZeds.hpp" //Viral type zeds - #include "Zeds\WildZeds.hpp" //Viral type zeds - #include "Zeds\SwarmZeds.hpp" //Swarm #include "Zeds\PlayerZeds.hpp" //Skins #include "Skins\Female.hpp" diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index 07443ef00..41de65261 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -66,10 +66,8 @@ if (!isDedicated) then { //Zombies zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf"; - player_zombieSwarmAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieSwarmAttack.sqf"; zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviours - //zombie_generateSwarm = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\swarm_generate.sqf"; // Medical player_medBandage = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf"; diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 127d19a0f..4874209c3 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -29,7 +29,6 @@ server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\comp server_deleteObjDirect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObjDirect.sqf"; //Removes the object from the DB, NO AUTH, ONLY CALL FROM SERVER, NO PV ACCESS server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf"; -server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf"; base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf"; spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf"; server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf"; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp b/Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp similarity index 100% rename from SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp rename to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp b/Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp similarity index 99% rename from SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp rename to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp index eefec7a64..8de8fc8f6 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp +++ b/Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp @@ -124,4 +124,4 @@ class Wild_Civ_newBase : WildZombie_Base { tex[] = {}; mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; }; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/compile/player_zombieSwarmAttack.sqf b/Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf similarity index 100% rename from SQF/dayz_code/compile/player_zombieSwarmAttack.sqf rename to Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf diff --git a/SQF/dayz_code/compile/swarm_generate.sqf b/Server Files/Archive/dayz_code/compile/swarm_generate.sqf similarity index 99% rename from SQF/dayz_code/compile/swarm_generate.sqf rename to Server Files/Archive/dayz_code/compile/swarm_generate.sqf index afbd3aec3..a92a20040 100644 --- a/SQF/dayz_code/compile/swarm_generate.sqf +++ b/Server Files/Archive/dayz_code/compile/swarm_generate.sqf @@ -40,4 +40,4 @@ while {_counter < _amount} do { //Start behavior _id = [_position,_agent,player] execFSM "\z\AddOns\dayz_code\system\fn_swarmagent.fsm"; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/system/fn_swarmagent.fsm b/Server Files/Archive/dayz_code/system/fn_swarmagent.fsm similarity index 99% rename from SQF/dayz_code/system/fn_swarmagent.fsm rename to Server Files/Archive/dayz_code/system/fn_swarmagent.fsm index 1ad6e5a58..8f6a16d16 100644 --- a/SQF/dayz_code/system/fn_swarmagent.fsm +++ b/Server Files/Archive/dayz_code/system/fn_swarmagent.fsm @@ -356,4 +356,4 @@ class FSM "End" }; }; -/*%FSM*/ \ No newline at end of file +/*%FSM*/ diff --git a/SQF/dayz_code/system/zombie_wildagent.fsm b/Server Files/Archive/dayz_code/system/zombie_wildagent.fsm similarity index 99% rename from SQF/dayz_code/system/zombie_wildagent.fsm rename to Server Files/Archive/dayz_code/system/zombie_wildagent.fsm index 2cdab3d83..0ed63a7d4 100644 --- a/SQF/dayz_code/system/zombie_wildagent.fsm +++ b/Server Files/Archive/dayz_code/system/zombie_wildagent.fsm @@ -569,4 +569,4 @@ class FSM "End_1" }; }; -/*%FSM*/ \ No newline at end of file +/*%FSM*/ diff --git a/SQF/dayz_server/compile/zombie_Wildgenerate.sqf b/Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf similarity index 99% rename from SQF/dayz_server/compile/zombie_Wildgenerate.sqf rename to Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf index 234738a97..14fa1bec2 100644 --- a/SQF/dayz_server/compile/zombie_Wildgenerate.sqf +++ b/Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf @@ -47,4 +47,4 @@ while {_counter < _amount} do { //diag_log format ["CREATE WILD: Active: %1, Waiting: %2",_counter,(_amount - _counter)] }; -_wildsdone \ No newline at end of file +_wildsdone